Both PM5 seems to work the same when nudging (the old one has the ball going under the playfield bug)
The only difference I see between PM5 and VPX nudging is the ball not moving in VPX, but it seems to work very similar. Well, the screen don't move visually in PM5, and in VPX can it be turned off, but this has nothing to do with the actual nudge. I think the ball moving during a nudge in PM5 was not very realistic.
I think the nudging routines in VPX doesn't need to be changed, as they seem to do job. But what I think it is wrong are some values of some variables/constants used in the nudge routines. I guess some values got changed with the new physics, and some did not change. So what we have now is that a ball must be very close to an object so the nudge works, this means the ball must be nearly touching a wall to the nudge have an effect on the ball. This can be fixed by increasing the force of the nudge in the script, but then the actual force transmitted by the object to the ball feels like a cannon.
I don't think that the nudge in VP8 is right either as both the ball and screen moves and can't be changed. But in VP8 there was a balance between the distance between the ball and the closest object and the force transmitted.
I don't think we need the visual movement of the ball as in PM5. As I can see PM5 has the same kind of nudge as in VPX, with the difference that the ball doesn't move visually. Both have the unbalance between the distance between the ball and the objects and the strength transmitted. It looks to me like the strength transmitted is the same as in VP8, but the distance has been increased about 10 times. So for a nudge to be effective in VPX (and PM5) you need a force of about 20 against a force of 2 in VP8. I don't know how to explained better. But this is my opinion of what I see. Shockman seems to know more than me about nudging ![]()
So to me the force transmitted to the ball in VPX (and PM5) is too high. All the other parameters in the physics have changed, so why must we continue to keep the nudging with a force value of 2? If the force transmitted to the ball when hit by an object is reduced by 10 then I guess the problem with nudging will be fixed, as we can use a force of about 20, and a closer object will be able to hit ball and the ball won't feel like it has been hit by a baseball bat.
Well, those are my ideas.





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