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CV_DMD_Release_2.1.rar [Visual Pinball X]
Started By
Dozer316
, Jan 16 2016 04:12 AM
Cirqus Voltaire Bally VPX
288 replies to this topic
#102
Posted 14 March 2016 - 05:10 PM
Will we need the beta 10.1 to use this when you are doneDOF recode is done - quick demo with default 4 color integrated DMD.
Looks very cool sitting behind the ramps.
Some more testing for a couple of days and then I'll release an update.
Off now to play Bingo with the other Girls xx
Thanks John
Sent from my SAMSUNG-SM-N910A using Tapatalk
Yes, the integrated DMD version will require 10.1 beta version. If you only want to use the beta with this table and use a front end like Pinball X you can rename the Beta exe, drop it in next to VPX final and configure the front end to use only the beta .exe for this table.
#103
Posted 15 March 2016 - 12:42 AM
....
One small issue - not a big one at all: The metal ring "inside" the Boom Balloon failed the retract below the surface once for me. I would have taken a screenshot, but I was on a hot game (joined the circus).
....
I experienced the same issue with the metal ring. I tried to take a screenshot to demonstrate, but I messed that up somehow.
#104
Posted 15 March 2016 - 04:04 AM
Fantastic table. Really enjoy the improvements to the physics as well as all the models and lighting. The dmd integration I will have to check out.
Joined the circus for the first time over the weekend so either I got a lot better, the physics were more predictable or the extra flipper length helped ALOT.
Sent from my iPhone using Tapatalk
Joined the circus for the first time over the weekend so either I got a lot better, the physics were more predictable or the extra flipper length helped ALOT.
Sent from my iPhone using Tapatalk
#105
Posted 15 March 2016 - 08:57 AM
Hello Arngrim, can you please submit this map to the DOF online tool database.
Feel free to change the colors if you want but not the assignment numbers otherwise further updates to the table (should there be any) will break DOF.
The shaker motor is assigned to a ringmaster hit.
The B2Sname is cv_dmd
21 Lower Right Yellow Flasher
23 Boom Bumper Red Flasher
24 Lower Left Yellow Bumper
25 Upper Left Yellow Flasher
26 Upper Right Yellow Flasher
27 Ring Master Flasher
28 Lower Left Bear White Flasher
37 Neon Tube
88 Start Button
250 Left Flipper
251 Right Flipper
252 Ball Release
253 Auto Plunger
254 Cannon Kicker
255 Boom Bumper Up / Down
256 High Wire Lock Post
258 Loop Diverter
259 Left Juggler Saucer
260 Right Juggler Saucer
270 Ring Master Magnet
263 Left Sling
264 Right Sling
265 Middle Jet
266 Upper Jet
267 Lower Jet
261 Right Subway Popper Out
262 Top Orbit Loop Post
268 Ring Master Motor
269 Shaker Motor
#106
Posted 15 March 2016 - 09:08 AM
DOF recode is done - quick demo with default 4 color integrated DMD.
Looks very cool sitting behind the ramps.
Some more testing for a couple of days and then I'll release an update.
Off now to play Bingo with the other Girls xx
Will we need the beta 10.1 to use this when you are done
Thanks John
Sent from my SAMSUNG-SM-N910A using Tapatalk
Yes, the integrated DMD version will require 10.1 beta version. If you only want to use the beta with this table and use a front end like Pinball X you can rename the Beta exe, drop it in next to VPX final and configure the front end to use only the beta .exe for this table.
It should still run with the normal 10.0, i think. Although you won't get the fancy DMD then, of course.
#107
Posted 15 March 2016 - 10:53 AM
Dozer, please share the modified table, i need to test it, with the config, and i will probably extend the effects, not change any existing numbers

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#109
Posted 17 March 2016 - 03:01 PM
That boom bumper is impossible to get right with a wall. There are times the ball hits the connecting point between slingshot walls and doesn't activate the sling. Hopefully the devs can include a boolean value for bumper enable in the next beta and then we can use a proper invisible bumper there and get a perfect result.
The table updates are complete but I want to wait to see if this update to the bumper class is possible.
I have emulated the ball bouncing back slightly off the ramp end points.
#111
Posted 17 March 2016 - 03:40 PM
Wow! This is some amazing work Dozer, and team! Thank you very much for all you devs do ![]()
Edited by Fulltilt, 17 March 2016 - 03:42 PM.
42" VirtuaPin Cab
| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |
| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |
| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |
#112
Posted 17 March 2016 - 04:19 PM
I didn't get far modding this table, but I think what I did was erase the slingshots and just used elasticity. It's not the best solution though
Try these settings with a simple primitive:
Elasticity 7
Elasticity Falloff 3.5
Edited by nFozzy, 17 March 2016 - 04:24 PM.
#118
Posted 19 March 2016 - 10:36 AM
Man o man, that's just sexy, it's the hottest looking dmd anywhere ! CV is stupendously gorgeous.....
Thanks All, you people ROCK ! I've got upcoming Easter weekend cleared. it's pinball only ![]()
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
#120
Posted 20 March 2016 - 02:46 PM
Here's a picture of the metal ring in the Boom Balloon that remained up after the boom balloon went down. The ball doesn't hit it though, it is as if there is nothing there.
Hey there, thanks for capturing that - this has been fixed. The update is ready to upload but we're just waiting to see if the next beta has a feature that will enabled a more accurate boom balloon bumper to be implemented.
Edited by Dozer316, 20 March 2016 - 02:46 PM.
Also tagged with one or more of these keywords: Cirqus, Voltaire, Bally, VPX
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