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PinDMD with Future Pinball

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#101 rockyrocket

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Posted 03 January 2013 - 08:20 AM

great news , cant wait.

Edit - the new DLL works wonderfully!.


Edited by rockyrocket, 03 January 2013 - 11:11 AM.


#102 thewool

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Posted 03 January 2013 - 09:56 PM

Hello all, looks like some great progress on this feature Macro!  :)

 

am trying to run the v1 dll with a 12v Vishay plasma DMD. It works but I'm seeing bad ghosting on the display, literally two images nearly side by side, very odd...

 

Russ, have you had chance to try this on your Vishay plasma DMD?



#103 aupton

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Posted 03 January 2013 - 10:37 PM

Looks like i'm ordering the Vishay DMD as it seems to be the most popular option and with its mounting holes its sized fairly well it should be trivial to replace my current LCD screen. Is there any doubt regarding compatibility with the DLL, pinDMD2 and the Vishay DMDs ? Is there any reason that I should consider something other than the Vishay DMD ? I see there's some work being done on an all color DMD... Even Blue DMDs... 

 

I know it seems a bit OT, but really this new DLL and the ability to use Future Pinball with a 3rd screen is * the only * reason I want to purchase the pinDMD2 and a compatible DMD.

 

Any suggestions are greatly appreciated.



#104 russdx

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Posted 03 January 2013 - 10:59 PM

Hey thewool

 

no i have not tested this yet on a plasma, very strange how it would act this way just on plasma firmware. ill give it a go when i got a bit of spare time. im sure we can sort it out :) (could you take a video?)



#105 Zablon

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Posted 09 January 2013 - 08:06 AM

So I went through a number of FP tables experimenting and getting it working in different tables. Having never really done much with scripts in FP it took a few tries to get it right.

 

WIth the original dll, it seems like it will work for awhile, then when you exit and start another game it won't work until you remove power to the pinDMD. (This also happens if you accidentally send the HUD DMD to it instead of the Translite DMD). For being an initial release it works remarkably well. I did notice some stuttering in a few tables when there is a lot of data being passed to the dmd. (Like in Goonies during a few of the bonus countdowns).

I also noticed that in the Newer (original) Nightmare on elm street, the DMD works, but there are certain animations that do not show up...just an example of something not quite right. For the most part, every table I ran ran great as long as I changed the DMD to be 128x32.


For those on the fence...this is just one more reason to get a real DMD for your cab. It is amazing.



#106 Steve Paradis

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Posted 10 January 2013 - 06:00 AM

so you say that each time you start a new table you have to unplug the DMD?


I like poutine...Not the russian guy but the fries and gravy and cheese curds stuff.

#107 Zablon

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Posted 10 January 2013 - 06:40 AM

so you say that each time you start a new table you have to unplug the DMD?

 

No..for the most part that did not happen. You could load a table, play it, exit, load another table and play it. It was just that on occasion it would randomly stop working and the only way to get it to work again was to power it down. I'm guessing it's just some issue with the early code at the moment. I don't have that issue on VP tables.



#108 russdx

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Posted 10 January 2013 - 08:14 AM

sounds like the ftdi handle is not been released some times so when it goes to connect again its already in use?



#109 Glxb

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Posted 10 January 2013 - 11:01 AM

so you say that each time you start a new table you have to unplug the DMD?

 

No..for the most part that did not happen. You could load a table, play it, exit, load another table and play it. It was just that on occasion it would randomly stop working and the only way to get it to work again was to power it down. I'm guessing it's just some issue with the early code at the moment. I don't have that issue on VP tables.

Sounds like it could just be the famous memory leak in FP. Does it ever happen if you exit FP completely and the restart with another table.?

I know textures can go missing if you don't exit completely out of FP before launching the next table.

 

GLXB


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#110 The Loafer

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Posted 10 January 2013 - 11:32 AM

I use Hyperpin so I always exit FP completely between table loads. This may be the reason why I have not seen this issue at all. Not with version two of the dll anyway.

#111 Zablon

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Posted 10 January 2013 - 02:49 PM

Did not know there was a version 2 :) I'm using v1. This did happen while using Hyperpin for me. Again....I hadn't heard alot about anyone testing much with it yet so I was just posting my experience. I know its still early in development.



#112 rockyrocket

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Posted 10 January 2013 - 04:28 PM

Zablon, I am not getting any issues like you describe - so far v2 is working 100% perfectly for me (insert smugness :P ).



#113 rockyrocket

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Posted 13 January 2013 - 01:12 PM

Version 3 is starting to include Ledwiz support for FP!.

Well done Macro!.



#114 The Loafer

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Posted 13 January 2013 - 02:33 PM

Sigh...  does anyone sell a ready made kit for plug and pray/play installation?  ie:  LEZWiz Board, some LEDS, cabling and a power supply if required?

 

Something I want to note from the video above is I love the idea of putting the lights under and behind the cab.  I always found videos of the LEDs on the side of the cab a little distracting (though there is nothing like seeing it in person, I agree) but the leds under/behind gives it a different feel that goes with the entire vpincab thing.  I dunno, am I alone?



#115 rockyrocket

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Posted 13 January 2013 - 04:57 PM

So GLXB has produced a version of addams family with Ledwiz support, looks like FP has a great future.

Please see the links in the video`s footnote for more info.



#116 russdx

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Posted 13 January 2013 - 05:36 PM

now thats cool, i love nothing better then mixing software with real hardware!!!



#117 rockyrocket

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Posted 13 January 2013 - 06:25 PM

Still got a few bugs it seems but its getting there. :drool: .

And yeah I know its a ghetto video - gaffertaped my phone to a door.



#118 Aurich

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Posted 13 January 2013 - 07:17 PM

Sigh...  does anyone sell a ready made kit for plug and pray/play installation?  ie:  LEZWiz Board, some LEDS, cabling and a power supply if required?

Not exactly, but it's getting closer. Zebulon's booster boards + and LED-Wiz + standard PC power supply get you close. And he's working on an LED bar that will add the pre-wired LEDs to the mix. I have his boards and can vouch for them being a quality product and the closest thing to plug and play so far.

#119 The Loafer

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Posted 14 January 2013 - 03:26 AM

Thanks just saw his thread, nice stuff.

#120 rockyrocket

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Posted 14 January 2013 - 04:45 PM

Bugs are worked out now.

So now I am wondering if Macro`s debugger like method may work with VP, to help with ledwiz induced stutter?.







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