i just continued doing some optimizations, and the default table now runs at 835FPS/FullHD on my machine, MB at 290FPS/FullHD (before it was ~250).. 
there are some more simple optimizations on the table for today, hopefully for another few percents of performance increase..
as for the shadows: ambient occlusion can now be enabled instead of the old shadows OR one can manually "draw" dynamic shadows via the flasher element (at least i think it could be done, if not give us a shout). i know this is not the same, but as said earlier, we couldn't continue on using the old scheme as-is, as it was approximating objects by ellipses and stuff, which is not possible that easily anymore, now that a lot of stuff can be done with primitives.
but i guess fuzzel (or me) will figure something out over time.
i also have some ideas for dynamic reflections, but that might come later-on (VP10.X), i guess..
- delete unused resources
ohhh yess!............no
You deleted your unused resources? I thought that was an option for unused table resources, sounds - images . /cry
Keep forgetting to mention it but the dimensions manager for BSD isn't right. It's the same width as other B/W machines 20.5".
resources: it was some tiny tiny icons (that were never ever used to my knowledge) and a completely white texture.. 
BSD: thanks..
EDIT: but wouldn't DW and WCS also be 20.5 then?
Edited by toxie, 24 February 2015 - 10:24 AM.