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The Getaway: High Speed II (Williams 1992) VPX [Visual Pinball X]

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#81 greeze

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Posted 02 November 2017 - 08:01 AM

Supercharger flashers are working fine here.

 

Working for me too. :)


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#82 RustyCardores

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Posted 02 November 2017 - 09:57 AM

too bad the super charger flashers still don't work for me with latest version. But I think it is a very special issue of my setup, not the table itself, because it works for others?

 

 

Test them in debug... Start the table, hit "ESC", click on "Debug", click on ">"

 

In the window type setlamp 118,1 and hit enter, now click on the playfield.   This should light the middle slurper charger light.

 

Change the line you typed to setlamp 118,0 and hit enter and click on the playfield again.  This should turn the light off.

 

You can test the other lights using 121 and 123.


Rusty Cardores (Russell Stewart) - Gold Coast, Australia

Twitterhttps://twitter.com/RustyPinball  |  Instagramhttps://www.instagra.../rusty.pinball/  |  Workhttp://www.australianlight.com.au (Australian Landscape Photography)

'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/

'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.


#83 vogliadicane

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Posted 02 November 2017 - 09:40 PM

no, I could not switch on one of them this way...

 

 

 

getawaysetlamp.jpg

 

Update: ok this is the state AFTER I closed the debugger window; all lights were on. And yes, before I had clicked on the table after entering the command...

 

getawayafterclosingwindow.jpg


Edited by vogliadicane, 02 November 2017 - 10:01 PM.


#84 Joppnl

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Posted 03 November 2017 - 09:06 AM

First: thank you for this table, fantastic, thanks!

 

About the flashers: same here...when I use the script I can see a change like Vogliadicane but it's more kind of a haze than that it is a flasher.

Especially when the RGB DOF lights come in during game play at the same moment it's just like they are not working.

On other tables I can see a big difference between on/off so may-be it's in the definition of the light or the shape or how focussed it is or... (no experience with programming so just a guess :-)  )

 

Thanks again, lovely table, glad you guys brought it to VPX!



#85 ganjafarmer

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Posted 03 November 2017 - 02:01 PM

LampTimer interval delay is set to -1, maybe try to change the value to 30.

 

Otherwise i have no idea :(


One day i'll build Vitalik statue out of used AMD gpu's.


#86 RustyCardores

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Posted 03 November 2017 - 07:33 PM

 

 

About the flashers: same here...when I use the script I can see a change like Vogliadicane but it's more kind of a haze than that it is a flasher.

Especially when the RGB DOF lights come in during game play at the same moment it's just like they are not working.

On other tables I can see a big difference between on/off so may-be it's in the definition of the light or the shape or how focussed it is or... (no experience with programming so just a guess :-)  )

 

 

 

If you want less "haze" to the flashers (f118a, f121a & f123a) and want them to have more of a bulb like "hot spot", you can set Modulation to 1, Opacity to 500 and the colour to a brighter pink or even white.
 
 
My personal preference is to also scale them down to .7 (right click each flasher and select Scale).  I also think that 121 and 123 can benefit from a slight re-position to get a hot spot closer to the appearance of 118 with these mods. (have a play.... just a nudge)
 
Flasher f118a with above mods applied: https://drive.google...SdLRmP95HbA5mHr

Rusty Cardores (Russell Stewart) - Gold Coast, Australia

Twitterhttps://twitter.com/RustyPinball  |  Instagramhttps://www.instagra.../rusty.pinball/  |  Workhttp://www.australianlight.com.au (Australian Landscape Photography)

'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/

'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.


#87 Joppnl

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Posted 03 November 2017 - 09:30 PM

Fantastic! Thank you for this "mini-tutorial" as well.....!



#88 vogliadicane

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Posted 04 November 2017 - 01:12 PM

LampTimer interval delay is set to -1, maybe try to change the value to 30.

 

Otherwise i have no idea :(

no didn't work for me :(



#89 Ebster

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Posted 04 November 2017 - 02:32 PM

Maybe i figured out how to disable flippers during video mode, if total number of balls = 1 and the ball is in the eject hole and GI is off and Siren is on that means you are in the video mode.
 
Few statements checks should make that happen, i will try.


looking forward!! this is the only thing i found that doesn't match my original...thumbs up :-)

Edited by Ebster, 04 November 2017 - 02:33 PM.

My Indiana Jones Widebody VPin Cab (48" 30" Real DMD) on Youtube:


#90 TerryRed

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Posted 05 November 2017 - 04:48 AM

Here is a demo video of my update to the addressable leds for this table. Some of the highlights:

 

  • I kept all of Swisslizard's original MX led effects
  • added new RPM Tachometer "VROOM" effect (activated with flipper when ball in plunger lane)
  • "SHIFT" flashes on back MX whenever shift light is on.
  • Added Orbit Effects.
  • Added animated effects for ALL actions on the table.
  • Added Red / Blue Beacon effects.
  • Removed any duplicate PF Back MX flashers that already had animated MX Effects.
  • Added some flashers and effects on the Left and Right MX.
  • Very cool light show!

 

If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.

 

 

 

 

The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!



#91 ganjafarmer

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Posted 05 November 2017 - 01:02 PM

Fuck me, outstanding effects. Thanks for video.


One day i'll build Vitalik statue out of used AMD gpu's.


#92 Outhere

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Posted 05 November 2017 - 03:12 PM

You are totally awesome, you do great work.



#93 TerryRed

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Posted 05 November 2017 - 06:06 PM

Fuck me, outstanding effects. Thanks for video.

 

 

Outstanding table. Thanks for the compliment, and your hard work.  :)



#94 Outhere

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Posted 06 November 2017 - 12:07 AM

This worked for me

http://www.vpforums....showtopic=36156

https://www.amazon.c...i_WYi6zb3ABXJJ9

https://www.ebay.com...=item23591931a0

http://www.vpforums....topic=38892&hl=

http://www.vpforums....=38892&p=391732


Edited by Outhere, 17 May 2018 - 02:01 AM.


#95 xenonph

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Posted 06 November 2017 - 12:09 AM

Great table!!

Yes seeing TerryRed's Cabinet in action gives me motivation to want to build a cabinet of my own!!

What a great light show!!

I definately will want to install DOF too!!!

Carry on.


Edited by xenonph, 06 November 2017 - 03:51 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#96 Jodannar

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Posted 06 November 2017 - 03:40 AM

Loving the additional revitalisation of mx and matrix led dof setups from You terry. Building off the great work of Swiss arngeim and randr.


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#97 Outhere

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Posted 12 November 2017 - 05:12 AM

I updated my dof config files but still not getting your special effects

Here is a demo video of my update to the addressable leds for this table. Some of the highlights:

 

  • I kept all of Swisslizard's original MX led effects
  • added new RPM Tachometer "VROOM" effect (activated with flipper when ball in plunger lane)
  • "SHIFT" flashes on back MX whenever shift light is on.
  • Added Orbit Effects.
  • Added animated effects for ALL actions on the table.
  • Added Red / Blue Beacon effects.
  • Removed any duplicate PF Back MX flashers that already had animated MX Effects.
  • Added some flashers and effects on the Left and Right MX.
  • Very cool light show!

 

If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.

 

The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!



#98 Jodannar

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Posted 12 November 2017 - 05:14 AM

Check that you don’t have 2 copies of shapes.xml that was my problem. Should only have one in the base dof directory. Replace it with the one from your config generation


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#99 Outhere

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Posted 12 November 2017 - 05:29 PM

All set ---  Thanks

Check that you don’t have 2 copies of shapes.xml that was my problem. Should only have one in the base dof directory. Replace it with the one from your config generation


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#100 CampTBone

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Posted 21 December 2017 - 03:42 AM

I want to play it so badly that I have rebuilt my cabinet from OS up.  I was told because I ran VP9 I will always get vpx errors.  Anyway, when I first launch the game I get a "Line: 249 Object doesn't support this property or method: 'xx.BlendDisableLighting'".  I am not a complete noob but it must be something simple I am missing.  Can anyone throw me a bone?


I want to play it so badly that I have rebuilt my cabinet from OS up.  I was told because I ran VP9 I will always get vpx errors.  Anyway, when I first launch the game I get a "Line: 249 Object doesn't support this property or method: 'xx.BlendDisableLighting'".  I am not a complete noob but it must be something simple I am missing.  Can anyone throw me a bone?

that sounded a little confusing.  I rebuilt my machine because I used to run vp9 on it and upgraded to vp10, then was told I was getting errors because it was not fresh.  I want to play this on vp10 so bad, I rebuilt my whole machine from the ground up.







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