Supercharger flashers are working fine here.
Working for me too. ![]()
Posted 02 November 2017 - 08:01 AM
Supercharger flashers are working fine here.
Working for me too. ![]()
Cabinet Build YouTube Channel: https://www.youtube....78ywgSq46UXFqjw
Posted 02 November 2017 - 09:57 AM
too bad the super charger flashers still don't work for me with latest version. But I think it is a very special issue of my setup, not the table itself, because it works for others?
Test them in debug... Start the table, hit "ESC", click on "Debug", click on ">"
In the window type setlamp 118,1 and hit enter, now click on the playfield. This should light the middle slurper charger light.
Change the line you typed to setlamp 118,0 and hit enter and click on the playfield again. This should turn the light off.
You can test the other lights using 121 and 123.
Rusty Cardores (Russell Stewart) - Gold Coast, Australia
Twitter: https://twitter.com/RustyPinball | Instagram: https://www.instagra.../rusty.pinball/ | Work: http://www.australianlight.com.au (Australian Landscape Photography)
'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/
'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.
Posted 02 November 2017 - 09:40 PM
no, I could not switch on one of them this way...

Update: ok this is the state AFTER I closed the debugger window; all lights were on. And yes, before I had clicked on the table after entering the command...

Edited by vogliadicane, 02 November 2017 - 10:01 PM.
Posted 03 November 2017 - 09:06 AM
First: thank you for this table, fantastic, thanks!
About the flashers: same here...when I use the script I can see a change like Vogliadicane but it's more kind of a haze than that it is a flasher.
Especially when the RGB DOF lights come in during game play at the same moment it's just like they are not working.
On other tables I can see a big difference between on/off so may-be it's in the definition of the light or the shape or how focussed it is or... (no experience with programming so just a guess :-) )
Thanks again, lovely table, glad you guys brought it to VPX!
Posted 03 November 2017 - 07:33 PM
About the flashers: same here...when I use the script I can see a change like Vogliadicane but it's more kind of a haze than that it is a flasher.
Especially when the RGB DOF lights come in during game play at the same moment it's just like they are not working.
On other tables I can see a big difference between on/off so may-be it's in the definition of the light or the shape or how focussed it is or... (no experience with programming so just a guess :-) )
Rusty Cardores (Russell Stewart) - Gold Coast, Australia
Twitter: https://twitter.com/RustyPinball | Instagram: https://www.instagra.../rusty.pinball/ | Work: http://www.australianlight.com.au (Australian Landscape Photography)
'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/
'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.
Posted 04 November 2017 - 02:32 PM
Maybe i figured out how to disable flippers during video mode, if total number of balls = 1 and the ball is in the eject hole and GI is off and Siren is on that means you are in the video mode.
Few statements checks should make that happen, i will try.
Edited by Ebster, 04 November 2017 - 02:33 PM.
My Indiana Jones Widebody VPin Cab (48" 30" Real DMD) on Youtube:
Posted 05 November 2017 - 04:48 AM
Here is a demo video of my update to the addressable leds for this table. Some of the highlights:
If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.
The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!
Posted 06 November 2017 - 12:07 AM
This worked for me
http://www.vpforums....showtopic=36156
https://www.amazon.c...i_WYi6zb3ABXJJ9
https://www.ebay.com...=item23591931a0
http://www.vpforums....topic=38892&hl=
http://www.vpforums....=38892&p=391732
Edited by Outhere, 17 May 2018 - 02:01 AM.
Posted 06 November 2017 - 12:09 AM
Great table!!
Yes seeing TerryRed's Cabinet in action gives me motivation to want to build a cabinet of my own!!
What a great light show!!
I definately will want to install DOF too!!!
Carry on.
Edited by xenonph, 06 November 2017 - 03:51 AM.
Posted 12 November 2017 - 05:12 AM
I updated my dof config files but still not getting your special effects
Here is a demo video of my update to the addressable leds for this table. Some of the highlights:
- I kept all of Swisslizard's original MX led effects
- added new RPM Tachometer "VROOM" effect (activated with flipper when ball in plunger lane)
- "SHIFT" flashes on back MX whenever shift light is on.
- Added Orbit Effects.
- Added animated effects for ALL actions on the table.
- Added Red / Blue Beacon effects.
- Removed any duplicate PF Back MX flashers that already had animated MX Effects.
- Added some flashers and effects on the Left and Right MX.
- Very cool light show!
If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.
The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!
Posted 21 December 2017 - 03:42 AM
I want to play it so badly that I have rebuilt my cabinet from OS up. I was told because I ran VP9 I will always get vpx errors. Anyway, when I first launch the game I get a "Line: 249 Object doesn't support this property or method: 'xx.BlendDisableLighting'". I am not a complete noob but it must be something simple I am missing. Can anyone throw me a bone?
I want to play it so badly that I have rebuilt my cabinet from OS up. I was told because I ran VP9 I will always get vpx errors. Anyway, when I first launch the game I get a "Line: 249 Object doesn't support this property or method: 'xx.BlendDisableLighting'". I am not a complete noob but it must be something simple I am missing. Can anyone throw me a bone?
that sounded a little confusing. I rebuilt my machine because I used to run vp9 on it and upgraded to vp10, then was told I was getting errors because it was not fresh. I want to play this on vp10 so bad, I rebuilt my whole machine from the ground up.
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