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VP10 is here (beta)

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#61 ClarkKent

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Posted 30 January 2015 - 02:40 PM

The option Ambient Occlusion crashes my graphics driver! Never saw such thing. What does this option do?

#62 fuzzel

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Posted 30 January 2015 - 02:42 PM

That is a fake self shadowing method widely used in computer games.

#63 chepas

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Posted 30 January 2015 - 02:45 PM

Are primitives now collidable properly? Cannot see where it's mentioned


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#64 fuzzel

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Posted 30 January 2015 - 02:46 PM

If you referring to valuable dynamic primitives then no. That hasn't changed yet.

#65 chepas

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Posted 30 January 2015 - 02:53 PM

Ok, just the collidable tick box (physics) for a primitive I'm referring to, if that's the same as "valuable dynamic primitive" :)

 

Forgot to say thanks all!, was a nice surprise!


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#66 ClarkKent

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Posted 30 January 2015 - 02:53 PM

That is a fake self shadowing method widely used in computer games.


I wonder why this crashes my graphics driver. Is this an already working option? What can ve done if it does not work?

#67 LadyLuck

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Posted 30 January 2015 - 02:56 PM

Thank you to all the people, working on VPX!


Edited by LadyLuck, 30 January 2015 - 02:56 PM.


#68 fuzzel

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Posted 30 January 2015 - 02:57 PM

The AO feature only works with Nvidia cards if you have a different one it might crash or if you have a Nvidia card maybe it's not supported. The AO feature is more a hack than a stable feature.

#69 ClarkKent

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Posted 30 January 2015 - 02:59 PM

The AO feature only works with Nvidia cards if you have a different one it might crash or if you have a Nvidia card maybe it's not supported. The AO feature is more a hack than a stable feature.


I have a GTX 660 - it should support it. At least SSAO is working in BAM for FP...

#70 fuzzel

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Posted 30 January 2015 - 03:05 PM

sure a GTX660 supports this but maybe not in the way like it is implemented ;) The way how you create AO is based on the access to the depth buffer. DirectX9 doesn't support that so you need a workaround for that. One way is to use a special NVidia library which uses a driver hack to access the depth buffer. But we we rewrite this to support all graphics cards ATI,NVidia,Intel and so. If it crashs for you don't use this feature at the moment and wait until we changed that.



#71 SunDevil

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Posted 30 January 2015 - 03:17 PM

Best news of the day! Can't wait to install and try this out on my cab. 

 

Thanks to all your hard work.



#72 toxie

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Posted 30 January 2015 - 03:24 PM

@CK: There is no specific reason that AO should crash. Although there is definetly still something fishy going on with the code, as i for example also cannot enable it from within NSight (=a debugging and perf analysis tool)..



#73 Xendo

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Posted 30 January 2015 - 03:25 PM

Thanks for all the work you guys have put into this.  I have been putting off learning VP until VP10, so I figured now is the time to start.

 

Is there no option to create a new table that is blank?



#74 fuzzel

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Posted 30 January 2015 - 03:30 PM

nope

#75 chepas

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Posted 30 January 2015 - 03:31 PM

With the table field height set to say 1", how is it possible to make a cut out in the playfield? My understanding of it now is that you would still need a wall as a raised playfield?


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#76 Xendo

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Posted 30 January 2015 - 03:57 PM

nope

 

Wow, why not? I thought one of the goals for VP10 was to make it a little easier for new table creators. I, being a new table creator, it has already been very daunting enough to build a table in VP. When clicking to start a new table and to have it fully populated table with items you don't need is even more so daunting. Now I have to delete everything that I don't need/want on a new table and then figure out everything in the script that I don't need. Don't get me wrong, it will be nice to be able to use the new default table as a learning resource. As a new table builder... all we need is just a very basic starting template that is just the lower portion of the new default with only those necessary items scripted. 



#77 freneticamnesic

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Posted 30 January 2015 - 04:05 PM

Now would be a good time to release a really obscure foreign pinball game that perhaps most people would never try unless it was one of the few available for a new version of VP..............

my weekend will be busy indeed. Thanks for the work on this stuff guys... very exciting


 

nope

 

Wow, why not? I thought one of the goals for VP10 was to make it a little easier for new table creators. I, being a new table creator, it has already been very daunting enough to build a table in VP. When clicking to start a new table and to have it fully populated table with items you don't need is even more so daunting. Now I have to delete everything that I don't need/want on a new table and then figure out everything in the script that I don't need. Don't get me wrong, it will be nice to be able to use the new default table as a learning resource. As a new table builder... all we need is just a very basic starting template that is just the lower portion of the new default with only those necessary items scripted. 

 

 

I don't want to be a jerk, but here we go:

You know how to select files in a folder in Windows, correct?

Apply that skill to the editor, highlight objects in the editor, and then .........press delete!!!!!!

This isn't hard, if you can't do this I don't think you're going to get very far on a table build anyways.



#78 Xendo

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Posted 30 January 2015 - 04:14 PM

Now would be a good time to release a really obscure foreign pinball game that perhaps most people would never try unless it was one of the few available for a new version of VP..............

my weekend will be busy indeed. Thanks for the work on this stuff guys... very exciting


 

nope

 

Wow, why not? I thought one of the goals for VP10 was to make it a little easier for new table creators. I, being a new table creator, it has already been very daunting enough to build a table in VP. When clicking to start a new table and to have it fully populated table with items you don't need is even more so daunting. Now I have to delete everything that I don't need/want on a new table and then figure out everything in the script that I don't need. Don't get me wrong, it will be nice to be able to use the new default table as a learning resource. As a new table builder... all we need is just a very basic starting template that is just the lower portion of the new default with only those necessary items scripted. 

 

 

I don't want to be a jerk, but here we go:

You know how to select files in a folder in Windows, correct?

Apply that skill to the editor, highlight objects in the editor, and then .........press delete!!!!!!

This isn't hard, if you can't do this I don't think you're going to get very far on a table build anyways.

 

This sounds simple from those that have built tables before.  For a person completely new; this really isn't the correct way to handle it. Keep in mind that most people just opening the editor and starting a table for the first time isn't going to know this yet.

 

Yes, deleting the objects off the table is simple, as you stated.  However, just deleting the items from the table leaves a bunch of unused code in the script and being new to scripting I'm not (yet) sure what needs to be deleted out. 


Edited by Xendo, 30 January 2015 - 04:18 PM.


#79 mukuste

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Posted 30 January 2015 - 04:18 PM

Does the documentation also describe the changes necessary to a VP9 table build to make it playable in VP10?

I have one on my GitHub wiki, but it's partial since people didn't continue updating it after I took a break... should be a start though.

#80 freneticamnesic

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Posted 30 January 2015 - 04:20 PM

 

Now would be a good time to release a really obscure foreign pinball game that perhaps most people would never try unless it was one of the few available for a new version of VP..............

my weekend will be busy indeed. Thanks for the work on this stuff guys... very exciting


 

nope

 

Wow, why not? I thought one of the goals for VP10 was to make it a little easier for new table creators. I, being a new table creator, it has already been very daunting enough to build a table in VP. When clicking to start a new table and to have it fully populated table with items you don't need is even more so daunting. Now I have to delete everything that I don't need/want on a new table and then figure out everything in the script that I don't need. Don't get me wrong, it will be nice to be able to use the new default table as a learning resource. As a new table builder... all we need is just a very basic starting template that is just the lower portion of the new default with only those necessary items scripted. 

 

 

I don't want to be a jerk, but here we go:

You know how to select files in a folder in Windows, correct?

Apply that skill to the editor, highlight objects in the editor, and then .........press delete!!!!!!

This isn't hard, if you can't do this I don't think you're going to get very far on a table build anyways.

 

This sounds simple from those that have built tables before.  For a person completely new; this really isn't the correct way to handle it. Keep in mind that most people just opening the editor and starting a table for the first time isn't going to know this yet.

 

Yes, deleting the objects off the table is simple, as you stated.  However, just deleting the items from the table leaves a bunch of unused code in the script and being new to scripting I'm not (yet) sure what needs to be deleted out. 

 

 

That's the great thing about VP, it will tell you.







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