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Johnny Mnemonic VP9.1.x FS


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#61 bmiki75

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Posted 11 June 2011 - 02:36 PM

QUOTE (maceman @ Jun 11 2011, 04:31 PM) <{POST_SNAPBACK}>
^^^...I was wondering why i got such a good score smile.gif :)This is a great table. So much fun once you get into it!

I didn't put magnasaves on my cab, so i can't go up/down... but it is still fun. Multiball is killer! Glove return movement could be faster however...

Maceman

You can change up down movement to other key present on your cab find these line in the script and change code
If KeyCode=rightmagnasave Then Controller.Switch(68)=1 'pos Y
If KeyCode=leftmagnasave Then Controller.Switch(67)=1 'neg Y

If KeyCode=rightmagnasave Then Controller.Switch(68)=0 'pos Y
If KeyCode=leftmagnasave Then Controller.Switch(67)=0 'neg Y

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#62 maceman

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Posted 11 June 2011 - 02:52 PM

Thanx for that info...

Unfortunately, I only have flippers and tilt buttons, but i am wondering if for this table only, it may be a goodidea for me to change to the tilt buttons.

Can you tell me the correctscript change keystroke numbers to change to tilts(ie. z and / ).

Cheers,

Maceman

ps. I am using the sinbad ball on this table as i think it looks even better. To each his own i suppose. I don't like transparancy on the ball at all, but i know some do (JP for instance smile.gif)


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#63 wildman

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Posted 11 June 2011 - 04:21 PM

just got done playing the updated table and seems to be playing good now.......nice job.. dblthumb.gif



 


#64 gStAv

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Posted 12 June 2011 - 03:58 PM

Thanks for the update miki! cool.gif

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#65 bmiki75

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Posted 12 June 2011 - 11:07 PM

Delete this lines:
If keycode = LeftTiltKey Then LeftNudge 80, 1.2, 20:PlaySound "nudge_left"
If keycode = RightTiltKey Then RightNudge 280, 1.2, 20:PlaySound "nudge_right"

and change these :
If KeyCode=rightmagnasave Then Controller.Switch(68)=1 'pos Y
If KeyCode=leftmagnasave Then Controller.Switch(67)=1 'neg Y

If KeyCode=rightmagnasave Then Controller.Switch(68)=0 'pos Y
If KeyCode=leftmagnasave Then Controller.Switch(67)=0 'neg Y

in :
If KeyCode=RightTiltKey Then Controller.Switch(68)=1 'pos Y
If KeyCode=LeftTiltKey Then Controller.Switch(67)=1 'neg Y

If KeyCode=RightTiltKey Then Controller.Switch(68)=0 'pos Y
If KeyCode=LeftTiltKey Then Controller.Switch(67)=0 'neg Y





QUOTE (maceman @ Jun 11 2011, 04:52 PM) <{POST_SNAPBACK}>
Thanx for that info...

Unfortunately, I only have flippers and tilt buttons, but i am wondering if for this table only, it may be a goodidea for me to change to the tilt buttons.

Can you tell me the correctscript change keystroke numbers to change to tilts(ie. z and / ).

Cheers,

Maceman

ps. I am using the sinbad ball on this table as i think it looks even better. To each his own i suppose. I don't like transparancy on the ball at all, but i know some do (JP for instance smile.gif)


Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#66 maceman

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Posted 13 June 2011 - 01:08 AM

Thanx very much!!!
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#67 CaptainNeo

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Posted 30 April 2012 - 10:06 AM

Great table. Plays a little too fast. Someone told me there was a way to slow the ball down, besides the playfield pitch. I have it set to 5, and seems a little better.

I notice the sound gets very soft sometimes, almost unhearable, then kicks back in on the next ball. The flipper sound effects are super loud compared to everything else. Is there a way for me to alter the script to lower the volume on just the flipper sounds? It overrides the ROM volume dramatically.
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#68 DJ Wheels

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Posted 23 December 2013 - 12:48 PM

I am getting a blue line across the playfield. Anyone else? I am using 9.2.0

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#69 gogo69

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Posted 23 December 2013 - 02:11 PM

try turning the alpha slider 2 points to the left if it is at max

edit: oh i see you also got that blue line there sorry i thought it is about the slingshot frazzle


Edited by gogo69, 23 December 2013 - 02:14 PM.

my cab : click!


#70 Joppnl

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Posted 10 November 2014 - 09:09 PM

Rather old topic but I experience 2 problems with the 3*3 field (upper right)

 

1) no lights underneath the switches so at a specific moment the machine lights up all the lights on this mini-playfield one by one and telling what the reward is for each ball position. As you can not see any lights coming up you can not tell where the exrta ball is i.e.

 

2) when the ball is underneath the glove and you position the glove most forward, when the ball is released it will not drop in the front row but rolls into the ramp just before the most forward row of switches.

 

 

Anyone experience with this?

 

Running VP 9.91  latest release

 

Thank you



#71 dark

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Posted 10 November 2014 - 09:33 PM

A night mod of this table was released a while back, I'm not sure if it fixed any of those issues or not though.



#72 Joppnl

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Posted 11 November 2014 - 12:40 PM

Good thinking.....tried the night version today but same problems.

 

May-be it has to do with the latest VP version, don't know, will post it in the nightmod support topic as well, may-be the table designers  can have a look.....



#73 primojac

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Posted 12 November 2014 - 01:42 AM

This pinball has graphic errors, and he/she also has errors with things that they don't work correctly!, serious good a bring up to date like it corresponds of this frantic pinball!!!



#74 Seraph74

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Posted 12 November 2014 - 04:28 AM

Tables (Both day and night mod) have graphic errors when run with vp9.91

Lights work properly when run under vp9.2

Thanks gogo69 for post #69 about reducing the alpha ramp slider

to fix the slingshot ... will have to try that


Edited by Seraph74, 12 November 2014 - 04:29 AM.


#75 Joppnl

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Posted 12 November 2014 - 08:54 AM

Must say....sling shot and the rest seems to work perfect.

 

I like this very fast table a lot (always regret the moment i sold it....like all the other tables I sold :-(  )....

 

So, if someone finds a clue to bring up the light, wpuld like to hear/read it.

 

thanks,