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The Addams Family VP91X 2.0 FS


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#41 strangeleo72

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Posted 27 May 2010 - 05:32 PM

I imagine Melon you can do a Gold Edition ever finished This Marvel Version ok?


Here the differences between Taf and TAFG!
http://hem.bredband....82/TAFGlist.htm

Legs, lockdown bar, cabinet side molding, ball shooter assembly and operations manual are all gold colored.
The same goes for the jet bumpers, Things box, the bookcase ,center ramp wire form and the artwork on the cabinet and the bottom arch.
A numbered and engraved plaque is mounted on the front of the cabinet, as well as a Buy-In button.
A Certificate of Authenticity comes with the game, numbered and signed by the whole design team.
New speech is included.



Changes in game play

Cousin Its Hideout
When given a Mansion Room award, you will sometimes also achieve Cousin Its Hideout
(1-4 times per whole mansion, operator adjustable).
The Hideout awards are (given in random order):
Cousin Its Hat (5M)
Cousin Its Hair Brush (5M)
Cousin Its Sunglasses (7M)
Cousin Its Car Keys (8M)
Cousin Its Hair Spray (10M)
Cousin Its Hair Dryer (15M)
Cousin Its Wristwatch (20M)
Cousin Its Gold Chain (25M)
Cousin Its Gold Pinball (light extra ball)
Cousin Its Bag of Gold (light special)

Wednesday and Pugsleys Secret Passage:
When awarded the 3M Room you will also get another random Room not yet lit.

Super Seance:
The Seance Room is sometimes replaced with Super Seance, where each "knock" is worth 5M more than the usual Seance.

Another feature which differs between TAF and TAFG is starting multiball with a shot to the vault.
In TAF the basic jackpot value is 10M regardless if the multiball is started in the electric chair or vault.
In TAFG however the jackpot in the electric chair starts at 10M, in the vault at 15M.



Below is from a mail I recieved from Larry DeMar in which he explains the mounting of the plaques:

"When the gold games were run, Pat pulled the plate numbers 1-10. He then gave the rest of them to production with instructions to put the numbers on the games in random order.
As you are well aware, they did not, so the numbers went out in the order that they were built. With European games always done ahead of US games, most of the low number went to Europe.
When they got to the US part of the run, 2 games were designated for Pat and I and the #1 and #2 plates were put on these games."

-Larry DeMar (TAFG #0002)

This explains why TAFG #1, #2, #3 and #5 on the list have a later D.o.M. than the games below.

Edited by strangeleo72, 27 May 2010 - 05:44 PM.

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#42 moogster66

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Posted 27 May 2010 - 06:12 PM

QUOTE (chriz @ May 21 2010, 04:33 AM) <{POST_SNAPBACK}>
QUOTE (gStAv @ May 20 2010, 10:07 PM) <{POST_SNAPBACK}>
How could I get rid of the coin door open message upon bootup with the gold rom?? :P
Not a big deal I guess, but pretty annoying though...


hey gstav,

got a few lines for the addams table script. you have to insert it in the section after the romname. thanks to unclewilly and hacker!


CODE
' Misc. Initialization
Controller.Switch(22) = True     ' coin door closed
Controller.Switch(23) = False    ' ticket opto
Controller.Switch(24) = False    ' always closed


cheers
chris

This is not working for me. I put the script after the rom name, and I still get the door warning. Can someone please put a picture of the script up so I can see where it goes? Is there anything else that has to be done? Thanks!
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#43 destruk

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Posted 27 May 2010 - 06:28 PM

QUOTE (moogster66 @ May 27 2010, 12:12 PM) <{POST_SNAPBACK}>
QUOTE (chriz @ May 21 2010, 04:33 AM) <{POST_SNAPBACK}>
QUOTE (gStAv @ May 20 2010, 10:07 PM) <{POST_SNAPBACK}>
How could I get rid of the coin door open message upon bootup with the gold rom?? :P
Not a big deal I guess, but pretty annoying though...


hey gstav,

got a few lines for the addams table script. you have to insert it in the section after the romname. thanks to unclewilly and hacker!


CODE
' Misc. Initialization
Controller.Switch(22) = True     ' coin door closed
Controller.Switch(23) = False    ' ticket opto
Controller.Switch(24) = False    ' always closed


cheers
chris

This is not working for me. I put the script after the rom name, and I still get the door warning. Can someone please put a picture of the script up so I can see where it goes? Is there anything else that has to be done? Thanks!


The script has to go after the .Run command
The ticket opto one isn't required, and the Always Closed switch is actually incorrect.

To close the coin door - you should have Controller.Switch(22)=True - true = closed, which means the actual wire for the coin door switch is making contact and the door is closed.
The ticket opto only turns on (is closed, or True) when the machine is in ticket/redemption mode, and it is out of tickets. When the game runs, all switches are OPEN/False until the script tells it to close some, or the toys saved with mechanic handlers initialize.

Controller.Switch(24) is the 'always closed' switch - on a real machine that switch is always closed, or True. However, because it is always closed, the romset never looks at it to be sure, so if it is True or False it won't make a difference. For extreme anal accuracy sake though, you should have it closed anyway - always. wink.gif


--------------------------------------

So, in short, the only line required after the controller.run command is Controller.Switch(22) = True ' coin door closed
If you want it to be out of tickets and light a low ticket lamp if it has one, Controller.Switch(23) = True ' ticket opto
If you want the tickets to be full, either use Controller.Switch(23) = False ' ticket opto or leave that out entirely
And if you want to be true to the real game, add Controller.Switch(24) = True ' always closed but that isn't required for our purposes here.



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#44 moogster66

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Posted 27 May 2010 - 06:34 PM

Thanks Destruk, you da man!
I don't mind being called a PINHEAD!
I'd rather have a bottle in front of me, than a frontal lobotomy!
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#45 Bloodyhellfire

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Posted 01 June 2010 - 08:50 PM

Hay dudes i got the opposite prob. Playing Addams Family and want to change volume level. Most games you press end key to open coin door then 8 and 9 to ajdust volume but not on this one. Anything need adding to script for this to work guys unsure.gif

#46 Maverick0394

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Posted 25 April 2011 - 02:24 PM

Hey Guys...is there a way I could play Fullscren version using GOLD roms?...if so what do I change in script? Thanks in advance.

#47 ta2686

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Posted 25 April 2011 - 02:52 PM

QUOTE (Maverick0394 @ Apr 25 2011, 10:24 AM) <{POST_SNAPBACK}>
Hey Guys...is there a way I could play Fullscren version using GOLD roms?...if so what do I change in script? Thanks in advance.


In the script, do a find for cGameName. When you find it, the line should read something like this:

cGameName = "taf_l6"

Change this to read:

cGameName = "tafg_lx3"

This will now use the Gold ROM (if you have it downloaded into your ROM directory)

Hope this helps.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#48 Maverick0394

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Posted 25 April 2011 - 06:19 PM

QUOTE (ta2686 @ Apr 25 2011, 10:52 AM) <{POST_SNAPBACK}>
QUOTE (Maverick0394 @ Apr 25 2011, 10:24 AM) <{POST_SNAPBACK}>
Hey Guys...is there a way I could play Fullscren version using GOLD roms?...if so what do I change in script? Thanks in advance.


In the script, do a find for cGameName. When you find it, the line should read something like this:

cGameName = "taf_l6"

Change this to read:

cGameName = "tafg_lx3"

This will now use the Gold ROM (if you have it downloaded into your ROM directory)

Hope this helps.



Thanks for quick response....really apprecaite it.

#49 lucasbuck

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Posted 02 July 2011 - 02:35 AM

I'm getting a graphics glitch on the upper left flipper and the white light right above it. Occasionally the both have a rectangle around them with lots of pixelated dots (different colors). Any suggestions?

#50 lucasbuck

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Posted 13 July 2011 - 08:30 PM

Took a picture of the glitch, it seems to be the only table having it so far. It's two separate glitches, one to the left of the flipper and one around the light. It comes and goes. Any suggestions?


#51 Rawd

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Posted 13 July 2011 - 10:03 PM

QUOTE (lucasbuck @ Jul 13 2011, 02:30 PM) <{POST_SNAPBACK}>
Took a picture of the glitch, it seems to be the only table having it so far. It's two separate glitches, one to the left of the flipper and one around the light. It comes and goes. Any suggestions?


Try rescaling the X and Y scale to a bit smaller number. (Backdrop, options in the editor). Sometimes this happens to me when my table is scaled outside of the monitor area.

Edited by Rawd, 13 July 2011 - 10:04 PM.


 


#52 arngrim

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Posted 07 September 2011 - 05:20 PM

Hi,

I just received my pinball wizard controller, I begin to enjoy the tables with analog plunger smile.gif

But for example, I can't find the object on the addams table.

Has the object another name? Or do I have to tweak it myself?

If so, can you explain how?

Thanks

#53 kruge99

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Posted 07 September 2011 - 05:31 PM

QUOTE (arngrim @ Sep 7 2011, 01:20 PM) <{POST_SNAPBACK}>
Hi,

I just received my pinball wizard controller, I begin to enjoy the tables with analog plunger smile.gif

But for example, I can't find the object on the addams table.

Has the object another name? Or do I have to tweak it myself?

If so, can you explain how?

Thanks


This is where you would start.

Noah's plunger tutorial


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

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#54 unclewilly

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Posted 07 September 2011 - 07:48 PM

He is probably using a trigger for the plunges

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#55 kruge99

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Posted 07 September 2011 - 08:18 PM

QUOTE (unclewilly @ Sep 7 2011, 03:48 PM) <{POST_SNAPBACK}>
He is probably using a trigger for the plunges


Hi UW, I wasn't sure either but I just checked Melon's TAF 4x3 (I don't have the latest TAF FS on my notebook here at work) and it's using the kicker method to animate the plunger so I'll presume that Noah's kicker method will do the trick!


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#56 arngrim

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Posted 08 September 2011 - 08:54 PM

Thank you for the post, I didn't know it.

Yes there are two kickers on this table.

But there's no plunger object yet, and we need one for the three methods, so what is the advantage to use the kicker method?

#57 kruge99

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Posted 09 September 2011 - 09:42 AM

QUOTE (arngrim @ Sep 8 2011, 04:54 PM) <{POST_SNAPBACK}>
Thank you for the post, I didn't know it.

Yes there are two kickers on this table.

But there's no plunger object yet, and we need one for the three methods, so what is the advantage to use the kicker method?


If the plunger is made up from kickers, then add the bolded script, the additional script, and the plunger object in his kicker section to the existing table script and that will make the pinball wizard mechanical plunger work.


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#58 thewool

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Posted 09 September 2011 - 10:02 AM

Melon, if you are reading this... Do you have any plans to revisit this table to update it as you originally intended, and maybe add some higher res plastics/pf images? I just tried to add some slingshot plastics myself but realised very quickly I was punching well above my weight!

Anyway, hope you do consider this. It's a great recreation of an amazing table...

Cheers! winetoast.gif

#59 melon

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Posted 06 November 2011 - 05:29 PM

Hi guys. Finally uptadet to version 2.0.
It's a version made from the version 2.0 of the 4:3 table, so it has all the advantages plus adjusted thing animation, improved bumpers made with lights so they can fade in 4 steps and other little adjustments and hi res textures for the playfield an d the plastics.
Enjoy!

Edited by melon, 06 November 2011 - 05:29 PM.

cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png


#60 Sheltemke

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Posted 06 November 2011 - 05:40 PM

QUOTE (melon @ Nov 6 2011, 07:29 PM) <{POST_SNAPBACK}>
Hi guys. Finally uptadet to version 2.0.
It's a version made from the version 2.0 of the 4:3 table, so it has all the advantages plus adjusted thing animation, improved bumpers made with lights so they can fade in 4 steps and other little adjustments and hi res textures for the playfield an d the plastics.
Enjoy!


Fantastic! Thank you melon smile.gif You made my day.