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The VP 10.8 release thread ;)

VPX VP Visual Pinball VP10 VP10.8 VPX8

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#41 gamerplayer861

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Posted 28 February 2025 - 04:38 PM

I wish I could have guidelines to help the others, but all of my tweaks have failed. In short, behind this link you can see the artifacts the light of the Fire Button is causing in my ACDC table. I am using a desktop and also the 3D side-by-side view. To my understanding, another desktop user also claimed to have similar issues. To install the new VPX I used the Baller installer with the following specs:

 

Visual Pinball X(VPX) 10.8.0 Release Candidate 5  Build # 2028 (x64 GL/DX) & v10.7.4
PinUP Player v1.5 (latest)
PinUP Popper FrontEnd v1.5 (latest)
VPINMAME 3.6.0-sc (build 1167) x86/x64
B2s-Backglass Server v2.1.2 (32/64bit)
FlexDMD v1.9.1
DMD-Ext (freezy) v2.3.0 (32/64bit)
Future Pinball w/BAM (latest and greatest)

 

And later I updated to VPINMAME to 3.6.0-1227, as recommended by the table author that at least the version v3.6.0-1209 should be used. Still the artifacts appear every time the light turns on. I think I have tuned all the dedicated light settings, changed the z depth and layer of the light, modify its position and dimensions in the editor, even tried adjusting the universal graphics settings without luck. So, any ideas how could I preserve the light while getting rid off the artifacts?


Edited by gamerplayer861, 03 March 2025 - 05:38 AM.


#42 kiwi

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Posted 28 February 2025 - 07:10 PM

The main window of VP does not maintain the maximized size,

every time I open the program I find the manual resizing of the window,

the setting of the maximization of the window is saved in the settings file but is not taken into account when I reopen VP. 

 

In Live mode the inserts above a wall do not light up, for example the plane with the holes of Ticket Tac Toe.

 

 

  Tables can declare custom options from the script that will be presented to the player in this mode (see script reference). For example:
  Sub Table1_OptionEvent(ByVal eventId)
    Dim mod1: mod1 = Table1.Option("Option", 1, 4, 1, 1, 0, Array("Option 1", "Option 2", "Option 3", "Option 4"))
    Dim mod2: mod2 = Table1.Option("Percent", 0, 1, 0.01, 0.5, 1)
    ' Adjust table according to the value of 'mod1' and 'mod2'. Note that mod1 is a value between 1 and 4. mod2 is a value between 0 and 1 (displayed as a percent in the UI).
  End Sub

If you can kindly have a complete description on the custom options of the F12,

ok I know them because I have an example but it would be useful to have in the documentation the description of what all these values ​​are.



#43 Umpa

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Posted 28 February 2025 - 10:10 PM

I wish I could have guidelines to help the others, but all of my tweaks have failed. In short, behind this link you can see the artifacts the light of the Fire Button is causing in my ACDC table. I am using a desktop and also the 3D side-by-side view. To my understanding, another desktop user also claimed to have similar issues. To install the new VPX I used the Baller installer with the following specs:
 
Visual Pinball X(VPX) 10.8.0 Release Candidate 5  Build # 2028 (x64 GL/DX) & v10.7.4
PinUP Player v1.5 (latest)
PinUP Popper FrontEnd v1.5 (latest)
VPINMAME 3.6.0-sc (build 1167) x86/x64
B2s-Backglass Server v2.1.2 (32/64bit)
FlexDMD v1.9.1
DMD-Ext (freezy) v2.3.0 (32/64bit)
Future Pinball w/BAM (latest and greatest)

 
And later I updated to VPINMAME to 3.6.0-1227, as recommended by the table author that at least the version v3.6.0-1209 should be used. Still the artifacts appear every time the light turns on. I think I have tuned all the dedicated light settings, changed the z depth and layer of the light, modify its position and dimensions in the editor, even tried adjusting the universal graphics settings without luck. So, any ideas how could I preserve the light while getting rid off the artifacts?

Did you update to the latest acdc table by VPW? Or is this in all tables?

Sent from my SM-A536U using Tapatalk

#44 gamerplayer861

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Posted 01 March 2025 - 08:26 AM

 

I wish I could have guidelines to help the others, but all of my tweaks have failed. In short, behind this link you can see the artifacts the light of the Fire Button is causing in my ACDC table. I am using a desktop and also the 3D side-by-side view. To my understanding, another desktop user also claimed to have similar issues. To install the new VPX I used the Baller installer with the following specs:
 
Visual Pinball X(VPX) 10.8.0 Release Candidate 5  Build # 2028 (x64 GL/DX) & v10.7.4
PinUP Player v1.5 (latest)
PinUP Popper FrontEnd v1.5 (latest)
VPINMAME 3.6.0-sc (build 1167) x86/x64
B2s-Backglass Server v2.1.2 (32/64bit)
FlexDMD v1.9.1
DMD-Ext (freezy) v2.3.0 (32/64bit)
Future Pinball w/BAM (latest and greatest)

 
And later I updated to VPINMAME to 3.6.0-1227, as recommended by the table author that at least the version v3.6.0-1209 should be used. Still the artifacts appear every time the light turns on. I think I have tuned all the dedicated light settings, changed the z depth and layer of the light, modify its position and dimensions in the editor, even tried adjusting the universal graphics settings without luck. So, any ideas how could I preserve the light while getting rid off the artifacts?

Did you update to the latest acdc table by VPW? Or is this in all tables?

Sent from my SM-A536U using Tapatalk

 

I have the latest 1.1.3 version of the ACDC table. I also have the Twilight Zone, Guns and Roses, Total Nuclear Annihilation, and Black Rose tables from VPW and they work fine. Thus, I believe the issue is related to the external lights "floating in space" outside the pinball machine, excluding the DMD screens. I didn't have these kinds of strong and extensive artifacts with the previous VPX version.



#45 Drybonz

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Posted 02 March 2025 - 08:26 PM

The main window of VP does not maintain the maximized size,

every time I open the program I find the manual resizing of the window,

the setting of the maximization of the window is saved in the settings file but is not taken into account when I reopen VP.

Yeah, this one is an annoyance.  I would love to see it open maximized.  I think it used to at some point.



#46 jpsalas

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Posted 03 March 2025 - 06:45 AM

 

The main window of VP does not maintain the maximized size,

every time I open the program I find the manual resizing of the window,

the setting of the maximization of the window is saved in the settings file but is not taken into account when I reopen VP.

Yeah, this one is an annoyance.  I would love to see it open maximized.  I think it used to at some point.

 

 

I simply adjusted the window almost maximized, and it opens like that, and it is ok for me until this is fixed :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Some EM tables


#47 fourbanks

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Posted 05 March 2025 - 10:04 PM

All looking good with the new baller installer 


Edited by fourbanks, 05 March 2025 - 10:09 PM.

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#48 kiwi

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Posted 09 March 2025 - 12:54 PM

The reflection strength seems to be saved correctly,

however when you reopen the table,

the reflection value may be decreased by one unit, if the previously saved value was between 1 and 10. 

 

From 11 onwards it seems to work, I tried to put some random values ​​here and there.



#49 jpsalas

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Posted 09 March 2025 - 01:10 PM

The reflection strength seems to be saved correctly,

however when you reopen the table,

the reflection value may be decreased by one unit, if the previously saved value was between 1 and 10. 

 

From 11 onwards it seems to work, I tried to put some random values ​​here and there.

 

Yes, I saw that on my 250 updates before Christmas :) I used to set it to 8, but after I reloaded the table it was 7. But 7 was also ok :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Some EM tables


#50 kaledev

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Posted 11 March 2025 - 04:51 PM

Sorry I posted on the beta thread but realized I'm on a release version now... I asked about this a long time ago and opened a bug but never heard back - wondering if it's an issue for anyone else. The DOF Controller options in 10.8 don't seem to affect anything for me. My DOF and SoundFX play at the same time. I can change all of the options to SoundFX and my DOF still hits. I'm on 2051 - but it's been an issue for many months and versions for me. Thanks!



#51 Thalamus

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Posted 11 March 2025 - 04:57 PM

To the best of my knowledge - them playing at the same time is expected. Either turn off the sound or turn of your DOF if you don't want them to. Better and more precise examples would help though.


Edited by Thalamus, 11 March 2025 - 04:57 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#52 kaledev

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Posted 12 March 2025 - 01:01 PM

To the best of my knowledge - them playing at the same time is expected. Either turn off the sound or turn of your DOF if you don't want them to. Better and more precise examples would help though.

 

Maybe that's where my confusion is - the options in Visual Pinball I mentioned above are supposed to turn one or the other off via software - or at least I thought so. Maybe that function is deprecated? 



#53 Robsoie

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Posted 04 May 2025 - 12:31 PM

Finally did the update from my VPX6 install to the VPX8 full install (the https://github.com/v...-.VPX8setup.exe recommended one ) 
After moving from my old VPX6 directory the  "Tables" folder to VPX8, along the "VPinMAME\nvram" (so i don't lose each roms settings, the coins/freeplay/etc.. the scores and etc... ) and "VPinMAME\roms" folders to the new VPX8 directory

And batch editing the .vbs from the "Scripts" to get my old ENTER key to set the coins + start the game immediately for my convenience

 

I mean batch replacing the following lines (notepad++ is great to batch replace through multiple files)

 
Case StartGameKey    .Switch(swStartButton) = True
Case StartGameKey    .Switch(swStartButton)  = True
Case StartGameKey    .Switch(swStartButton)   = True
Case StartGameKey    .Switch(swStartButton) =True
Case StartGameKey    vpmTimer.PulseSw swStartButton
 
by this
 
Case StartGameKey    vpmTimer.PulseSw swCoin1:.Switch(swStartButton) = True
 
and
 
Case StartGameKey    .Switch(swStartButtonX) = True
Case StartGameKey  swCopy = swStartButtonX : .Switch(swCopy) = True
 
 
by that
 

Case StartGameKey    vpmTimer.PulseSw swCoin1:.Switch(swStartButtonX) = True

 

I found out that some of my tables that had some trouble running smoothly (by example one of the addams family) were now running without any stutter and hickup
Thanks a lot to everyone involved in VPX8 !

Edited by Robsoie, 04 May 2025 - 12:34 PM.


#54 fourbanks

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Posted 05 May 2025 - 03:25 PM

Don't forget if like me, you have used the baller installer to install vpx, the updates are updated within the pinup system / pin up menu set up folder 

as outlined here 

release_notes [PinUP Virtual Pinball System]


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Also tagged with one or more of these keywords: VPX, VP, Visual Pinball, VP10, VP10.8, VPX8