I don't want to go that way. Flashers are simple plates where you combine two separate textures and blend them together into the frame buffer.Is it possible to allow mesh textures to behave like flashers? For example, Image A/Image B and a variety of image blend options? Would really make texture changing based on lighting states easy and attractive.
Doing that with meshes would add another layer of complexity and than it's hard to add other lighting options in the next versions.
Is there an alternate feature that could aid in fading textures without many iterations of a texture being essentially animated w/ a timer? It would be great to fade from textureGIon and textureGIoff and not have to render or Photoshop the steps in between. Giving the textures flasher features is just my limited idea of how this might be accomplished. Maybe you guys can think of something more streamlined.




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