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Mortal Kombat II Pinball Edition VPX[Visual Pinball X Original]

MKII Mortal Kombat II Javier vpx

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#41 Koolywiz

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Posted 12 January 2017 - 02:50 PM

I get the same error.  I get it if I play 1 player get a high score and press the start button aswell in my cab. Any time I press the start button is when that error pops up. I'm sure Javier will figure it out.  Very cool table.



#42 RYSr

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Posted 12 January 2017 - 03:44 PM

I did some further testing.

 

I have an old PBW controler I use on my desktop PC sometimes, I use to use it all the time before I built my CAB.

 

I use Mala for my front end been using it a very long time, The thought of redoing all those tables keeps me from upgrading it.

 

Anyway I use J2M3 key-mapper to add secondary key mappings to the cab buttons that are mapped by VP to control the front end movements.

 

I forgot that the start button has a primary and secondary mapping to Key #1 (one used outside VP for the front end and the other inside VP).

 

I have never had a duplicate #2 key register on any other table, but it seems for some reason it double triggers MK as if I selected 2 player. Thus giving the error.

 

If I unload the key mapper and run the table exclusively for VP, the table runs on 1 player using the start button on the PBW controller.

 

I just noticed Arngram commented above on a previous post about a UltraDMD error, So perhaps the problem is related to UltraDMD, and my 1.4 version?

 

Is anyone running the original version and not having this error on 2 player?

 

Javier, Nice table, enjoy the young ones they grow up quick, When you get some free time, I hope this gives you some idea where the problem lies.

Thanks for the table.

Rich


Edited by RYSr, 12 January 2017 - 03:51 PM.


#43 javier1515

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Posted 12 January 2017 - 09:16 PM

Sorry for not answering before, I was busy these days and I could not upload the new version.
 
This version has solved the error mentioned by several users.
Has more Animated Texts the UltraDMD and some more corrections.
 
Later in the night I upload this version.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#44 javier1515

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Posted 13 January 2017 - 02:14 PM

Ok 1.04 is up
This version works for FS and DT players.
Fixed error (Variable is undefined 'cursorpos')
 
I hope to solve all the errors so they can play without problems.
 
 
For Players DT have to right click on the UltraDMD and disable it from there.
 
See the first post to disable DOF

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#45 rtkiii

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Posted 13 January 2017 - 02:40 PM

Thanks Javier...I'll give it a try this weekend.



#46 Mark70

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Posted 13 January 2017 - 04:24 PM

Thanks for the update


Edited by Mark70, 14 January 2017 - 12:13 AM.


#47 rtkiii

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Posted 23 February 2017 - 02:03 AM

Jusat had time to finally dive into this table.  Looks great but one problem.  It is laggy on my Cabinet.  All other games seem to play fine.  I tried disabling UltraDMD and it is a little better but still laggy.  Any suggestions? 



#48 xortor

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Posted 23 February 2017 - 05:47 AM

Javier very nice table you made there. Very much enjoyed playing it. Worked without a hitch but one problem. Told me I sucked when ball shot down the middle of the flippers LOL.

It has very nice eye candy, music and speech, I thought went very well with your table.

I been a long time member and just recently checked to see what is new. VP 10 is awesome from my newly found expierence of it. I may make a table myself soon.

I look forward to future works from you. Thank you for your creation I will enjoy it.



#49 Andypc

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Posted 22 March 2017 - 10:50 AM

Thanks for this amazing table. I have mentioned this to JP. I am having problems with the UltraDMD code in this table. I am using 10.21 Final and get framerate problems when using Adaptive Sync (Option 2)  instead of getting a solid 60fps as I do with other UltraDMD tables and also with this table pre UltraDMD being added, the fps jump up and down between 50-220fps. The play experience is not smooth and it effects the physics. Turning off Vsync I get 180fps, but the table is still not as smooth and playable as it was before the UltraDMD code was added. I think there is a problem in the UltraDMD code being used. I have other UltraDMD tables running with no problems and can use Adative Sync.

 

You can see the issue in this video

 

https://youtu.be/Ff5R-vN-Luc


Edited by Andypc, 22 March 2017 - 11:49 AM.


#50 Andypc

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Posted 15 April 2017 - 10:57 AM

Original release is amazing and really smooth. Updates with UltraDMD cause CPU to max out (100%) and although fps is high (Average 200fps+), gameplay is very choppy. :(



#51 rtkiii

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Posted 01 May 2017 - 07:04 PM

Original release is amazing and really smooth. Updates with UltraDMD cause CPU to max out (100%) and although fps is high (Average 200fps+), gameplay is very choppy.  :(

 

I see the same problem.



#52 rtkiii

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Posted 14 September 2017 - 01:03 AM

I went back to Pinball Edition because the others had too much lag for me.  Is there a way to reposition the DMD on the Pinball Edition?

 

Thanks



#53 javier1515

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Posted 14 September 2017 - 02:09 AM

when I can hope to update the table with the new features of VPX 10.4.
 
With the new changes I think the table will play much more fluid.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#54 rtkiii

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Posted 14 September 2017 - 12:28 PM

 

when I can hope to update the table with the new features of VPX 10.4.
 
With the new changes I think the table will play much more fluid.

 

I'm always leary about upgrading VP because I find some tables do not work as well with the newer versions.  I'd like to stay on 10.2 if possible.  No way to move the DMD in MKII Pinball Edition?



#55 javier1515

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Posted 14 September 2017 - 02:22 PM

Yes, you can move but only in the Playfield.
 
Are you using the latest version of Table 1.04? you are a DT or FS user.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#56 haggi

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Posted 14 September 2017 - 08:21 PM

Thanks for the great table, Javier

 

Today  spend a little time for your tabe.

 

After change some table settings, mix backglass b2s by Stat with glass Mortal Kombat FP from Robert Pearson, grill from sorry : I do not know.

 

I like my result and I have a lot of fun,

 

Thank you, for the work and joy you have done to me.

 

haggi

 

 

m_t.png

 

 

 

 

 

 

 

 



#57 rtkiii

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Posted 15 September 2017 - 12:09 AM

 

Yes, you can move but only in the Playfield.
 
Are you using the latest version of Table 1.04? you are a DT or FS user.

 

I am using MortalKombatII.vpx

The download page says Pinball Edition.

Checked scripts and do not see any versions in there.



#58 timo69

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Posted 01 April 2020 - 10:02 PM

where is the rom?



#59 uers1983

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Posted 01 April 2020 - 10:09 PM

where is the rom?

You don´t need a rom file to play this table. 



#60 ViNsEDj

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Posted 12 August 2020 - 08:25 AM

Hi there! Just discovered this table!! Amazing, but got a small problem.

 

Im using 1.04 DOF version in my cabinet, all is working well but, when I hit the left ramp and the ball is locked, the ball is not coming back to the playfield, seems like it tries, at least once, because I can see it and hear it, but nothing happens after that, and I have to reset the game.

 

Am I missing something?

 

Thanks in advance, Regards!







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