Jeeii! Great news!
Is position of the DMD to external monitor/RGB-DMD going to be possible too?
The XDMD library that underlies UltraDMD supports PinDMD2, etc. Haven't tested myself yet, but I think, yes. It should work.
Posted 20 December 2015 - 02:58 AM
i cant get ultradmd to register to save my life on win10 i followed fren's instructions that he posted along with the AMH vp10 table and i tried both UltraDMD.exe /i and also tried from an admin command prompt C:WINDOWSMicrosoft.NETFrameworkv2.0.50727RegASM UltraDMD.exe and that command doesnt work for me either. I downloaded the framework service packs or whatever and they wont even run to install them on win10 i click on them and even try as admin and what not and nothing ever happens, i even hunted down different setups for different NETframeworks that were for x64 instead of the 32 bit ones, neither do anything....any ideas? the xdmd demo animation runs and i can see the animation but i cant register ultradmd to do anything and when i try running it from windows or a command prompt its an instant error.....frustrating as i really want to play AMH and now this one as well i would love to get to play in VP as the original is alittle bit rough, funny how bad it looks to me these days cause i remember back when the web was released i thought that table just looked frickin amazing!
Posted 20 December 2015 - 03:58 PM
Hi,
I just made it to the Ultimate Showdown and recorded the session. Now I have all the footage I need for this final mode. The rest of the table is already complete. Zany is working on the small red airships.
They will be included in the final version.
Regards
Michael
Posted 22 December 2015 - 02:34 AM
On the real version? If so, this is just going to seal the deal even more, since the switches can actually be counted. And there's no direct way for the rest of us to see how the Showdown goes on any media source (Youtube, for example).
By the way:
http://images.akamai...5F9EF2154F9837/
It has to warm up...SO IT CAN KILL YOU!
Twitch: Pinballwiz45b
Posted 22 December 2015 - 07:03 AM
Hi Pinballwiz,
yes, with the real game. Now I have the Ultimate Showdown with the callouts and the animations in. Only the failure callouts still have to be recorded. The table is feature complete now and I will add some more testing.
I have no clue about the Ultimate Showdown music, as I recorded the session without CD sound for the callout capture.
At the moment I have the following CD tracks not assigned:
- The Web 14 (14 sec) some countdown
- The Web 19 (2:43 min) probably US phase 1
- The Web 21 (36 sec)
- The Web 22 (14 sec) some countdown
- The Web 23 (30 sec) as Combomania (Track 1) but shorter
Maybe I will try to count the switch hits, at the moment I go for 150 hits in phase 1.
Michael
Edited by mfuegemann, 22 December 2015 - 07:07 AM.
Posted 22 December 2015 - 04:20 PM
Hmmm. Access to the music that still needs deciphering would be appreciated. The music that I have on my Playstation disc isn't the same as what your CD has, track number-wise. Though, I still can try to make out what you're talking about.
What was your final Showdown total, minus 1 billion and divided by X million (where X is the number of Spheres)? Should help out a bit more. Also, keep an eye on the display; one animation is some progress in the first phase.
The Web 14 and 22 have the same thing. Debating between these two:
The Web 19: It's not just phase one. It's the entire Showdown music.
The Web 21: Could be this?
The Web 23: Unless I'm forgetting something (like a Secret Mania), I'm not sure why there's a shorter version of Combo Mania.
Edited by Pinballwiz45b, 22 December 2015 - 09:12 PM.
It has to warm up...SO IT CAN KILL YOU!
Twitch: Pinballwiz45b
Posted 23 December 2015 - 10:36 AM
Just a new teaser image. I will prepare the download files tonight. Zany completed the models and so the table is almost complete. After the first release I will do some more fine tuning and testing.
Arngrim said that he would like to implement the DOF code as well.
For the music files, I did notice too, that the numbering on my CD and the availiable tracks at Youtube differ a bit. Maybe the numbering is depending on the platform version, the game was made for.
On the Apron I added some red lights to indicate the Showdown Spheres collected during normal gameplay and the remaining Reserve Balls during Ultimate Showdown.
This is an addition to the original table and I will add an option to hide it together with some other mods I will implement later.
Michael
Edited by mfuegemann, 23 December 2015 - 10:40 AM.
Posted 30 December 2015 - 09:27 AM
Hi,
I have started a VPX port of the current table, just to find out what has to be done. The hardest part will be the adjustment of the upper left flipper, as there are no more speed settings. The rest is straight forward (and boring) replacement of animated objects, material settings and code adjustments.
I will complete the port after I finished the VP9 version 1.0, with most of the errors, that have been reported, fixed.
Michael
Edited by mfuegemann, 30 December 2015 - 09:28 AM.
Posted 30 December 2015 - 11:16 AM
A ProPinball and - now a VPX of that ... ![]()
Posted 30 December 2015 - 11:26 AM
I wish i have such a skill level to feel boredHi,
I have started a VPX port of the current table, just to find out what has to be done. The hardest part will be the adjustment of the upper left flipper, as there are no more speed settings. The rest is straight forward (and boring) replacement of animated objects, material settings and code adjustments.
I will complete the port after I finished the VP9 version 1.0, with most of the errors, that have been reported, fixed.
Michael
Posted 04 January 2016 - 07:56 PM
I have fixed most of the issues reported by Pinballwiz45b and some more, I found in addition. The Ultimate Showdown is now recorded with CD music and I will adapt the tracks that are played.
Some more animations, including the Cow Jackpot, will be added too.
Posted 04 January 2016 - 10:13 PM
aaah, please send me the table because i started to dof the published one ![]()

Posted 06 January 2016 - 11:56 PM
Original list:
Looking back at the Ultimate Showdown displays, I noticed 8 "barriers" blocking the enemy. The first four are definitely for Phase One. Likewise for Phase Two.
Some new ones that will be added later on: (INCOMPLETE LIST; will edit as we go)
Edited by Pinballwiz45b, 07 January 2016 - 09:38 PM.
It has to warm up...SO IT CAN KILL YOU!
Twitch: Pinballwiz45b
Posted 07 January 2016 - 10:02 AM
Hi Pinballwiz,
the two Super Launcher features should be in already. The Space Station Jackpot animations (missile and Jackpot animation) have been implemented, I will add the Jackpot score display.
The Mission durations are set to match the legth of the sound files, so I will keep them as they are.
Michael
Posted 09 January 2016 - 11:40 PM
Hi,
the desktop version 1.0 is online. I fixed the majority of the found issues so far and added some more animations. The description includes now the string "The_Web", as a normal search for "The Web" produced no results.
For the ramp return speed: I will not change the table physics. I am quite happy with the overall result and do not want to mess things up by increasing the slope or gravity. In the PC game also the loop transit (below the space ship) is too fast and I do not want to replicate this either.
Next things are the B2S backglass effects for the FS version and after this the VPX port.
Regards
Michael
Posted 14 January 2016 - 04:34 PM
Hi,
I just uploaded the new FS version. There are some things to be aware of:
- Please replace the music files, as the file names have been changed for proper BGout output
- Also replace the folder "The Web.UltraDMD", as I have added quite a lot of new animations
- The B2S activation has been changed to the new controller file, so no more "B2S = True" parameter has to be set
Michael
Posted 23 September 2017 - 10:56 PM
Hi,
finally the VPX build is running stable. I am quite happy with the current state and ball behaviour. Here is a screenshot of the WIP.
While reworking the table, I fixed an error with a variable declaration that leads to "controller.vbs not found" and added a file check for all the images, UltraDMD is using - avoiding a crash without warning, if one file is missing.
Regards
Michael
Edited by mfuegemann, 23 September 2017 - 11:00 PM.
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