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Cirqus Voltaire - VP10 WIP.


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#41 Rappelbox

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Posted 22 October 2015 - 06:22 PM

Can't wait to play it ;) !!!
It's a beautiful table and what you did with it in vpx is awesome...


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#42 Guus

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Posted 22 October 2015 - 08:07 PM

Looking forward to the release tomorrow night ! :)



#43 vampirolatino2

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Posted 22 October 2015 - 10:16 PM

I'll put my alarm clock!! :D



#44 Dozer316

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Posted 23 October 2015 - 03:46 PM

Table is released - please post reports in table testing thread.


Edited by Dozer316, 25 October 2015 - 02:42 AM.


#45 Sneetch

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Posted 23 October 2015 - 04:43 PM

Sweet! Really looking forward to playing, hopefully this weekend as I am installing artwork on the cabinet today/tomorrow. Thanks for your work!!

#46 shadowshd

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Posted 23 October 2015 - 04:54 PM

Cab is booting, download in progress  :love39:

 

Will post my impressions in the table testing thread ;)

 

++



#47 RYSr

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Posted 23 October 2015 - 05:15 PM

Thank you Dozer!!

Another quality VP10 table..

 

Just a thought, but I thought that picture of the Whitewood table you posted was cool as well. Would it be possible to set up and option in the script that would display the table with that playfielld and ringmaster head?

It is probably a total redo if so never-mind. Just a thought...

 

Rich



#48 Scorp.ius

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Posted 23 October 2015 - 11:19 PM

this looks SO great! Thank you! I will try this table on my cab tomorrow



#49 wrd1972

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Posted 24 October 2015 - 01:48 AM

Yes..yes..yes


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#50 nodz509

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Posted 24 October 2015 - 04:38 AM

right on dozer, i'm downloading now, very excited to see what you've done with vpx



#51 Dozer316

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Posted 24 October 2015 - 05:19 AM

right on dozer, i'm downloading now, very excited to see what you've done with vpx

 

Version 3 is uploading now with a fix for the diverter slowdown issue - link coming soon.


Version 3 - I would recommend also changing option 47 in feature adjustments to "Paranoid" to open the diverter more frequently during multiball.

 

https://mega.nz/#!PN...ovbf5hTqjaK4Nks



#52 toxie

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Posted 24 October 2015 - 07:44 AM

One more thing: I noticed that the ball has way too dark playfield reflections on it, due to the way you did the playfield lighting. The next build will bring two additional controls, so that you can crank up the playfield reflection on 'normal' balls, and slightly increase it for the menagerie ball (if you like ;)).



#53 Dozer316

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Posted 24 October 2015 - 07:50 AM

One more thing: I noticed that the ball has way too dark playfield reflections on it, due to the way you did the playfield lighting. The next build will bring two additional controls, so that you can crank up the playfield reflection on 'normal' balls, and slightly increase it for the menagerie ball (if you like ;)).

 

Cheers Toxie, that will be great.



#54 gogo69

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Posted 24 October 2015 - 02:41 PM

dozer thank you this table looks fantastic !!!!!! plays very good too !! only thing i am missing is a sound when pinballs collide .. can this be implemented or am i missing something ? thanks again ! mike

 

edit: another thing i like very much about this table : the 3d effect of the ramps is very good. on some tables it is kind of hard to see what part is on the playfield and what is up in the air, like a ramp. this table is simply fanatastic and not only do i love the ringmaster but also the boom balloon, so cool !


Edited by gogo69, 24 October 2015 - 02:49 PM.

my cab : click!


#55 vampirolatino2

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Posted 24 October 2015 - 02:49 PM

Just here to say that with the neon tube at max bright (alternative option) it's really cool. When I saw it on the video I was like, that is a little to bright, hope there is an option to tone it down. But I think it looks a lot different in a video than seeing for yourself. I like it like that.

 

So.... to anyone else, "try it before you buy it" :) looks cool.



#56 Dozer316

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Posted 24 October 2015 - 02:56 PM

dozer thank you this table looks fantastic !!!!!! plays very good too !! only thing i am missing is a sound when pinballs collide .. can this be implemented or am i missing something ? thanks again ! mike

 

edit: another thing i like very much about this table : the 3d effect of the ramps is very good. on some tables it is kind of hard to see what part is on the playfield and what is up in the air, like a ramp. this table is simply fanatastic and not only do i love the ringmaster but also the boom balloon, so cool !

Hello there, no you should be getting those sounds. They are working here ok so not sure what would be causing this for you.

Are you running the latest vbs scripts from the latest beta archive? - Not sure if that will help as I've not looked but would assume the collision routines in the table require the latest core.vbs.


Just here to say that with the neon tube at max bright (alternative option) it's really cool. When I saw it on the video I was like, that is a little to bright, hope there is an option to tone it down. But I think it looks a lot different in a video than seeing for yourself. I like it like that.

 

So.... to anyone else, "try it before you buy it" :) looks cool.

Hi there, yes I toned it down a bit from the earlier version as it was just too bright and not in a good way :)



#57 vampirolatino2

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Posted 24 October 2015 - 03:05 PM

Oh ok :D you hit the spot in the brightness then! Cheers!!



#58 freneticamnesic

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Posted 24 October 2015 - 08:31 PM

Table looks flippin' great



#59 Guus

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Posted 24 October 2015 - 09:08 PM

We just had a crash with CV with the latest VP10. "Has stopped working".

 

Besides that: Thanks for the awesome table ! :)

 

i'm using VPX version 2266


Edited by Guus, 24 October 2015 - 09:58 PM.


#60 Rappelbox

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Posted 24 October 2015 - 09:23 PM

I love that table!!!
Besides that, I get the "switch 16 check top eddy" error. Any help would be great.

Greets,
Dom


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