Continuing from the VP10 beta thread which I've been cluttering up with videos.
Here is the latest WIP
Reduced reflections
Re-worked Captive Ball and Neon Tube lighting allows for dynamic switching on the fly.
Posted 19 October 2015 - 06:15 PM
Edited by atarian, 19 October 2015 - 06:19 PM.
Posted 20 October 2015 - 02:21 AM
Great stuff Dozer! In an earlier video the Neon was a lot more intense and the light spread over the table, however now it seems to be really tamed down (I know you listened to feedback
). Being completely honest I thought the much more intense version absolutely rocked. It that something we can adjust ourselves from the script via a variable or would that involve a change of textures, etc. you import into the table?
I am not complaining of course, just saying I think your original Neon implementation rocked more
Video I am going on about:
https://youtu.be/h7sBe1a6vzk
Hey there, yeah I love the intense Neon as well but having toned it down a bit it really does suit the other lighting better and look more realistic.
Having said that though, I'll put the original lighting back in and make it a variable so you can turn it on or off ![]()
Posted 20 October 2015 - 01:09 PM
Wow Dozer!!! Amazing ..love your work! Thank you ![]()
42" VirtuaPin Cab
| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |
| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |
| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |
Posted 20 October 2015 - 02:01 PM