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3889 replies to this topic
#41
Posted 30 January 2015 - 12:21 PM
Ill check it with the beta build before i report back on stutter toxie. Only 12 more hours of work till i can play with that bloom effect
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#44
Posted 30 January 2015 - 12:45 PM
@freezy: never say never, but most tables should be able to ship as just one file now. only if the table author is really crazy about some very specific look that needs highly specialized tweaking for DT and FS, then there will still be 2 variants necessary.
@marvo: you can take all files and put them into your normal VP8/VP9 installation folder. The .exe is named differently (so all versions can coexist), the .dlls are backwards compatible, and the core .vbs files are also backwards compatible.
#47
Posted 30 January 2015 - 01:01 PM
Many thanx to all for VP10! The new 3D ball feels extremely realistic - even compared to PM5! And the new light effects are also great!
I would recommend to use the value 270 for default cab rotation in the backdrop settings (instead of 0). But values for both DT and FS are a really great idea and will certainly remove the need of a specific version! ![]()
#49
Posted 30 January 2015 - 01:21 PM
Ouch. I have about a half-dozen builds in various stages of completion, most of which have no script of their own yet. Do I have to rebuild them from scratch, or can I copy and paste to a new VP10 empty template?
The default table and jps table were never set up for full screen.
If you look in the backdrop you will see dt and fs settings for the table view.
If an author chooses to he can have them both setup so all the user has to do is check or uncheck the box to switch from fs to dt. I have monster bash set up this way already.
No need to have 2 versions of each table anymore.
Ella: its not really backwards compatible. But basically you would need to add a material to every object. Change the physics for just about every object. And adjust some scripting that is no longer used ir has changed
#50
Posted 30 January 2015 - 01:47 PM
Honestly that is what i did. It made it easier to make sure all objects got a material and physics adjustment
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#51
Posted 30 January 2015 - 02:00 PM
Awesome, guys!
I'll install our Bug Tracker software, so we can easily track bug reports.
![]()

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#54
Posted 30 January 2015 - 02:21 PM
I'm on it.
![]()
Bug Tracker is installed. All VP Dev members are moderators in the Tracker. Please check it out, guys, and let me know if you have any issues using it.
http://www.vpforums....php?app=tracker

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#56
Posted 30 January 2015 - 02:26 PM
I'm on it.
Bug Tracker is installed. All VP Dev members are moderators in the Tracker. Please check it out, guys, and let me know if you have any issues using it.
Cool thanks. I've just created one issue there. How can I tag an issue as resolved?
#58
Posted 30 January 2015 - 02:35 PM
Bug Tracker is installed. All VP Dev members are moderators in the Tracker. Please check it out, guys, and let me know if you have any issues using it.
While this is awesome it now also feels closer to actual work.. ![]()
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