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Big Bang Bar (PacDude)


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#41 luvthatapex

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Posted 19 April 2011 - 01:08 PM

QUOTE (unclewilly @ Apr 19 2011, 07:53 AM) <{POST_SNAPBACK}>
I'll be starting this one later this week after I set my pc back up. My first batch of tables will be,
Big bang bar, the simPsons DE, kings and queens, coding mousing around, finishing rocky, and 2 originals.



YES! Big Bang Bar is coming to a cabinet near you! AWESOME! clapping.gif

#42 gStAv

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Posted 19 April 2011 - 01:18 PM

QUOTE (unclewilly @ Apr 19 2011, 11:53 AM) <{POST_SNAPBACK}>
I'll be starting this one later this week after I set my pc back up. My first batch of tables will be,
Big bang bar, the simPsons DE, kings and queens, coding mousing around, finishing rocky, and 2 originals.


YYEEE-HHAAA!! Worship.gif

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#43 Rook

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Posted 21 April 2011 - 07:05 PM

Yep, really looking forward to this one!
My Big Bang Bar cab build...

#44 wonderpuddle

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Posted 22 April 2011 - 05:30 AM

Damn, Grizz, that playfield is looking sick.

#45 luvthatapex

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Posted 01 June 2011 - 11:57 PM

Any news on BBB Unclewilly? Even a tease would be great smile.gif

QUOTE (unclewilly @ Apr 19 2011, 07:53 AM) <{POST_SNAPBACK}>
I'll be starting this one later this week after I set my pc back up. My first batch of tables will be,
Big bang bar, the simPsons DE, kings and queens, coding mousing around, finishing rocky, and 2 originals.



#46 numiah

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Posted 02 June 2011 - 08:27 PM

Yeah, I've been anticipating this one biggrin.gif

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#47 unclewilly

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Posted 02 June 2011 - 08:39 PM

This one is being done real slow as I want it to be perfect. Still tracking down some decent pics for some of te plastics to be redrawn. I'll get a screen shot up when it progresses a little more

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#48 settingsons

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Posted 02 June 2011 - 10:19 PM

QUOTE (unclewilly @ Jun 2 2011, 08:39 PM) <{POST_SNAPBACK}>
This one is being done real slow as I want it to be perfect. Still tracking down some decent pics for some of te plastics to be redrawn. I'll get a screen shot up when it progresses a little more


Really looking forward to some of your new releases unclewilly. We have family over tonight and we have been playing your Monster Bash FS tonight with UVP in my cab for over 3 hours and it is absolutely phenomenonal. Your attention to detail is remarkable. Many thanks for your amazing efforts!

#49 DaveyDarko

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Posted 14 June 2011 - 05:32 AM

QUOTE (unclewilly @ Jun 2 2011, 04:39 PM) <{POST_SNAPBACK}>
This one is being done real slow as I want it to be perfect. Still tracking down some decent pics for some of te plastics to be redrawn. I'll get a screen shot up when it progresses a little more


Have you thought about E-Mailing Chris Bucci and asking him to send some pics to you? He is a really nice guy, and he owns a Big Bang Bar cab (#34 I believe.)
He does some great video reviews of pinball machines on youtube including BBB

#50 hanzoverfist

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Posted 20 June 2011 - 02:52 PM

Hi , I'm getting a script error on Big Bang Bar v 1.3. anyone else getting this when loading the table?


Script Error
Line: 313
Object doesn't support this property or method: 'BigBangBar.Slope'

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#51 Bob5453

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Posted 20 June 2011 - 03:01 PM

QUOTE (hanzoverfist @ Jun 20 2011, 10:52 AM) <{POST_SNAPBACK}>
Hi , I'm getting a script error on Big Bang Bar v 1.3. anyone else getting this when loading the table?


Script Error
Line: 313
Object doesn't support this property or method: 'BigBangBar.Slope'


This table was made for VP8. For some reason we can't script slope in VP9, so you get an error when running old tables that use .slope

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#52 hanzoverfist

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Posted 20 June 2011 - 03:47 PM

QUOTE (Bob5453 @ Jun 20 2011, 03:01 PM) <{POST_SNAPBACK}>
QUOTE (hanzoverfist @ Jun 20 2011, 10:52 AM) <{POST_SNAPBACK}>
Hi , I'm getting a script error on Big Bang Bar v 1.3. anyone else getting this when loading the table?


Script Error
Line: 313
Object doesn't support this property or method: 'BigBangBar.Slope'


This table was made for VP8. For some reason we can't script slope in VP9, so you get an error when running old tables that use .slope



thanks for the help! I should of thought of that.. chalk this one up to noob power rolleyes.gif

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#53 cmd

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Posted 21 June 2011 - 05:54 PM

With some mod's, this table will work in VP9. wink.gif

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#54 mosk79

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Posted 21 June 2011 - 10:25 PM

I did some adjustments in the table and now is fully compatible with VP9

Fixed:

- The ball get stucked at end of ramps
- The captive balls now work like a charm.
- Getting the extra ball now it's possible.
- Change orientation of right flipper (now you can send the ball to right ramp anytime you want)
- Some minor adjustments.

If I want to share this modification, what are the procedures? I'm new in this kind of stuff.

#55 ta2686

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Posted 21 June 2011 - 11:21 PM

QUOTE (mosk79 @ Jun 21 2011, 06:25 PM) <{POST_SNAPBACK}>
I did some adjustments in the table and now is fully compatible with VP9

Fixed:

- The ball get stucked at end of ramps
- The captive balls now work like a charm.
- Getting the extra ball now it's possible.
- Change orientation of right flipper (now you can send the ball to right ramp anytime you want)
- Some minor adjustments.

If I want to share this modification, what are the procedures? I'm new in this kind of stuff.


First and foremost, you need to get permission from the original author to release this mod. Now, I think I remember that PacDude made a post some time ago saying he gave permission to mod his tables, but out of common courtesy, you should seek his permission anyway.

Next, you should send a message to the admin of this site, Noah Fentz, once you got permission to upload so he can permit you to upload this mod to the VP/VPM mod section. He should be able to give you more details of what is required when you send him the message.

Finally when you do release it, make sure you give credit to the original author for creating the table in the first place, and state what modifications you made to the table to get it to work in VP9 (although you already listed them here you should also list them in the release thread)

If there is anything I left out I'm sure someone else will point them out to you.

Hope this helps.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#56 DaveyDarko

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Posted 30 June 2011 - 05:09 PM

QUOTE (mosk79 @ Jun 21 2011, 06:25 PM) <{POST_SNAPBACK}>
I did some adjustments in the table and now is fully compatible with VP9

If I want to share this modification, what are the procedures? I'm new in this kind of stuff.


Please do! This table is the only reason I keep VP8 installed. All the other vp8 tables I play seem to work fin in VP9 without needing major adjustments. This table has been dying to be updated xD

#57 mameman23

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Posted 30 June 2011 - 06:57 PM

yeah this would be great while we are waiting for the new graphics version. I am sure the originators would love to see it an an authentic looking BBB cabinet... its almost done smile.gif
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#58 Hos_Nos

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Posted 30 June 2011 - 07:06 PM

I too am very excited about this table being released for VP9. Especially a cabinet FS version!!!

CAPCOM outdid themselves on this rare machine.

Can't wait to see what UW does with it smile.gif

Cheers,
Nos.

#59 Arcade4

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Posted 30 June 2011 - 08:33 PM

Same here.
BBB is one of the only tables left that I still fire up VP8 to play.
Would love to see an updated graphics version of this table some day.

#60 Bob5453

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Posted 30 June 2011 - 10:08 PM

QUOTE (mosk79 @ Jun 21 2011, 06:25 PM) <{POST_SNAPBACK}>
I did some adjustments in the table and now is fully compatible with VP9

Fixed:

- The ball get stucked at end of ramps
- The captive balls now work like a charm.
- Getting the extra ball now it's possible.
- Change orientation of right flipper (now you can send the ball to right ramp anytime you want)
- Some minor adjustments.

If I want to share this modification, what are the procedures? I'm new in this kind of stuff.


Permission to mod this table is in the table itself. The conditions are there too. It means you are modding the table and not updating his table. Anyone can upload a table to the Original category at VPF and then someone might move it later to the correct download section.

-Mods are allowed (as usual with my releases), but please label your tables as such, both in this table info section and the table and zip file names and leave my credits intact. I'd prefer you keep your own RevHistory file with a different name, but including the previous entries prior to your mod.

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