the collision detection and handling only allows balls to be movable and collidable so far.. everything else is not possible at the moment.. and given the state of the collision code with all its weird heuristics and hacks (that i also have as one construction site revisited and cleaned up/changed, but heavily unfinished/untested) its nothing simple and quick to do..
this is more or less code that is still the same as when it was first released in VP9 (plus some optimizations and cleanups done in the last year or two or so).. :/




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