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Indianapolis_500_VPX10.4_1.0.rar[Visual Pinball X]

Bally VPX Indianapolis 500

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#21 htamas

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Posted 18 August 2017 - 07:43 PM

Looks really cool, sucks it has to be on 10.4.  Not going to upgrade to 10.4 as I have hundreds of tables and I know some will break, such a pain. 

 

Well, you can have the 10.4 beta executable alongside 10.3 and set that in PinballX to run this table, as opposed to the 10.3 standard... the <alternateEXE> tag is a great thing to have :)



#22 hauntfreaks

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Posted 18 August 2017 - 07:43 PM

Looks really cool, sucks it has to be on 10.4.  Not going to upgrade to 10.4 as I have hundreds of tables and I know some will break, such a pain. 

I run 10.4 as default now.... without any issues (I have every VPX built, released and not released)

can you list tables you're finding 10.4 has broke??


Edited by hauntfreaks, 18 August 2017 - 07:44 PM.

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#23 xenonph

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Posted 18 August 2017 - 07:44 PM

It is my understanding that these updated VPX beta versions are backwards compatible, so you can still play your 10.3 tables with 10.4.

But tables made with 10.4 will only be able to be played with 10.4, like this fantastic work of art made by JPSalas, Dozer and Flupper!!

Thanks to all involved for sharing this great table!!


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#24 Umpa

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Posted 18 August 2017 - 07:54 PM

Yep 10.4 no issues with other VPX tables.

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#25 RustyCardores

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Posted 18 August 2017 - 08:35 PM

Looks really cool, sucks it has to be on 10.4.  Not going to upgrade to 10.4 as I have hundreds of tables and I know some will break, such a pain. 

 

10.4 here and zero issues with any older tables in my cab.

 

We are in a transition period with VPX as it moves towards 10.4 and the new surround sound feature coupled to tactile feedback (Poor Man's DOF) is a huge step in terms of reality play.   While not everyone will see it's worth immediately, give it 12 months and sound driven tactile exciters in cabs will be commonplace (even with those who have traditional DOF exciters).

 

So table author's have a choice.... ignore surround sound, code the table for surround and to be backwards compatible with 10.3 (like my MedMad Reloaded Mod), or code the table for 10.4 (as Dozer has done) and let people make the jump.

 

My personal preference would be for authors to code for 10.4, as backwards compatible play in 10.3 kills the front to rear AudioFade and removes any benefit the author may have included by using the Sound Manage "Position" feature (this is not just limited to AudioFade, but also includes Pan and Vol).

 

Now I understand that there will be those who do not wish to make the jump until 10.4 is official, but the simple work around is to run 10.4 beta as an additional system entry in PBX or call it via the alternate exe tag as has been mentioned above.

 

EDIT: Yes my personal preference may be biased because I have full surround PMD in my cab ;) ....but the move forward by authors to use the new features that 10.4 offers is still a sound one. (pun intended) lol 


Edited by RustyCardores, 18 August 2017 - 09:16 PM.

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'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/

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#26 jesperpark

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Posted 18 August 2017 - 09:05 PM

Maybe people should upgrade and if they find an issue, they should report is a such. That way they are contributing instead of just being a whiner.😀

#27 hauntfreaks

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Posted 18 August 2017 - 09:16 PM

Maybe people should upgrade and if they find an issue, they should report is a such. That way they are contributing instead of just being a whiner.

 

am I being a bad influence on you?.... LOL


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#28 RustyCardores

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Posted 18 August 2017 - 09:18 PM

 

Maybe people should upgrade and if they find an issue, they should report is a such. That way they are contributing instead of just being a whiner.

 

am I being a bad influence on you?.... LOL

 

 

You're a bad influence on everyone!  (that's why we like you) lol


Rusty Cardores (Russell Stewart) - Gold Coast, Australia

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'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/

'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.


#29 DJRobX

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Posted 18 August 2017 - 09:47 PM

I've only had an issue with The Addams Family on 10.3.   The fix is super easy, just change "InclinationFS" to "Inclination" in the script.   Everything else works fine (and continues to work fine on 10.4, for me).

 

Generally you should not need to keep older versions of VPX.    You should always use the latest, and if you find it breaks an older table, notify the devs in the beta thread, because it probably wasn't intentional and might be a bug that needs fixing.

 

If you are really dead set on running this table on 10.3, you can remove the , AudioFade(...) part of each PlaySound command and re-save the table. 


Edited by DJRobX, 18 August 2017 - 09:50 PM.


#30 RogerRoger

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Posted 18 August 2017 - 11:26 PM

Thanks DJRobX! I took out the AudioFade references(and also the function itself) and am now enjoying this table in 10.3 final with no issues so far. I especially like the look and feel of the ramps.



#31 DKong

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Posted 19 August 2017 - 03:24 AM

I just loaded VPX 10.4 beta and this table looks great.  One issue I can't figure out is the sound if VERY low on this table.  I have the VPX sound and my PC audio up all the way and it's still too low to hear the table sounds and race announcer.  I also checked for a sound volume in the ROM, but did not see one.

 

I'm running VPX 10.4 beta 3167 and VPM 2.9.

 

What can I check to make the sound louder on this table?  Thanks!


Edited by DKong, 19 August 2017 - 04:31 AM.


#32 jesperpark

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Posted 19 August 2017 - 04:31 AM

 

Maybe people should upgrade and if they find an issue, they should report is a such. That way they are contributing instead of just being a whiner.

 

am I being a bad influence on you?.... LOL

 

 

An Influence yes you are... a bad influence not at all :dblthumb:

 

@dkong you need to turn the rom volume up, open the coin door (End?) button then use 8 or 9 to turn rom volume up or down as needed.



#33 ta2686

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Posted 19 August 2017 - 05:00 AM

DKong-

 

To follow up with jesperpark's information, follow this tutorial to adjust the rom volume of this table:

 

http://www.vpforums....ials&article=44


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#34 DKong

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Posted 19 August 2017 - 05:34 AM

Okay, I've been adjusting tables for about two years and completely forgot about the coin door and 8-9 keys.  Complete brain fart.

 

Thanks guys, sound is nice and loud now!  I never new of this table before, but it's a lot of fun!

 

Many thanks to Dozer, Flupper, JP and everyone else involved.



#35 arngrim

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Posted 19 August 2017 - 05:48 AM

Thanks Dozer, i was waiting for a vpx of that table a long time, and i'm glad you did it, it is gorgeous :)

 

one question though, i don't get the const surround option, that disable the soundfx functionality when ON, the playsoundat and sounfx can be combined without a problem, you had the soundfx everywhere, you didn't need to separate soundfx and playsoundat

 

tried this and works perfect : 

 

PlaySoundatvol SoundFX("left_flipper_up",DOFFlippers),leftflipper, 0.5

 

and you can benefit 7.1 as well as certain sounds to be shut if the user wants, if a certain sound is shit, it will just return a blanco sound to be played



#36 DJRobX

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Posted 19 August 2017 - 06:07 AM

Yep, Arngrim is 100% correct. 

 

It almost seems like the if surround thing was meant as a compatibility switch, but it doesn't really work because there are no checks around some of the later calls to PlaySound that actually use the new parameter.      The SoundFX call is compatible with everything else that's going on, so there's no need to break it out that way. 

 

In tables like WCS that I added surround to, I added a check like this.  It allows the code to run without modification on 10.3. 

if tablewpc94.VersionMinor > 3 OR tablewpc94.VersionMajor > 10 Then
PlaySound("fx_collide"), 0, Csng(velocity) ^2 / 2000, Pan(ball1), 0, Pitch(ball1), 0, 0, AudioFade(ball1)
else 
PlaySound("fx_collide"), 0, Csng(velocity) ^2 / 2000, Pan(ball1), 0, Pitch(ball1), 0, 0 
end if 

Edited by DJRobX, 19 August 2017 - 06:11 AM.


#37 Dozer316

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Posted 19 August 2017 - 08:04 AM

Thanks Dozer, i was waiting for a vpx of that table a long time, and i'm glad you did it, it is gorgeous :)

 

one question though, i don't get the const surround option, that disable the soundfx functionality when ON, the playsoundat and sounfx can be combined without a problem, you had the soundfx everywhere, you didn't need to separate soundfx and playsoundat

 

tried this and works perfect : 

 

PlaySoundatvol SoundFX("left_flipper_up",DOFFlippers),leftflipper, 0.5

 

and you can benefit 7.1 as well as certain sounds to be shut if the user wants, if a certain sound is shit, it will just return a blanco sound to be played

 

Ah I see now Arngrim, I just had a look at controller.txt and see the error of my ways.  I always thought that SoundFX was a command that had to be prefaced with "playsound" and thought the new helper functions playsoundat / vol etc. (which I now realise are just playsound commands with flags) wouldn't work with the soundfx command.  My ignorance of this is why I separated them out.  

 

It wasn't meant to be for backwards version compatibility though, I didn't plan to make it compatible with people who are using 10.3 but rather for the incorrect reason above.  I thought that error dialog you get when you try to load this in 10.3 would be troublesome on cabinets if it can't be suppressed(?) so didn't think anyone would want to run that version with it.   I have also noticed that not may people are aware of the alternate exe flag that pinballx provides in it's database .xmls to allow multiple version of vpx to be used from the one database. 

This might be worth advertising more as it would prevent users from being reluctant to update due to new table versioning.



#38 arngrim

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Posted 19 August 2017 - 08:54 AM

that can be confusing, i understand, no problem

 

here is the script without the surround option and playsound/soundfx combined

 

https://pastebin.com/H2imJkbA

 

i also put soundfx to the targets, added a dof event for rgb undercab dynamic based on the gi, and feedback from the turbomotor to the gear :)



#39 chokeee

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Posted 19 August 2017 - 11:29 AM

Is there any easy way to fix "grey" looking ball on this wonderful table?



#40 STAT

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Posted 19 August 2017 - 12:01 PM

Try to Export Ball Image from a Table what you like, then import the Image on this Table,
select Image on Ball Image, maybe Decals: none


Edited by STAT, 19 August 2017 - 12:11 PM.






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