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Road Girls V1.0 Revised (Physics 2.7 DOFLinx) [Future Pinball]

Game Plan Andromeda

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#21 GeorgeH

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Posted 22 February 2021 - 12:19 PM

I doesn't take much time to try increasing kicker strength.

 

Do you have Vertical Sync checked in the FP preferences?


Edited by GeorgeH, 22 February 2021 - 12:23 PM.


#22 scampa123

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Posted 22 February 2021 - 06:22 PM

Yes I have vertical sync enabled

 

I will try the kicker strength, I just wasn't sure if we were talking about the same thing!!  I'll try anything and I appreciate your ideas!!

 

Thank you!



#23 scampa123

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Posted 22 February 2021 - 10:54 PM

Okay so the kicker didn't change the behavior..

 

I found a post where someone talked about another game not starting and the recommendation was to add at the bottom of FuturePinball_BeghinPlay() a call to the method ResetForNewGame()

 

With that line in, as soon as the game boots the ball is ready to play..

 

The only problems I see with this is I get no MX lighting at all (GIRLS and such) and when the game ends it does not load again.  It's almost as if the key for starting the game isn't mapped (which I'm sure isn't the problem but thats the behaviour)...

 

Any last ideas?  Maybe that line of code should go in another spot??   Thank you!!



#24 GeorgeH

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Posted 23 February 2021 - 12:22 PM

I doubt there is anything wrong with the coding on the table since it works on your desktop and I have never had any problems with it.  It must be something on your cabinet setup.  I don't have a pinball cabinet so there I can't help much.  



#25 scampa123

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Posted 10 March 2021 - 03:44 PM

I should close the loop on this issue on this thread.  The issue was in my cabinet I had my lockdown fire button tied to my start button.  This created the issue, which is why the ball would not release.  Once I made them separate keys the table worked fine for me.  It took me adding debug code and comparing to my working desktop computer to figure it out.



#26 GeorgeH

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Posted 10 March 2021 - 04:55 PM

@GeorgeH I don’t think this is about kicker strength.  I’m assuming you mean the launch power of the plunger...  I probably didn’t describe it well.

 

The ball never comes out. I add coins.  I press the start button but the ball never drops.  I’m not sure of the correct terminology..On my desktop I see the ball come out and then I can launch.  There is nothing to kick in this case oj my cabinet.  Unless the kicker is what makes the ball show.  
 

thank you

 

The PlungerKicker kicks the ball out to the plunger.  I am not talking about the plunger.



#27 scampa123

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Posted 10 March 2021 - 05:13 PM

Fair enough, however my issue was never that at all...It was how my buttons were mapped that was confusing things in the table script in the if checks for the keypresses.  It was never reaching my button due to the way I had my buttons mapped...My bad.

 

I fixed my button mappings and it works perfectly....Great table!!



#28 GeorgeH

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Posted 11 March 2021 - 09:37 AM

Fair enough, however my issue was never that at all...It was how my buttons were mapped that was confusing things in the table script in the if checks for the keypresses.  It was never reaching my button due to the way I had my buttons mapped...My bad.

 

I fixed my button mappings and it works perfectly....Great table!!

 

That is good.  I don't have a front end for pinball on my PC.  







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