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Junk Yard (Williams 1996) VPX [Visual Pinball X]
Started By
mfuegemann
, Oct 03 2016 09:33 PM
Junk Yard VPX
90 replies to this topic
#24
Posted 05 October 2016 - 03:31 AM
This is fantabulous! Thanks to all involved. ![]()
Rusty Cardores (Russell Stewart) - Gold Coast, Australia
Twitter: https://twitter.com/RustyPinball | Instagram: https://www.instagra.../rusty.pinball/ | Work: http://www.australianlight.com.au (Australian Landscape Photography)
'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/
'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.
#27
Posted 05 October 2016 - 12:03 PM
What a stunning table it has become, a BIG thanks to all involved ! Never played the real pin a lot back in the late nineties, and i only have seen two machines ever.
Anyhew, upon first play i had terrible stutter, fps limiter was enabled in table properties, set it to -1 and presto, übersmooth @ 4K, pinball bliss, and DANG! this looks good.
What a treat !
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
#29
Posted 05 October 2016 - 03:15 PM
Hi,
it seems that some of the VPX release versions are causing nudging problems - leading to the error reported by Arngrim.
I am developing the table with release 2660 and Scorpion has reported release 2798 as stable too. So I would suggest You use one of these versions, if You encounter nudging problems.
Regards
Michael
#30
Posted 06 October 2016 - 09:48 AM
Firstly really great table all involved, really liking it, no easy beat, seems to work fine with my slightly older VP10.2/2791 version, then again I'm a lowly DT user only..
I do feel the red flashers are slightly overly bright, curious about the greyed out blotch on the background image and if I maybe so bold for those 2 smaller white flashers on the back wall the X orientation is 90 degrees off?
Edited by StevOz, 06 October 2016 - 10:02 AM.
#31
Posted 06 October 2016 - 05:12 PM
Hi StevOz,
You can use the Const DimFlashers to reduce the intensity. Try a value between -0.5 and -0.7. The grey spot on the backdrop image took care of a transparency issue at the toilet ramp. I have found the reason now and can include a spotless backdrop image within the next version.
Ah, and the white flasher will have a RotX setting now too in DT mode.
Michael
#33
Posted 07 October 2016 - 08:24 PM
Wow, just gave this a go, great table. It has been about a year since I got to play a real Junk Yard and this really feels good. Also it is one of the prettiest VPX tables available. Just so much good work done on this one. Thank you all!!!!
I do have an issue that isn't specific to this table but it is happening with this table so here is a good place to ask. I have it on a couple of tables and I was wondering if anyone knew the answer. My mechanical plunger works but it doesn't animate. I am on VP 10.2.0 Revision 2765. I took a quick look at the table and mechanical plunger is checked.
If I pull back on my mechanical plunger it does not animate (it will launch when I let go), if I use my "Launch Ball" button it animates just fine. Like I said, this is the second table I have this issue with, the other is a version of Cirques Voltaire.
Edit: one thing I forgot to mention, I have found threads suggesting that I go into the table and update the plunger but seeing as these are new tables I dont really think that is it. Also I notice that both of these tables have an auto plunger. I will do some looking on my cab to see if I have any other VPX tables with Auto Plunger enabled and if this occurs there too.
Edit2: Issue fixed in table Version 1.2.
I do have an issue that isn't specific to this table but it is happening with this table so here is a good place to ask. I have it on a couple of tables and I was wondering if anyone knew the answer. My mechanical plunger works but it doesn't animate. I am on VP 10.2.0 Revision 2765. I took a quick look at the table and mechanical plunger is checked.
If I pull back on my mechanical plunger it does not animate (it will launch when I let go), if I use my "Launch Ball" button it animates just fine. Like I said, this is the second table I have this issue with, the other is a version of Cirques Voltaire.
Edit: one thing I forgot to mention, I have found threads suggesting that I go into the table and update the plunger but seeing as these are new tables I dont really think that is it. Also I notice that both of these tables have an auto plunger. I will do some looking on my cab to see if I have any other VPX tables with Auto Plunger enabled and if this occurs there too.
Edit2: Issue fixed in table Version 1.2.
Edited by burnt_secondary, 09 October 2016 - 03:52 PM.
#35
Posted 07 October 2016 - 11:57 PM
Wow, just gave this a go, great table. It has been about a year since I got to play a real Junk Yard and this really feels good. Also it is one of the prettiest VPX tables available. Just so much good work done on this one. Thank you all!!!!
I do have an issue that isn't specific to this table but it is happening with this table so here is a good place to ask. I have it on a couple of tables and I was wondering if anyone knew the answer. My mechanical plunger works but it doesn't animate. I am on VP 10.2.0 Revision 2765. I took a quick look at the table and mechanical plunger is checked.
If I pull back on my mechanical plunger it does not animate (it will launch when I let go), if I use my "Launch Ball" button it animates just fine. Like I said, this is the second table I have this issue with, the other is a version of Cirques Voltaire.
Edit: one thing I forgot to mention, I have found threads suggesting that I go into the table and update the plunger but seeing as these are new tables I dont really think that is it. Also I notice that both of these tables have an auto plunger. I will do some looking on my cab to see if I have any other VPX tables with Auto Plunger enabled and if this occurs there too.
*EDIT: Fixed by author
Edited by rothbauerw, 08 October 2016 - 01:29 PM.
#37
Posted 08 October 2016 - 07:18 AM
Hi Burnt,
please leave the Autoplunger active, it is necessary for saved balls. ClarkKent has reported this behaviour and I have a solution ready. I will upload version 1.2 this weekend.
Here are the 1.2 fixes so far:
- corrected backdrop flasher RotX in DT mode
- corrected SideWood material for correct DT backdrop display (new backdrop image included)
- adjustable sound level for ball rolling sound
- option to increase BallSize
- fixed the plunger animation for mech plungers
Michael
Edit: 1.2 is online, just changed the category to VPX/VPinMAME Recreations
Edited by mfuegemann, 08 October 2016 - 08:56 AM.
Also tagged with one or more of these keywords: Junk Yard, VPX
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