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Bugs Bunny Birthday Ball (Bally 1991) [Visual Pinball X]

Bash wrd1972 Ball Birthday Bunny Bugs

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#21 wrd1972

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Posted 29 March 2017 - 01:17 AM

Have a pic of the real one with a little more room light on for comparison?

Done, check post 17.

 

It appears that the real machine has a bit more of a golden effect and when I try to replicate that on the VP table. It starts to look a little unnatural. That said, I am pleased with the current effect. What do you think?


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#22 BorgDog

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Posted 29 March 2017 - 01:38 AM

Not bad on the color (but then I'm chromatically challenged so what do I know), but it looks like your lights could be bigger, especially around the sling area where on the real machine I can clearly see the shadows extend into the rings around bugs, not so much on the vp table.  Make sense?



#23 wrd1972

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Posted 29 March 2017 - 01:48 AM

Good catch. I will tweak it. My goal is to dial in BBBB as best as possible to the real machine and use it as a reference tool for additional tables.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#24 softfish

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Posted 29 March 2017 - 01:56 AM

It's a bit dark, but I think it's closer to the lighting of your table.

That was from a new Hdri and adjusting some quick easy settings in that. Maybe if the table lights were brighter it would look correct?

 

 

.bugs.png


Edited by softfish, 29 March 2017 - 02:10 AM.


#25 wrd1972

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Posted 29 March 2017 - 03:53 AM

I just posted an updated pic on post 17.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#26 chokeee

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Posted 29 March 2017 - 05:35 AM

The lighting looks great for me.

#27 vogliadicane

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Posted 29 March 2017 - 01:52 PM

I think, it looks very natural and good. Pictures of artificial light sources never look like the real thing and mostly even more yellow than the real thing. So, you got the real table? Then I would compare them in reality...



#28 STAT

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Posted 29 March 2017 - 02:02 PM

Please if you Change it again, with an Option new/old Look ;) ... i like it atm.

#29 wrd1972

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Posted 29 March 2017 - 04:43 PM

Please if you Change it again, with an Option new/old Look ;) ... i like it atm.

Right now I am experimenting with things. :)

 

But I am leaning toward a "classic" GI option and a "LED" GI option. The classic will be what you are seeing on post #17. And the LED option will be created by Hanz in whatever way he likes with additional brightness and colors. I doubt I will have a classic less-yellow option.

 

That said, you can easily adjust the yellowness on your own since all I am doing is creating a big freaking yellow light to cover the entire table. You can simply delete the light or reduce the yellow. Either way, its a piece of cake and you can have it to your liking.

 

I have something really awesome in mind for Funhouse when I get to it. But that will need to remain a surprise. ;)


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#30 TNT2

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Posted 29 March 2017 - 05:23 PM

 

Please if you Change it again, with an Option new/old Look ;) ... i like it atm.

Right now I am experimenting with things. :)

 

But I am leaning toward a "classic" GI option and a "LED" GI option. The classic will be what you are seeing on post #17. And the LED option will be created by Hanz in whatever way he likes with additional brightness and colors. I doubt I will have a classic less-yellow option.

 

That said, you can easily adjust the yellowness on your own since all I am doing is creating a big freaking yellow light to cover the entire table. You can simply delete the light or reduce the yellow. Either way, its a piece of cake and you can have it to your liking.

 

I have something really awesome in mind for Funhouse when I get to it. But that will need to remain a surprise. ;)

 

 

That's actually a pretty cool idea.



#31 wrd1972

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Posted 06 May 2017 - 08:22 PM

Version 1.3 now released (pending approval)

  • All new LFHM physics
  • All new lighting with yellow cast for a more realistic appearance (can be easily tweaked or deleted from the editor)
  • More precise size and placement of flippers
  • More precise size and placement of flippers
  • Minor visual enhancements added
  • Revised DT view background

Enjoy  :)


Edited by wrd1972, 06 May 2017 - 08:23 PM.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#32 Thalamus

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Posted 06 May 2017 - 08:52 PM

LFHM ........ ah - my new favorite :)

 

Thank you guys !


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#33 RustyCardores

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Posted 06 May 2017 - 11:36 PM

LFHM ........ ah - my new favorite :)

 

Thank you guys !

 

Yes it plays really really well. Plus we can never have too many VPX acronyms ;)


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#34 bolt

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Posted 07 May 2017 - 01:48 PM

Thank you wrd1972 for all the updates.

 

Have a nice sunday

 

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#35 Jodannar

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Posted 08 May 2017 - 01:00 AM

Plays great. Thanks. I removed the yellow cast on this table but kept it on the other two. Yellow was a bit overpowering on such a white table.


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#36 Brer Frog

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Posted 08 May 2017 - 01:20 AM

Plays great. Thanks. I removed the yellow cast on this table but kept it on the other two. Yellow was a bit overpowering on such a white table.


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How did you do this?



#37 Jodannar

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Posted 08 May 2017 - 01:22 AM

Selected the big yellow box (light object) in the editor and Fromm the object properties tab disabled the lamp checkbox. That's an approximate answer, I'm away from my machine at the moment. Simply deleting the large yellow object will also work.


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#38 RustyCardores

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Posted 08 May 2017 - 01:27 AM

Plays great. Thanks. I removed the yellow cast on this table but kept it on the other two. Yellow was a bit overpowering on such a white table.


Sent from my iPhone using Tapatalk

 
How did you do this?

Or after selecting the lamp in the editor. Click the yellow colour boxes and change the yellow to something like 255.255.180.

This will reduce the effect greatly, but not remove it entirely so that it retains a little of the incandescent look that wrd was after.


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#39 Brer Frog

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Posted 08 May 2017 - 06:53 AM

Selected the big yellow box (light object) in the editor and Fromm the object properties tab disabled the lamp checkbox. That's an approximate answer, I'm away from my machine at the moment. Simply deleting the large yellow object will also work.


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Deleting the big yellow circle did work. However unchecking the "Enable" box displayed this DT image.

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#40 Brer Frog

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Posted 08 May 2017 - 07:08 AM

 

 

Plays great. Thanks. I removed the yellow cast on this table but kept it on the other two. Yellow was a bit overpowering on such a white table.


Sent from my iPhone using Tapatalk

 
How did you do this?

Or after selecting the lamp in the editor. Click the yellow colour boxes and change the yellow to something like 255.255.180.

This will reduce the effect greatly, but not remove it entirely so that it retains a little of the incandescent look that wrd was after.


Sent from my iPhone using Tapatalk

 

Changing both color boxes to white or lighter yellow did work. Thanks.

 

I played around with the colors a little. In one "experiment" I made one box green & the other one red. Then swapped the colors. In both scenarios the lighting color looked the same. What's the relationship between the 2 boxes?


Edited by Brer Frog, 08 May 2017 - 07:13 AM.






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