Oh yes, I call it Plan "A:1.6b"There's a lot of donkey work to do before then i.e. parsing the extentions from the core file!
Nice, thanks. 16b I've noticed is urgent so that's a bonus.
Posted 02 November 2015 - 07:20 PM
Oh yes, I call it Plan "A:1.6b"There's a lot of donkey work to do before then i.e. parsing the extentions from the core file!
Nice, thanks. 16b I've noticed is urgent so that's a bonus.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 04 November 2015 - 01:33 AM
Oh yes, I call it Plan "A:1.6b"There's a lot of donkey work to do before then i.e. parsing the extentions from the core file!
Nice, thanks. 16b I've noticed is urgent so that's a bonus.
Working on it ./.\./.\. ![]()
The reason this is taking so long it's the engine of a real itellisense system, it has to be, lean, mean, and fast. The off spin being the odd feature now and again!
A guess at Friday? It should fix the auto complete issues as well. Then on to the rest of the list...
The long term is to pass itellisense information to my compiler before passing to the VBS compiler to create an extened version of VBS called ?VPS? This would enable me to create "Program while You Play"(PYP) and "TalkVP" voice recognition (We'll call that optional install eh?)
When I get PYP flying, I will say "This battle station is fully operational", but keep on going...
Thanks for all your suggestions, keep them coming ![]()
Edited by Brandrew, 04 November 2015 - 02:48 AM.
Posted 04 November 2015 - 03:16 AM
how about being able to color code sections of code (i.e change background color)
As part of the implementation of a file buffer in memory, so yes! Did you mean like a highlighter on the your desk? Definitely! Sorry for the delay in replying I was just working out how to do this! ![]()
Posted 04 November 2015 - 07:00 AM

Posted 15 November 2015 - 04:32 AM
There is something I miss in the editor from the latest VP10 (rev 2401): when you select some text the editor doesn't scroll down anymore when moving the mouse at the bottom of the page. I guess it is something I use to do a lot, since I miss it ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 03 December 2015 - 10:04 AM
There is something I miss in the editor from the latest VP10 (rev 2401): when you select some text the editor doesn't scroll down anymore when moving the mouse at the bottom of the page. I guess it is something I use to do a lot, since I miss it
mmm... Interesting as I never touched that functionality. I'll have to investigate that very soon as it's obviously useful!
Sorry for the delay in picking this up, just been a little busy, back to full throttle though. ![]()
Posted 22 December 2015 - 07:35 PM
There is something I miss in the editor from the latest VP10 (rev 2401): when you select some text the editor doesn't scroll down anymore when moving the mouse at the bottom of the page. I guess it is something I use to do a lot, since I miss it
mmm... Interesting as I never touched that functionality. I'll have to investigate that very soon as it's obviously useful!
Sorry for the delay in picking this up, just been a little busy, back to full throttle though.
jp, This should now be fixed! ![]()
Posted 22 December 2015 - 11:09 PM
Is there a new build not up yet? mine still does not scroll on 2442.
Visual Pinball →
VP Help Center →
Possible bug. Start button stops working after finishing a gameStarted by iporto , 24 May 2026 |
|
||
Visual Pinball →
Visual Pinball →
American Dad VPXStarted by BigOnYa , 12 Apr 2026 |
|
||
Visual Pinball →
Visual Pinball →
VPW tables have slow flipper response for me.Started by BigOnYa , 19 Mar 2026 |
|
||
Visual Pinball →
Visual Pinball →
Add Rom event to VPX script as a triggerStarted by BigOnYa , 05 Mar 2026 |
|
||
Visual Pinball →
VR Discussion →
Visual Pinball VR Support →
3DOF head tracking with virtual glasses and VPXStarted by gamerplayer861 , 19 Feb 2026 |
|