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Safe Cracker - VP915+ - FS [VP 9.x Cabinet FS]
Started By
Herweh
, Aug 31 2013 11:25 PM
Safe Cracker Safe Cracker Bally Midway ICPjuggla OldSkoolGamer Herweh 1996
120 replies to this topic
#23
Posted 01 September 2013 - 06:12 AM
I'm not sure if this is a glitch or working as intended, but I did manage to get the ball temporarily stuck in the "Getaway" kicker on the left side. After waiting around 30 seconds, it eventually was triggered, but then every subsequent time I had to wait around 30 seconds again when the ball went in there. (Previous to the first incident, it had worked fine every time).
Is this expected, or is something weird happening here? If it helps, it did happen after I successfully received a Magic Token from the vault.
#25
Posted 01 September 2013 - 07:16 AM
I can't find the dmd....... Should I delete and re-download???? The coin was easy, just don't see a dmd
. Also, can the volume be raised beside with F12?
Hmm.... So if I leave controller at 1 for vpinmame, the dmd is on the playfield. If I choose 3 for b2s, the b2s backglass works, but the dmd is gone.
I've fixed the hidden DMD in v1.01. To increase the volume you have to get into the DMD setup. Here is a tutorial how to do this.
#26
Posted 01 September 2013 - 07:18 AM
Okay, got up early, put my cab back together and loaded this up.
I am so gonna hate myself today at work, but it was so totally worth it!
This looks awesome and the backglass integration is just amazing. I even think I got close to winning a token, but not sure.
You guys are amazing, what a pool of uber Talented people. Round of applause for all involved, fantastic! ![]()
I can't wait to see how this looks and plays with my new system when it is finally working, maybe, hopefully!
Now, it's off to the firehouse for 29 hours of EMS fun and games. ![]()
#27
Posted 01 September 2013 - 07:31 AM
Amazing. Going to load this right now.
A little confused on what the token button thing is all about.
I have no extra buttons on my cabinet. All I have is credit, plunger, coin in, flippers and exit.
can any of these be used?
As jhoff80 mentioned exactly, first goal is to get a high score and to win a magic token at the board game. With this magic token you can start an awesome Safe Cracker multiball. Therefore you have to insert this won token into the machine and you're doing this with that "token button".
You can use whatever button you want to use for it. To get the matching keycode of the button please follow these instructions:
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.
BTW you can collect up to 3 tokens as long as you do not reset the table. I do not tell or show you how it looks to win a token and where they are collected (you have to win them on your own)
.
But please notice: When you've won a token AND you do NOT insert it into the machine for the "Assault the vault" mode AND you reset the table the won token is gone. You do not have to insert it immediatelly but don't forget to insert it before you stop the table.
#28
Posted 01 September 2013 - 08:41 AM
can you use the start or insert coin button for the token button even if they already have a use?
#29
Posted 01 September 2013 - 09:38 AM
thank you for that brilliant looking table
one thing , when locking a ball i sometimes get no new ball at the plunger
when locking the ball is fired somwhere up to the right up corner and disappears... i get a new ball at the plunger - this seems normal
but when i lock the second ball there is no ball left to play...
have to wait like 30 seconds until the table searches for the ball then releases the ball somewhere to continue the game
something is wrong .....
i think it is the same thing that jhoff80 reports a few posts up ....
any ideas ?
my cab : click!
#30
Posted 01 September 2013 - 09:56 AM
I'm not sure if this is a glitch or working as intended, but I did manage to get the ball temporarily stuck in the "Getaway" kicker on the left side. After waiting around 30 seconds, it eventually was triggered, but then every subsequent time I had to wait around 30 seconds again when the ball went in there. (Previous to the first incident, it had worked fine every time).
Is this expected, or is something weird happening here? If it helps, it did happen after I successfully received a Magic Token from the vault.
thank you for that brilliant looking table
one thing , when locking a ball i sometimes get no new ball at the plunger
when locking the ball is fired somwhere up to the right up corner and disappears... i get a new ball at the plunger - this seems normal
but when i lock the second ball there is no ball left to play...
have to wait like 30 seconds until the table searches for the ball then releases the ball somewhere to continue the game
something is wrong .....
i think it is the same thing that jhoff80 reports a few posts up ....
any ideas ?
I've realized during all my testing that this table is very sensitive. So i.e. I played the "Assault the vault" mode and received not 4 but 3 balls. After the multiball the table was waiting for the never returning fourth ball. I solved this with deleting the "sc_18.nv" file in the "VPinMame\nvram" folder. Maybe try this.
#31
Posted 01 September 2013 - 10:20 AM
@herweh: i deleted the nv but the error is permanent
all you have to do :
light lock
lock first ball via left ramp
(lock stays on)
you get a new ball at the plunger
(just try to avoid the entrance over the roof and let the ball come down to your flippers)
fire the ball up the same ramp again (left ramp just like the first ball)
dmd says : BALL 2 IS LOCKED
and then you are stuck with no ball
my cab : click!
#32
Posted 01 September 2013 - 10:22 AM
@herweh: i deleted the nv but the error is permanent
all you have to do :
light lock
lock first ball via left ramp
(lock stays on)
you get a new ball at the plunger
(just try to avoid the entrance over the roof and let the ball come down to your flippers)
fire the ball up the same ramp again (left ramp just like the first ball)
dmd says : BALL 2 IS LOCKED
and then you are stuck with no ball
I did this about 100 times without a problem.
#33
Posted 01 September 2013 - 10:25 AM
what should happen ?
should you get a new ball at the plunger ?
btw: just got a magic token
YES !!!! hahahaha
EDIT : redownloaded your 1.01 version
works
i get a new ball at 2nd lock
WTH ?
anyways !!!! superb work ! my sunday is sunny again , although it is raining cats and dogs over here ![]()
Edited by gogo69, 01 September 2013 - 10:45 AM.
my cab : click!
#34
Posted 01 September 2013 - 10:52 AM
what should happen ?
should you get a new ball at the plunger ?
btw: just got a magic token
YES !!!! hahahaha
EDIT : redownloaded your 1.01 version
works
i get a new ball at 2nd lock
WTH ?
anyways !!!! superb work ! my sunday is sunny again , although it is raining cats and dogs over here
Cool. Right now I wanted to answer that I did a test game once again without a problem and with a second ball locked and a third ball in the game. BTW got a token too. ![]()










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