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Safe Cracker - VP915+ - FS [VP 9.x Cabinet FS]

Safe Cracker Safe Cracker Bally Midway ICPjuggla OldSkoolGamer Herweh 1996

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#1 Herweh

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Posted 31 August 2013 - 11:25 PM

Posted Image


File Name: Safe Cracker - VP915+ - FS

File Submitter: Herweh

File Submitted: 01 Sep 2013

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): ICPjuggla, OldSkoolGamer and Herweh
Manufacturer: Bally
Year: 1996
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Safe Cracker for VP9.15+
by ICPjuggla, OldSkoolGamer and Herweh
All Artwork/Lighting/GI by OldSkoolGamer
 
Please check out the 'Pretty important' part at the end of this release notes.
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.

Special thanks to Unclewilly, Destruk and JPSalas for helping with the spinning wheel coding.
More thanks to Unclewilly for hints and great "Safe Cracker token" scans.

Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings.

Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.

The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
 
Check out the awesome dB2S backglass from Dozer316. You can download it here.
 
Pretty important:
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.

Have a lot fun.


Click here to download this file


herwehb2s-avatar-jr-100.pngbreakshot-sig-small3.pngatlantis-sig-small.pngmousinaround-sig6.pngsc-badge1.pnglw-sig.pngembryon-logo0.pngladyluck.pngapollo13_badge3.pngwhirlwind_badge.png


#2 Slydog43

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Posted 31 August 2013 - 11:29 PM

omg, omg, thanks, downloading now and going to play



#3 RNunez187

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Posted 31 August 2013 - 11:42 PM

Thanks!  Downloading right now!

 

Rudy


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#4 Herweh

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Posted 31 August 2013 - 11:44 PM

Pretty important:

First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.

 

And check out the awesome dB2S backglass from Dozer316. It will be uploaded pretty soon. Safe Cracker without backglass makes no sense as you're missing the "board game".


herwehb2s-avatar-jr-100.pngbreakshot-sig-small3.pngatlantis-sig-small.pngmousinaround-sig6.pngsc-badge1.pnglw-sig.pngembryon-logo0.pngladyluck.pngapollo13_badge3.pngwhirlwind_badge.png


#5 RNunez187

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Posted 01 September 2013 - 12:02 AM

Table looks and plays great!  Can't wait for the dB2S!

 

Rudy


stfsgv.png


#6 swaffar

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Posted 01 September 2013 - 12:04 AM

Awesome table!  Time to update your signature.


Check out my mini-cab project

Signature_zps03cd408c.jpg


#7 ASOT

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Posted 01 September 2013 - 12:11 AM

Looks great! Looking forward to the db2s!



#8 oldskoolgamer

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Posted 01 September 2013 - 12:22 AM

Enjoy - I tried my best to redraw every last thing so it would be HD.


 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#9 Dozer316

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Posted 01 September 2013 - 12:44 AM

Superb job guys, fantastic table.



#10 mountaingamer

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Posted 01 September 2013 - 01:05 AM

Installing now - thanks guys - you made the weekend!

#11 Shadowsclassic

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Posted 01 September 2013 - 01:15 AM

Noooooo,  my cab is all over the floor right now & I have to work a 29 hour shift tomorrow; talk about torture!

Well, I bet I get a cab put back together first thing Monday!  :shok:



#12 mountaingamer

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Posted 01 September 2013 - 01:34 AM

I can't find the dmd....... Should I delete and re-download???? The coin was easy, just don't see a dmd :(. Also, can the volume be raised beside with F12?

Hmm.... So if I leave controller at 1 for vpinmame, the dmd is on the playfield. If I choose 3 for b2s, the b2s backglass works, but the dmd is gone.

Edited by mountaingamer, 01 September 2013 - 01:46 AM.


#13 jhoff80

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Posted 01 September 2013 - 01:52 AM

I had to manually go into the b2s settings (click it, press S) and enable the DMD there.  Works great though.



#14 bent98

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Posted 01 September 2013 - 02:14 AM

Wow, can't wait to try. thank you!

#15 bitupset

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Posted 01 September 2013 - 02:34 AM

my dmd fix was to just change the script to

If cController > 4 Then 
.Hidden = True
 
oh and, GREAT TABLE THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edited by bitupset, 01 September 2013 - 02:34 AM.

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#16 Slydog43

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Posted 01 September 2013 - 02:53 AM

I wonder how long until someone gets a token.  Can't wait.  great b2s now with the board game.   Plays great!  Awesome scripting with the key detection thing, so easy



#17 Arcade4

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Posted 01 September 2013 - 02:58 AM

Amazing. Going to load this right now.

A little confused on what the token button thing is all about.

I have no extra buttons on my cabinet. All I have is credit, plunger, coin in, flippers and exit.

can any of these be used?



#18 htamas

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Posted 01 September 2013 - 03:06 AM

Great table. Getting the magic token that slides down to the apron was awesome :)

 

Thanks to all who were involved in this recreation.

 

As for the hidden DMD: there is no need to ever hide it in this game, so I suppose the option to set .Hidden to True was the result of copy+paste :)

I'm sure that IF block will be removed in the next update.

Until then, just go ahead and comment out this:

 

.Hidden = True

 

Don't forget to save.


Edited by htamas, 01 September 2013 - 03:08 AM.


#19 LoadedWeapon

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Posted 01 September 2013 - 04:45 AM

great table..  I Havent figures it out yet but looks like alot of fun. Thanks to everyone one that helped make this! :)



#20 jhoff80

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Posted 01 September 2013 - 05:42 AM

A little confused on what the token thing is all about

 

Basically, in this game there are two modes.  The first, is the main mode, which the goal (besides getting a high score) is to earn "Magic Tokens" from the vault board game.  The second mode is activated by using a Magic Token, and it's basically a frenzy mode.

 

So you need a trigger to start the second mode.  It appears to be defaulted to the 2 key, which is also the "buy-in" button for games that allow that.  What I've done is set up my I-PAC to trigger that with the main start button by holding down the key programmed to shift mode, but I'm not sure if that option will work for you.


Edited by jhoff80, 01 September 2013 - 05:44 AM.






Also tagged with one or more of these keywords: Safe, Cracker, Safe Cracker, Bally, Midway, ICPjuggla, OldSkoolGamer, Herweh, 1996