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  • Submitted: Aug 31 2013 11:25 PM
  • Last Updated: Sep 01 2013 07:08 AM
  • File Size: 63.85MB
  • Views: 15784
  • Downloads: 3,480
  • Author(s): ICPjuggla, OldSkoolGamer and Herweh
  • Manufacturer: Bally
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Download Safe Cracker - VP915+ - FS 1.01

* * * * * 17 Votes
Safe Cracker Safe Cracker Bally Midway ICPjuggla OldSkoolGamer Herweh 1996



Screenshots
Safe Cracker for VP9.15+
by ICPjuggla, OldSkoolGamer and Herweh
All Artwork/Lighting/GI by OldSkoolGamer
 
Please check out the 'Pretty important' part at the end of this release notes.
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.

Special thanks to Unclewilly, Destruk and JPSalas for helping with the spinning wheel coding.
More thanks to Unclewilly for hints and great "Safe Cracker token" scans.

Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings.

Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.

The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
 
Check out the awesome dB2S backglass from Dozer316. You can download it here.
 
Pretty important:
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.

Have a lot fun.

What's New in Version 1.01 (See full changelog)

  • 1.01: Removed the DMD hiding script lines (lines 156 to 158 - thanks Htamas :-))




Awesome job! love this table....thanks for all the hard work!

Wow! Nice job guys!

The kinetics and rendering are as good as any table I've seen, but this is the first time I've ever played it in any format, and it leaves me confused. I'd better read up on the rules for this one, because there seem to be a lot of them. I could grow to love it, if I can only understand how it works. Thanks, everyone.

Simply amazing! Thank you very much :D

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DennisPaisley
Sep 21 2013 05:19 PM

Do I need version 9.1.5 or 9.1.6?

 

I installed 9.1.5 but it doesn't run. :-(

 

Thanks!

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oldskoolgamer
Sep 21 2013 09:02 PM

Do I need version 9.1.5 or 9.1.6?

 

I installed 9.1.5 but it doesn't run. :-(

 

Thanks!

 

VP9.16 beta build or higher

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shanknitrate
Sep 22 2013 07:58 AM

Thanks, great table. I played the real thing when I was over in USA (Pinball Museum in Baltimore) and ever since I've been waiting for someone to make a recreation.

 

When I run this table the bumpers don't flash when they're hit with the ball. Are they meant to? Sometimes just one will flicker - are they working ok for everyone else?

 

*edit: Hang on, just checked the description and it mentions flashers on/off. Will have a better look at the options tomorrow (although I do have the main flashers working ok already)

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DennisPaisley
Oct 17 2013 10:04 PM

Thank you about the 9.16 beta but where can I locate the download?

OUTSTANDING!!  

 

I've been waiting for this table for years.     Nicely done and THANK YOU!

 

 

My only feedback at this time, after a few games on it...  When the ball goes to the left kicker, and is kicked out... it often hits the "spinner wheel "knob" if the knob happened to stop on the left side.  it seems that the knob might be too far into the shooter lane on the LEFT.  I've played about a dozen games on the actual machine and I don't recall this ever happening, but it has happened to me several times per game in my first few games on this virtual version.  I'm splitting hairs and not complaining. I only mention it in case it helps anyone.  It doesn't matter because the ball, hits the post,  comes back and then is shot out again, this time successfully because the knob is most likely out of the way now that it has been hit,  so no big deal.

 

Again,  My sincere THANKS!  I am so excited to be able to play this on my cabinet.  It was my one favorite machine that has been missing for years.

 

THANK YOU!

plays sooo great, one of my favorite tables!

Thanks for your efforts :)


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