File Name: The Addams Family, Revised Slamt1lt Edition (Bally, 1992) (Color DMD, SSF-PUP 2.0, 3 Monitor Setup, FizX 3.3)
File Submitter: GeorgeH
File Submitted: 28 Oct 2025
File Category: Future Pinball
Author(s): GLXB, Highlnder00, PolyGame, Slamt1lt, Paolo, GeorgeHManufacturer: Bally
Year: 1992
Permission to MOD?: No
Note: I had to create a split zip file to keep file sizes under 100MB as is required by this site. To unzip this table, you must download all three zip files that are labeled as files A through C. After downloading, unzip each of the three files. Then, save the extracted files:
Addams Family, Revised Slamt1lt Edition 1.03.zip.001
Addams Family, Revised Slamt1lt Edition 1.03.zip.002
Addams Family, Revised Slamt1lt Edition 1.03.zip.003
into the same folder, if you haven’t already done so. Then, extract "Addams Family, Revised Slamt1lt Edition 1.03.zip.001" with your zip program (7Zip will work), and a folder named "Addams Family, Revised Slamt1lt Edition 1.03" will be created, containing the necessary files for this table.
Link to "New Releases" version that allocates more space to the description:
https://www.vpforums...showtopic=56266
For years, I have released Future Pinball tables with color DMD support for desktop PCs, but I always had to tell cabinet users that DMDExt did not support color. That has now changed—DMDExt version 2.5 adds color support! The download, "Setting Up DMDExt with Color on The Addams Family.zip," includes the instructions and the files you need to set it up.

Version 1.03
After the success I had with adding an option to FizX that changes how fast the game plays on Jurassic Park, I couldn't resist adding it to The Addams Family, Revised Slamt1lt Edition 1.03. What fun! I liked it so much, I recorded a video demonstrating the new game speed option at the link below.
Although I didn't mention it in the video, you might notice how handy the plunger modification is that I am using that helps to hit the skill shot. I provide guidance on how to use it in the instruction PDF file included in the download. When DigitalArts tested this version, his analog plunger didn't work on the first try so he used the push button plunger. It turns out that the plunger modification interferes with his analog plunger so I added a method to disable it in the script (also included in the instruction PDF).
If you find a game speed that you really enjoy, you can use those same settings on other FizX tables. Every FizX table includes a way to adjust parameters that are typically found in the script. Record the Game Speed and Bounce Choice settings from the FizX Tweaker on this table (or Jurassic Park) and apply them to your other FizX tables.
My original plan for this release was simply to add the game speed option, incorporate Paolo's reworked Fester models, correct the HUD's aspect ratio, and update the script to support PuP 2.0. Instead, I ended up making 14 additional improvements and spent more than a month working on the update. It truly became a labor of love because I enjoy this table so much. Be sure to read the List of Changes below so you don't miss any of the new features.
I found that many players prefer a full DMD with a background that surrounds the DMD. For the first time, I've included two PuP-Pack options. The first provides Surround Sound Feedback (SSF) only, while the second includes both a full DMD and SSF. PUP-Packs often include backglasses but I prefer to provide a version of the table where the speaker panel is removed so that you can see the light from the bulbs on the backbox. Backglasses included in PuP-Packs don't display this lighting effect. The lights can be animated on a PUP-Pack but they don't look as good.
I greatly appreciate DigitalArts and Paolo for their assistance on this version.
This table represents the best I can achieve with the technology available today. The new game speed option adds a fresh layer of challenge and makes the table even more enjoyable to play. I hope you have as much fun playing it as I do.
—George
Version 1.02
This version corrects several errors that I had made in the script that play music. Fourbanks caught the error. Unfortunately, it was after I published the table. The music is rarely played which is why Fourbanks and I didn't catch it earlier. You need to go ahead and replace the previous version because you don't want the error to occur when you are playing a game with your highest score.
I am sorry for any inconvenience that this may cause.
—George
Version 1.01
I am sharing my update to Slamt1lt’s Addams Family ULTIMATE Pro version 1.05. Slamt1lt brilliantly expanded Bally’s 1992 classic with changing playfield light insert colors during gameplay. He added a new Mansion Mode that he calls Classic Addams TV Show, replacing the old six-million-point mode. He added the switchable retro and modern modes. The retro mode plays the original sounds and music where the modern mode adds new sounds, music and other features. He added sideblades with pictures of the Addams family members textured with a bump map. He also added movie clips, revamped DMD graphics, and attract mode enhancements.
Video Overview of the Table and Game Play
In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt’s work while leaving his core design and gameplay untouched. Slamt1lt mentioned in the script that he not able to add a black and white mode. At the time he created the ULTIMATE Pro version, the only way to replace a texture in the script was to list a table object's name and the texture. Unfortunately, Future Pinball leaves many table objects unnamed. A newer BAM feature later introduced global texture replacement by name, allowing textures on unnamed objects to be replaced as well. Using this new capability, I was able to add the black-and-white mode.
The best place to showcase the black and white mode is on the Classic Addams TV Show mode, reflecting the original show’s black-and-white broadcast. You can also choose to play the entire game in black and white or disable the mode entirely to enjoy full color — all adjustable through the new game menu.
Gimli and I developed a menu system that we call a "tweaker". Tweakers were added for game, lighting and FizX. You can adjust parameters like camera views, physics, and sound levels. It has cabinet-friendly DMD displays and overlays. See the instruction manual in the download for not only how to operate the tweaker but other features on the table as well.
Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker.
Cabinet users will also appreciate the addition of Surround Sound Feedback (SSF) which uses Fleep’s recordings and adds FizX 3.3.
My friend Paolo replaced the low-polygon bear rug model with a new, higher-quality version — it now raises its head and its eyes glow red at various points during the game.
The Addams Family is my favorite table that Slamt1lt created, and if you’ve been thinking about trying one of my tables, this is the perfect place to start. I feel like the four months of development time paid off.
A big thank-you to Paolo for the new bear model and animation script, to Fourbanks for testing assistance, and to DigitalArts for testing the three-monitor cabinet version. You can see a photo of his cabinet setup in the image gallery included with the posting. Please be sure to read the included PDF for setup instructions and additional tips.
Thank you for downloading my table mod — and enjoy The Addams Family, Revised Slamt1lt Edition!
—George
Table Developers
GLXB
Highlnder00
PolyGame
Slamt1lt
Paolo – added new bear model and head animations script
GeorgeH
Valued Contributors
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – developed the FizX template
Popotte - Developer of the plunger modification
Fourbanks –Tester of the desktop version
Digitalarts – Tester of DOF and PUP SSF on this cabinet
Popotte, TerryRed, and Shiva – Resolved the issue of 2 hits on a target registering as a single hit.
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