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Centaur_(Bally)_(1981)_VP921_FS_v2.1 (JimmyFingers - Fuzzel) [VP 9.x Cabinet FS]
Started By
fuzzel
, Jul 09 2013 09:24 PM
Centaur
62 replies to this topic
#21
Posted 11 July 2013 - 06:17 AM
What is the problem with ledwiz? I habe no issue myself

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#22
Posted 11 July 2013 - 03:50 PM
as said, target & bumpers bug with 9.1.5
also getting 100.000 pts & 5 add bonus while playing/keeping the ball in the shooter lane... ![]()
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )
#24
Posted 12 July 2013 - 05:39 AM
What is the problem with ledwiz? I habe no issue myself
For some reason no ledwiz events are happening for me with centaur
#27
Posted 12 July 2013 - 07:15 PM
ok, tried the 4/3 1.1 version with last rev622, all is perfect on my desktop (not still tried on the pincab), but the "swplunger" bug is still there = giving free points & advance bonus...
i've checked the script but didnt found what is wrong with it
Edited by RipleYYY, 12 July 2013 - 07:20 PM.
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )
#28
Posted 13 July 2013 - 02:17 AM
looked at the script and fount the swPlunger error.
simple mistake
find the plunger init part of the script.
looks like this:
'Impulse Plunger
'--------------------
Set plungerIM = New cvpmImpulseP
With plungerIM
.InitImpulseP swPlunger, IMPowerSetting, IMTime
.Switch 20
.Random 1.5
.InitExitSnd "plunger2", "plunger"
.CreateEvents "plungerIM"
End With
Now comment out the line
.Switch 20
by placing a ' in front of it or just delete the line altogether
switch 20 is actually the standup target at the top of the inline targets, so everytime the ball is in the plunger lane it registers a hit on that target.
when you comment or delete the .switch 20 line all is fixed
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#29
Posted 13 July 2013 - 07:44 AM
easy UW ![]()
almost, you explained it for evbd
tanx
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )
#30
Posted 13 July 2013 - 02:46 PM
This is a great pin from the late 70's, it plays real good, job well done gents !
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
#31
Posted 13 July 2013 - 03:51 PM
ok, other small bugs (tested in 4/3) :
the left lanes (in/out) can also be changed with the right flipper, and it cant be
beginning the full multiball result in a VP exit with a vpm createball error error
Edited by RipleYYY, 13 July 2013 - 03:51 PM.
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )
#32
Posted 04 December 2013 - 01:59 AM
Love this table but having a major issue. When the "Release Orb" light is lit on the right lane with the target at the top, no matter how many times I hit that target it won't register. If the "Release Orb" light is NOT lit, it seems to accept the input when struck by the ball (the machine makes a sound as if it registered).
Virtual Pinball: see one, do one, TEACH ONE.
#37
Posted 02 April 2014 - 10:07 PM
Played some games and owned a real Centaur for some years: Playability/physics are perfect, it really plays like the real one..well done!
One (for me) important sound issue: after all these years of improvement on vpinball and pinmame rhe Bally apeech sounds are still wrong, the man;s voice should be darker/lower with a bass sound and i miss the echo sound in the speech and sounds effects but if i can remember you can change it in the dipswitch menu..try it, it's awesome!
One minor thing: yhe lights effects are awesome but it should be better to make the flasherlight more steps of fading which will make them glow more like the real one
Thank you very much for this jewel ande hope my tips are useful
#38
Posted 02 April 2014 - 11:39 PM
Running it against the official 9.2.1 release of VPinball and the ball passes right through the flippers. ??? Anyone else seeing this? Works ok on DX9 version.
Update: Never mind. I am a dope. I was run 9.2.0 not 9.2.1. All is well.
Edited by naboodiver, 03 April 2014 - 03:30 AM.
#39
Posted 03 April 2014 - 02:04 AM
Played some games and owned a real Centaur for some years: Playability/physics are perfect, it really plays like the real one..well done!
One (for me) important sound issue: after all these years of improvement on vpinball and pinmame rhe Bally apeech sounds are still wrong, the man;s voice should be darker/lower with a bass sound and i miss the echo sound in the speech and sounds effects but if i can remember you can change it in the dipswitch menu..try it, it's awesome!
One minor thing: yhe lights effects are awesome but it should be better to make the flasherlight more steps of fading which will make them glow more like the real one
Thank you very much for this jewel ande hope my tips are useful
If I am not mistaken the speech board that does the echo is not emulated as of yet. Personally, I think it would be cool to have an option like with LOTR to use samples. The FP version sounds fantastic and it uses samples. In fact Steve Ellenoff of pinmame fame works for farsight studios who makes "the pinball arcade" and this is the solution they used for this table: rom for everything except for the speech. Just a suggestion, table is perfect as is.
Also tagged with one or more of these keywords: Centaur
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