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Jokerz! (Night Mod)_VP916_FS_v1.3 [VP 9.x Cabinet FS MOD]

Jokerz Jokerz! Night Mod

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#21 ClarkKent

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Posted 05 July 2013 - 05:55 PM

This is just an amazing mod! The only thing looking weird is when the ramp in the middle (the one which is lift when the target is hit) is lit white. It's just looking weird, too intensive as the bright white does not fit the table...



#22 thewool

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Posted 05 July 2013 - 06:15 PM

This is just an amazing mod! The only thing looking weird is when the ramp in the middle (the one which is lift when the target is hit) is lit white. It's just looking weird, too intensive as the bright white does not fit the table...

 

Good observation ClarkKent!

 

My feelings were exactly the same ;) only thing was I ran out of time to explore opportunities... Honestly I'm not a fan of alpha flashers for everything as they can look over done. I will have a look to see if they fit this though (or more importantly, if they can be implemented...). Then it's up to Aaron to see if he wants to make any other changes/fixes.

 

p.s. I'm happy to put time into a desktop version Aaron? Maybe someone can suggest some good settings as a start?



#23 Aaron James

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Posted 05 July 2013 - 06:27 PM

I'll see if I can make that light with the middle ramp better/different. I'd like to see a desktop as well ( with metal side rails )

vpsig.jpg


#24 Arcade4

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Posted 05 July 2013 - 08:23 PM

When I took that picture for the screenshot the flashers were not flashed all the way. They should look like the second picture. Hope that clears things up.

 

Yes, that clears things up. I vote to have a slightly dimer version like in the first photo.

They are so bright they cover up the entire middle pop bumper so that it is not even visible.

 

Also, I know you did not do the directB2S but the cards that spin rarely match up to what the game actually awards me.

I tried deleting the NVRam but that did not help.

Thanks for the awesome update.


Edited by Arcade4, 05 July 2013 - 08:24 PM.


#25 Aaron James

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Posted 05 July 2013 - 09:30 PM

You need to dl the new backglass server 1.25, then download the new db2s version of jokerz and riverboat gambler by r-dub. Then it will work perfect.

vpsig.jpg


#26 Aaron James

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Posted 05 July 2013 - 09:46 PM

Personally, I like obnoxious crazy flashers, but the only thing is I'm not sure even if they could be toned down...? Why do you think The Wool?

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#27 ICPjuggla

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Posted 05 July 2013 - 10:24 PM

Great MOD looking foreword to adding this to the cab over the weekend. Thx to all involved :-)

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#28 Arcade4

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Posted 05 July 2013 - 10:29 PM

You need to dl the new backglass server 1.25, then download the new db2s version of jokerz and riverboat gambler by r-dub. Then it will work perfect.

 

Thanks. I downloaded the wrong backglass version because r-dub's do not have directdb2s listed as a file extension.

I mistakenly thought it was not the right file even though I was in the directdb2s section of the downloads.



#29 Aaron James

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Posted 05 July 2013 - 11:55 PM

Ultimately, the middle ramp needs to be done as a primitive, i just don't know how to implement that yet...

Then the light underneath it would be changed with the new ramp.


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#30 maceman

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Posted 06 July 2013 - 12:55 AM

...and i just wanted to say thanx to thewool as well, who i left out accidentally.Thanx guys for your 3-wide effort :) Sounds like horse racing, 3 wide :)

 

I like crazy flashers as well.... As long as the rig can handle them, the more the merrier!!

cheers,

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#31 Newer

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Posted 06 July 2013 - 01:14 AM

Hi, this is great!

 

My flashers don't look right, do I have to setup something? Mine is on right and looks that way no matter if I use current or new (latest beta) VP version.

 

lights.jpg

 

thank you!

 

 

I have the same Problem with the Flasher Lighst there are to strong...In my Case is also like the right Picture....what can i do to change this????



#32 Aaron James

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Posted 06 July 2013 - 01:40 AM

The picture on the right is how mine looks as well. When I originally took the pic on the left, I must have caught the flasher JUST as it began to flash. The Wool would know more than I would if these flashers could be tweaked as shown.

...and i just wanted to say thanx to thewool as well, who i left out accidentally.Thanx guys for your 3-wide effort :) Sounds like horse racing, 3 wide :) I like crazy flashers as well.... As long as the rig can handle them, the more the merrier!!cheers,Maceman

Glad you enjoy it...and I hope your cab is handling it. :-)

You need to dl the new backglass server 1.25, then download the new db2s version of jokerz and riverboat gambler by r-dub. Then it will work perfect.

 Thanks. I downloaded the wrong backglass version because r-dub's do not have directdb2s listed as a file extension.I mistakenly thought it was not the right file even though I was in the directdb2s section of the downloads.

I'm so happy you got it working!!!

Great MOD looking foreword to adding this to the cab over the weekend. Thx to all involved :-)

Have fun this weekend!! :-)

This is just an amazing mod! The only thing looking weird is when the ramp in the middle (the one which is lift when the target is hit) is lit white. It's just looking weird, too intensive as the bright white does not fit the table...

 Good observation ClarkKent! My feelings were exactly the same ;) only thing was I ran out of time to explore opportunities... Honestly I'm not a fan of alpha flashers for everything as they can look over done. I will have a look to see if they fit this though (or more importantly, if they can be implemented...). Then it's up to Aaron to see if he wants to make any other changes/fixes.p.s. I'm happy to put time into a desktop version Aaron? Maybe someone can suggest some good settings as a start?

I'm open to any suggestions to make this mod better. A desktop version would be cool.

vpsig.jpg


#33 numiah

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Posted 06 July 2013 - 08:04 AM

Hi, this is great!

 

My flashers don't look right, do I have to setup something? Mine is on right and looks that way no matter if I use current or new (latest beta) VP version.

 

lights.jpg

 

thank you!

 

 

I have the same Problem with the Flasher Lighst there are to strong...In my Case is also like the right Picture....what can i do to change this????

 

The left one looks pretty too though. I'd prefer that one honestly.

Thanks for all your efforts.

It's really appreciated !


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#34 ClarkKent

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Posted 06 July 2013 - 09:38 AM

I think it would look just a little bit better if you move the cards on the upper platform a little bit downwards. At the moment they are too far at the top and overlapping the lamps. What do you think making the cards slightly transparent, have you ever tried that?

 

http://www.ipdb.org/...no=24484&zoom=1



#35 thewool

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Posted 06 July 2013 - 11:59 AM

Will check out and fix those flashers on Monday...



#36 Aaron James

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Posted 06 July 2013 - 04:30 PM

I think it would look just a little bit better if you move the cards on the upper platform a little bit downwards. At the moment they are too far at the top and overlapping the lamps. What do you think making the cards slightly transparent, have you ever tried that?
 
http://www.ipdb.org/...no=24484&zoom=1

I have tried that. Trust me, I did the best I could do.

vpsig.jpg


#37 Arcade4

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Posted 06 July 2013 - 05:01 PM

Will check out and fix those flashers on Monday...

 

Awesome.

If they can get anywhere close to the photo on the left, I think it would be much better.



#38 thewool

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Posted 06 July 2013 - 05:03 PM

The flashers have 4 stages > off, 1 , 2, on

 

the left hand side are at stage 2, the right are on, which explains why they don't look the same.

 

That said I'm sure they were more transparent than that on my rig... will report back...



#39 chinzman93

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Posted 06 July 2013 - 06:11 PM

The flashers have 4 stages > off, 1 , 2, on

 

the left hand side are at stage 2, the right are on, which explains why they don't look the same.

 

That said I'm sure they were more transparent than that on my rig... will report back...

Could this be related to JP's Fastbreak table were he said that the flashers would be much brighter in 9.15 than the latest 9.16 builds. I did notice quite a difference on that table. Looking forward to putting this on the cab tonight. Either way it looks great! 

 

Great job on this AJ, Wool, and Koadic!



#40 jaquintd

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Posted 06 July 2013 - 06:11 PM

All of you that are talking about the flashers... is your Alpha Ramp Accuracy slider all the way up in preferences? This made it better for me... like the picture on the LEFT which I think looks much more real. If I move the slider down, it looks more like the picture on the right... too washed out. I think you need the VP beta though for this to work.

 

Let me know what you guys find out.