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Scared Stiff (Bally 1996).directb2s [dB2S]

directB2S Herweh Scared Stiff Backglass B2S Bally 1996

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#21 jimmyfingers

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Posted 03 March 2013 - 02:41 AM

 
It seems that maybe for this and other DMD style directb2s backglasses (for this generation of pin and others with similar proportions) that giving this grill area a little more head room would help get closer to the real BG grill to translite ratios.  This would help the 2 screen users while really not impacting the 3 screen users that much because it get's stretched out anyway when they use it.  So, maybe in future giving the grill a higher defined space in the editor / directb2s release would be ideal as the 2 screen users cannot stretch it up more into the graphic area after the fact but the 3 screen systems / users can simply stretch and push the grill off the screen regardless of how high it's boundary was defined. 

 

What resolution are you running your backglass monitor?

 

I hear your point, but I just wonder with most people seeming to have 16:10 or 16:9 monitors for the backglass it seems like you'd sacrifice an awful lot of the actual art (let alone interactive space with the spider in this case) just to fill it up with "dead" black speaker grill. 

 

One option might be to lose a bit of authenticity (we're already tossing it out the window somewhat with these aspect ratios) and cheating the DMD opening on the grill larger, so that you had more space to enlarge the pinMAME display.

 

If you could take a pic of your setup so I could see how it looks that might help.

I use a 5:4 (1280x1024) backglass set-up.  One thing I was assuming, quite possibly incorrectly, was that most two screen users were either 4:3, 5:4, or even rotated LCDs / TV backglasses.  I know I've seen 16:10 / 16:9 backglasses for two screen set-ups and there must still be a reasonable following due to monitor size limitations in the 4:3 and 5:4 market (limiting to really almost only mini-cabs of which I’m an owner).  So, with 16:10 / 16:9 2 screen set-ups, in those cases, compressing the grill does make more sense.  But really a lot of this ideal proportion element and discussion would depend, I suppose, on what actually is the majority distribution / complexion of the two screen user base.

 

However, if the 2 screen user base was more made up of 4:3, 5:4, or more squarish set-ups and the 3 screen users using backglasses LCD of 16:10 or 16:9 (with separate Grill and DMD area), it would still seem reasonable to try and fit the height of the translite design for a directb2s into an area about 10/16 or 5/8ths of the height of the designer and make the grill the rest.  Most real backglasses and their enclosures for pinball tables or almost totally square and, from what I’ve summarily researched somewhere around 28-32 inches wide / tall.  This is also based on what I thought people had reported regarding 3 screen set-ups with a 16:10 backglass LCD monitor (something like a 26 or 27) being a great choice for fit and shape.  That would support a grilled directb2s designed for around 10/16 area for the translite graphic with a 6 /16 grill area as the translite area would stretch out for no grill / 3 screen set-ups but really only “stretch” out to fit a 16:10 monitor and hence be back at the designed height proportions.  The new directb2s designer is not aspect ratio specific from my preliminary tests and importing an image of a square dimension (1280x1280) gives one the ability to work with a more realistic backglass dimension (translite and grill area considered) and possibly provide the best of both worlds for both 3 screen users and 2 sceeners considering the above.

 

But lastly, yes, cheating the grill area somewhat may still be a decent / easy choice and I had thought the same thing and even created a version in PS the first night this was released (along with help from Herweh and his designer). It’s done where more of the dead space (wood) above and below the speakers has been cut out of the grill section and the main area, including speaker graphics and DMD bezel, enlarged into - the nice Bally logo is getting almost pushed right off the screen though ;) This does get pretty tight still and another 80-100 pixels could really help to work in that area.  I agree in general, however, as we are indeed still working with not completely square virtual backglass displays (2 screen at least and 5:4 at best) and that other compromises are already occurring so modifying the grill dmd / speaker area to cheat a bit could still be a reasonable way to go.  Here is my example of this approach:

 

Attached File  Scared Stiff Dark Final Edited (from directb2s export).png   1.86MB   43 downloads



#22 Aurich

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Posted 03 March 2013 - 03:33 AM

Ah, you have a mini cab, that makes more sense. The reality is there just isn't much in the way of taller aspect ratio monitors that are big enough for full size cabs (short of a rotated widescreen monitor).



#23 jimmyfingers

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Posted 03 March 2013 - 04:30 AM

Ah, you have a mini cab, that makes more sense. The reality is there just isn't much in the way of taller aspect ratio monitors that are big enough for full size cabs (short of a rotated widescreen monitor).

Still, what do you think regarding the other math and what not as to proportions for the designed backglasses considering the translite areas on real backglasses / tables and when considering 3 screeen full size virtual set-ups with 16:10 or 16:9 backglass (non-dmd) monitors?



#24 Aurich

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Posted 03 March 2013 - 04:18 PM

Ah, you have a mini cab, that makes more sense. The reality is there just isn't much in the way of taller aspect ratio monitors that are big enough for full size cabs (short of a rotated widescreen monitor).

Still, what do you think regarding the other math and what not as to proportions for the designed backglasses considering the translite areas on real backglasses / tables and when considering 3 screeen full size virtual set-ups with 16:10 or 16:9 backglass (non-dmd) monitors?

 

I think it probably makes more sense to make two different versions of the backglass honestly, it's just a huge range of aspect ratios to be covered purely by stretching.

 

That said, it's really not hard to look at making the grill taller, and I don't mind changing it. It wouldn't affect me since I run a real DMD, so I'm definitely more concerned with the opinions of the people who use that style and making them happy. :)

 

Maybe we should take this to a new topic and see what kind of range of opinions and monitors seem to be the most common. A template or two could be crafted from that outcome that people could use as a starting poing for Williams/Bally backglasses.



#25 BFG Brutal

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Posted 03 March 2013 - 04:50 PM

Is there any reason why the spider isnt showing up when i start the table/backglass? Ive got the newest DB2S 1.1.1? Only BG ive had issues with so far.


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#26 Herweh

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Posted 03 March 2013 - 05:37 PM

Is there any reason why the spider isnt showing up when i start the table/backglass? Ive got the newest DB2S 1.1.1? Only BG ive had issues with so far.

 

I've sent you a PM already yesterday.  Please check your PMs. Thanks.


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#27 RNunez187

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Posted 03 March 2013 - 06:02 PM

The spider initially wasn't there for me either on the first load but I restarted and it has appeared ever since.

stfsgv.png


#28 DreamTrap

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Posted 04 March 2013 - 04:25 AM

i'm having very strange problem with the ScaredStiff_FS_B2S_GI8 (8 step mod) version.

 

it worked once but when i turn cabinet off than back on later and try to start it these errors appear having to click ok each time:

 

vpinmame ver 01530000 required

 

wpc.vbs ver 3.1 required

 

line: 71 cannot create active component.

 

now here is the strange part if i go into line

 

'Const cGameName = "SS_01" 'prototype rom with kickback
Const cGameName = "SS_15" 'latest rom

 and change it to

 

Const cGameName = "SS_01" 'prototype rom with kickback
'Const cGameName = "SS_15" 'latest rom

 

start table, exit than change it back

 

'Const cGameName = "SS_01" 'prototype rom with kickback
Const cGameName = "SS_15" 'latest rom

the table will load...once but than it's back to giving me the errors all over again?!?!?!? :stunned:

 

everything is set up correctly i have ver 1.1.1 of server, the b2s code is in and load bg is on false everything should work but it's not?

 

the other version ScaredStiff_FS_B2S works perfectly though?!!


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#29 Aurich

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Posted 04 March 2013 - 04:58 AM

I'm running that table myself, and didn't have to mess with anything special that I recall. The first thing I'd check is that your pinMAME is up to date. I think 2.5 is the latest.



#30 DreamTrap

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Posted 04 March 2013 - 05:15 AM

fixed it with rev 445


Edited by DreamTrap, 17 March 2013 - 05:47 AM.

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#31 gogo69

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Posted 21 April 2013 - 05:51 PM

works like a charm , only problem when i exit the table vp9.1.5 crashes ...

@herweh : could you make a 3screen version without the speaker grills and dmd ? that would be fantastic!!


my cab : click!


#32 R-DuB

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Posted 21 April 2013 - 06:34 PM

works like a charm , only problem when i exit the table vp9.1.5 crashes ...

@herweh : could you make a 3screen version without the speaker grills and dmd ? that would be fantastic!!

 

 

It already is set up for this.

 

Just run table, click on the backglass and push S

This will put you in the settings and here you can hide the grill then restart table.


Edited by R-DuB, 21 April 2013 - 06:35 PM.

Posted Image

#33 Aurich

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Posted 21 April 2013 - 11:01 PM

works like a charm , only problem when i exit the table vp9.1.5 crashes ...

@herweh : could you make a 3screen version without the speaker grills and dmd ? that would be fantastic!!

 

Yeah, just to be clear, this exists right now, it's how we designed it. I wouldn't have it any other way, I have a real DMD on my cab, I've never actually seen the view with the DMD I put in there outside of Photoshop. ;)



#34 chepas

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Posted 21 April 2013 - 11:10 PM

works like a charm , only problem when i exit the table vp9.1.5 crashes ...

 

Add to end of script:

 

Sub Table1_Exit():Controller.Stop:End Sub

 

If the table name isn't table1 replace it.


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#35 gogo69

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Posted 22 April 2013 - 06:21 AM

wow !

thanks for the support and all the time investet into this fantastic backglass !!

 

actually when i click on the backglass the spider disappears and i don't get a menu ? i am useless at this stuff :D

i tried it with the b2s from T2 and there i get a menu ... any idea ?

 

 

 

edit : got it working now !

several restarts later i found out : when the spider is gone and the menu does not appear -> try to exit the table

on the exit screen of VP click on the Backglass an press S and voila !

works now ! SUPER COOOOOOL

 

Thanks so much !

 

edit2: now i have 2 spiders ? when the backglass is loaded the grill vanishes (like selected in options) and the spider under the spider comes a little down the screen and now i have 2 spiders ... check it out :

the spider on top is where the spider would be when the grill is enabled

both spiders now spin perfect, when i click the backglass the top spider is gone ...

seems like this is not going to be a new friendship -> me and the spiders :D

b69297-1366624341.jpg

can someone confirm this "error" ?

 

 

i am sorry i am an idiot :

 

sollution -> LaunchBackGlass "ScaredStiff_FS_B2S",  -> set to false !!!!!!

thanks again everyone for the hard work ! this table is more than perfect now !


Edited by gogo69, 22 April 2013 - 04:07 PM.

my cab : click!


#36 Herweh

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Posted 22 April 2013 - 04:37 PM

I see, you've got it. I wanted to anser that this second spider isn't Aurich's or my spider. It's the spider of the older B2S backglass. But looks pretty funny this way ;)


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#37 Aurich

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Posted 22 April 2013 - 05:36 PM

Haha, what is going on with that spider?!



#38 thewool

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Posted 22 April 2013 - 08:21 PM

Hi there. I think you are using two spiders, are you running the B2S version of the table as well as using the dB2S file?

 

You need to download the non-B2S version of the table and use the dB2S command in the script.



#39 jimmyfingers

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Posted 22 April 2013 - 08:27 PM

Hi there. I think you are using two spiders, are you running the B2S version of the table as well as using the dB2S file?

 

You need to download the non-B2S version of the table and use the dB2S command in the script.

You don't need the non-B2S version as I have it working fine with my GI8 MOD that still has the B2S coded included as it was based on Rosve's version.  Just turn off the older one from the line LaunchBackGlass "ScaredStiff_FS_B2S", (false) and make sure you don't have it named with B2S at the end for Hyperpin aspects (from what I understand as I don't use hyperpin).  But the directb2s along with the version of the b2s server applicatoin / dll that supports it seems to have been modified by Herweh to ignore older B2S elements and allow it to be used with existing B2S tables but ammending them to use the newer directb2s. 

 

At least, like I say, it works with the Scared Stiff GI8 MOD and that had lot's of B2S code that I simply left in and still got the nice and shiny new directb2s working as long as I disabled the old B2S using that that one command line with launch to false.


Edited by jimmyfingers, 22 April 2013 - 08:32 PM.


#40 thewool

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Posted 22 April 2013 - 09:27 PM

Thanks for that Jiimmy. I replied to gogo as I was having the same issue with SS. I found when I set the B2S script call to false, Hperpin loaded it anyway. Renaming the old B2S  sounds like it will do the trick!

 

Cheers :drinks:







Also tagged with one or more of these keywords: directB2S, Herweh, Scared Stiff, Backglass, B2S, Bally, 1996