Thanks for the mod Aaron, the lights in JP's version are cracking so this really lends itself to a night version. Cheers for sharing what you've done![]()
Hey JP, while you are looking at the Ringmaster I was wondering if you could take a look at the following... In the Pinball Arcade version (and I'm assuming this happens in the real pin but I've yet to play one), sometimes after the RM magnet catches the ball and raises his head, while the RM's head is bobbing around on the spring, the magnet releases the ball and sometimes flings it up and into the highwire centre ball lock. This is called a 'sneaky lock' and you see a DMD animation of a pinball tip-toeing across the screen which is pretty cool! Would this be easy to implement this somehow?
Cheers
The problem with VP is that an air ball, this is a ball jumping from one place to another, will from time to time jump into an object. So more likely the ball will get stuck inside a nearby plastic. Yes, an air ball may and will jump into a solid object, I have seen the ball get stuck even inside a bumper. That's why I tried to minimize that by making the ball fall only on the playfield.
About the movement of the Ring Master: I could use more walls to make it move a little more, but it will never look like the real one or the one in Farsight's version. And it will need a lot of script changes. Using a primitive could be a solution, but I'll need to try it first.





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