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Close Encounters of The Third Kind (FS Pinuck Mod)


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#21 mariozeferino

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Posted 13 August 2012 - 01:07 PM

thank you very much for this, loved it. i wish you'd make buck rogers.

#22 Rawd

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Posted 16 August 2012 - 01:31 AM

Pinuck is the EM/SS master. Holy shit!


 


#23 kruge99

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Posted 16 August 2012 - 02:54 AM

QUOTE (Rawd @ Aug 15 2012, 09:31 PM) <{POST_SNAPBACK}>
Pinuck is the EM/SS master. Holy shit!


This virtual pinball is eye candy like a hawt prom date! wink.gif
[proud owner of a Williams Solar Fire]

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Carrie Kelly
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#24 JamieJC666

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Posted 20 August 2012 - 01:06 PM

I have the problem with the ball not going into the shooter lane when starting the game, can anyone offer a solution?


My HyperPin Cab and GT-R


#25 faralos

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Posted 20 August 2012 - 01:11 PM

QUOTE (The Loafer @ Aug 12 2012, 04:32 PM) <{POST_SNAPBACK}>
QUOTE (maceman @ Aug 11 2012, 09:14 PM) <{POST_SNAPBACK}>
Woot!! Looking sharp! Thanx.


Edit: The only thing i don't like about this table (and nothing of your work fellas as it is beautiful) is the fact that the card targets are so boring when hit. Gottlieb did a great job on how they spin around, but I feel this would have been a better table if there was some play on the targets when you hit them somewhat.

cheers,
Maceman

ps... any plans on making a plasma version? smile.gif smile.gif
http://www.youtube.c...feature=related

http://www.youtube.c...;feature=relmfu



I think if you're going to mod a table but keep the theme (especially a movie theme), the music should be related to the movie somehow. Don't like the plasma bumpers too, since we never seen anything plasma related in the movie... but would probably look cool on the frankenstein table or Monster Bash smile.gif. To each is own I guess.

Oh I almost forgot, thanks for the release Pinuck!

I think this table was made before music could be used in pins but I could be wrong
but most anyone with some coding knowledge can drop in a music file to play during the game
and I think the FP version has the cards that spin when hit as FP has that as one of its default pf toys

Edited by faralos, 20 August 2012 - 01:12 PM.

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And most important, have the courage to follow your heart and intuition.”
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#26 bundyboss

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Posted 02 September 2012 - 01:42 PM

@tamoore:
The plunger placement?
Never heard from the few testers of any problems. There were problems that got fixed with the plunger animation code, but nothing that created any physical problems. Has anyone else experienced this?

Yes I've the same problem. I think the problem is only present for Pinball Wizard users.
On my cab the problem is present (it could be on the first; second or third ball).
In fact if I pull the plunger back, the ball come but if the plunger is not pulled the ball not coming.

I've not this problem on other table.

If you want, you can add me for testing with the digital plunger.
If other creator wants a tester with the pinball Wizard i'm OK.

Thanks a lot for this table

Edited by bundyboss, 02 September 2012 - 01:44 PM.


#27 pinuck

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Posted 02 September 2012 - 05:35 PM

bundyboss, did you fix the plunger so it works with your pinball wizard? could you send me that file?


#28 chas

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Posted 02 September 2012 - 06:25 PM

Jamie>>>>>I have the problem with the ball not going into the shooter lane when starting the game, can anyone offer a solution?

chas>>>>use the editor to widen the control points in the drain and ball release....then use the script window to correct the direction and strength.....

Edited by chas, 02 September 2012 - 06:27 PM.


#29 bundyboss

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Posted 03 September 2012 - 11:45 AM

QUOTE (pinuck @ Sep 2 2012, 07:35 PM) <{POST_SNAPBACK}>
bundyboss, did you fix the plunger so it works with your pinball wizard? could you send me that file?


I've never tried to modifiy a table but I could try.
In fact we need just to pull back a little the plunger to solve the problem.

Actually I pull back manually the plunger to release the ball. If I forgot I need to launch another game sad.gif.

I'll try to find a solution and come back to you.

Regards,


#30 kruge99

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Posted 03 September 2012 - 12:30 PM

QUOTE (bundyboss @ Sep 3 2012, 07:45 AM) <{POST_SNAPBACK}>
QUOTE (pinuck @ Sep 2 2012, 07:35 PM) <{POST_SNAPBACK}>
bundyboss, did you fix the plunger so it works with your pinball wizard? could you send me that file?


I've never tried to modifiy a table but I could try.
In fact we need just to pull back a little the plunger to solve the problem.

Actually I pull back manually the plunger to release the ball. If I forgot I need to launch another game sad.gif.

I'll try to find a solution and come back to you.

Regards,


Weird, the version on my pincab works fine with my Nanotech diy plunger kit - which is identical to the Pinball Wizard...
[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Posted Image

#31 bundyboss

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Posted 03 September 2012 - 06:49 PM

QUOTE (kruge99 @ Sep 3 2012, 02:30 PM) <{POST_SNAPBACK}>
QUOTE (bundyboss @ Sep 3 2012, 07:45 AM) <{POST_SNAPBACK}>
QUOTE (pinuck @ Sep 2 2012, 07:35 PM) <{POST_SNAPBACK}>
bundyboss, did you fix the plunger so it works with your pinball wizard? could you send me that file?


I've never tried to modifiy a table but I could try.
In fact we need just to pull back a little the plunger to solve the problem.

Actually I pull back manually the plunger to release the ball. If I forgot I need to launch another game sad.gif.

I'll try to find a solution and come back to you.

Regards,


Weird, the version on my pincab works fine with my Nanotech diy plunger kit - which is identical to the Pinball Wizard...


It seems it's depending the calibration of the plunger.
I've solved "the bug" by changing the Y plunger position from 1721 to 1741.

In fact I told a mistake I've a diy plunger kit too. You're right the hardware is the same.

In conclusion changing the Y position of the plunger is the good solution. Now all is working fine on all position of the plunger. Nothing change for the game.

Persons who have the same problems could test with this parameter?

#32 JamieJC666

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Posted 04 September 2012 - 01:48 PM

QUOTE (bundyboss @ Sep 3 2012, 07:49 PM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ Sep 3 2012, 02:30 PM) <{POST_SNAPBACK}>
QUOTE (bundyboss @ Sep 3 2012, 07:45 AM) <{POST_SNAPBACK}>
QUOTE (pinuck @ Sep 2 2012, 07:35 PM) <{POST_SNAPBACK}>
bundyboss, did you fix the plunger so it works with your pinball wizard? could you send me that file?


I've never tried to modifiy a table but I could try.
In fact we need just to pull back a little the plunger to solve the problem.

Actually I pull back manually the plunger to release the ball. If I forgot I need to launch another game sad.gif.

I'll try to find a solution and come back to you.

Regards,


Weird, the version on my pincab works fine with my Nanotech diy plunger kit - which is identical to the Pinball Wizard...


It seems it's depending the calibration of the plunger.
I've solved "the bug" by changing the Y plunger position from 1721 to 1741.

In fact I told a mistake I've a diy plunger kit too. You're right the hardware is the same.

In conclusion changing the Y position of the plunger is the good solution. Now all is working fine on all position of the plunger. Nothing change for the game.

Persons who have the same problems could test with this parameter?


Thanks alot mate worked for me.

My HyperPin Cab and GT-R


#33 pinuck

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Posted 06 September 2012 - 12:46 AM

thanks JamieJC666 for confirming that.

I've just uploaded a new WS and a new FS (v.1.0.2 )

Hopefully this is the final version.
I believe that everything mentioned so far is fixed.

- The Maceman Htamas Bump - fixed that flipper return lane guide
- fixed plunger issues for some analogers who had a broken ball feed (thanks for the fix bundyboss)
- added some missing sounds on roto-target
- fixed a point on one of the plastic edges ramp that was AFU

Also, I forgot to thank the always helpful Popotte for giving me some background info on roto-targets when i started the project.
Wow, EM gottliebs seems to get a lotta love over there - serpiko, bundyboss, et l'autre J.P. - thanks again!
Yet another CAN-FRA Co-Production!

Edited by pinuck, 06 September 2012 - 12:52 AM.


#34 bolt

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Posted 06 September 2012 - 06:19 AM

Thanks for the v1.02 update.
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#35 serpiko

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Posted 06 September 2012 - 07:14 AM

thank again for the update.

QUOTE
Yet another CAN-FRA Co-Production!

Lol.a new table is almost finished.I will be the first beta tester.........

#36 maceman

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Posted 06 September 2012 - 05:57 PM

EXCELLENT!!!!!

Works incredible here on the Macecab smile.gif

cheers,
Maceman
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#37 Slydog43

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Posted 06 September 2012 - 10:18 PM

Thanks for a truely great remake. Table plays (and looks) AWESOME!

#38 settingsons

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Posted 14 September 2012 - 10:21 PM

Thank you for yet another wonderful virtual reproduction pinuck - an absolute gem. I can't thank you enough for all your incredible FS tables.

#39 rascal

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Posted 12 December 2018 - 04:04 PM

This post is for Serpiko and Pinuck. I'm asking for permission to release a VPX mod of Close Encounters. I tried to PM both of you, but got errors that you can no longer recieve personal messages. In any case please let me know. Attached is a screenshot of my conversion.

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#40 bord

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Posted 12 December 2018 - 04:11 PM

This post is for Serpiko and Pinuck. I'm asking for permission to release a VPX mod of Close Encounters. I tried to PM both of you, but got errors that you can no longer recieve personal messages. In any case please let me know. Attached is a screenshot of my conversion.

 

There's a terrific version by Borgdog at vpinball, too.