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Haunted House VP912 v1.02 FS_Mod v6 [VP 9.x Cabinet FS MOD]


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#21 nebrunner

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Posted 11 March 2013 - 03:10 PM

I have never even seen this table in real life. I played it for the first time last night in VP, does the ball seem small or is that an accurate representation of the real game?

#22 pinuck

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Posted 11 March 2013 - 03:24 PM

sometimes you hit wrong flippers because it is on wrong side and sometimes you hit wrong flipper because it's in wrong direction :)

How do you deal with it on real pinball?

 

Well it's a little embarrassing to admit, but I personally find it way easier to always hit both flippers at the same time when i'm on the top playfield - it's poor/amateur form, but due to the layout it doesn't make a draining risk like it does on a conventional flipper arrangement.  And not doing it seems riskier to me for the reasons you described.  The main and lower playfield I find I can play normally on without any confusion. 



#23 maceman

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Posted 11 March 2013 - 04:34 PM

I agree with Pinuck. Something about the flippers on this table make me do the same!

 

Thanx for the mod Koadic! You are walking on Sacred Ground with this table and doing a fine job! :)

 

Maceman


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#24 koadic

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Posted 11 March 2013 - 05:49 PM

I agree with Pinuck. Something about the flippers on this table make me do the same!
 
Thanx for the mod Koadic! You are walking on Sacred Ground with this table and doing a fine job! :)
 
Maceman

You can't forget JP too :) I just modded this for a better layback view. It also prompted me to write my first custom scripting routine to allow for a 'fake' ramp for the bottom playfield so it could sit lower.

#25 Zablon

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Posted 11 March 2013 - 06:59 PM

sometimes you hit wrong flippers because it is on wrong side and sometimes you hit wrong flipper because it's in wrong direction :)

How do you deal with it on real pinball?

 

Well it's a little embarrassing to admit, but I personally find it way easier to always hit both flippers at the same time when i'm on the top playfield - it's poor/amateur form, but due to the layout it doesn't make a draining risk like it does on a conventional flipper arrangement.  And not doing it seems riskier to me for the reasons you described.  The main and lower playfield I find I can play normally on without any confusion. 


This is how I do it. I just wail on the buttons :) I actually find the bottom playfield to be difficult.



#26 blur

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Posted 12 March 2013 - 06:34 PM

i did something baaad :)

 

tired of pressing wrong button i first changed the script to fire opposite flipper but that wasn't much better - looks like i would always press right button for upper flippers so whichever one was not on right button made problems - i changed the script back - still no go

 

in the end i changed the script to activate both flippers on both buttons - now i can't miss :)

 

still sometimes it looks like flippers are too slow and ball wiggles through - specially on lower field - not a big deal since it comes back to mid field



#27 Zablon

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Posted 12 March 2013 - 07:00 PM

Lol Cheater! I have actually yet to install this. I meant to long ago and just haven't. It's such a fun table to play.


Edited by Zablon, 12 March 2013 - 07:01 PM.


#28 bent98

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Posted 14 March 2013 - 04:25 PM

Mqke sure you use the latest ledwiz config otherwise flippers wont have forcefeedback. 

 

link to toll

 

http://www.hyperspin...figuration-Tool***



#29 bolt

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Posted 14 March 2013 - 04:32 PM

Thank you for the new update.


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#30 htamas

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Posted 14 April 2013 - 01:36 AM

koadic, any chance to incorporate the recent improvements jpsalas made to his table version? I really like your changes, IMO they make the table look really good. It would be great to have the best of both worlds :)