
Any ways. If you think it is flipper lag, you may be able to minimize the flipper lag by modifying the flipper routines in the script. For pinmame tables the flipper is controlled by a solenoid. So usually you push a flipper button, and that event goes to vpinmame and vpinmame decide whether to activate the flipper solenoid. When it activates the solenoid the flipper moves. So the flipper is rom controlled. I.e. When ball drains or table ends or tilts, the flipper dies and returns to start position even if you are pressing the button. Rom control gives you the real flipper behavior. But going through the rom add some small flipper lag which people just compensate for
Now for EM tables the flipper movement is not rom controlled it is in the key down and Key up routines. Button press leads to direct flipper movement. No extra step of going through the rom which introduces some small lag
So open the script search for rotateToEnd and rotateToStart in the script, usually sollflipper_up/down and solrflipper_up/down and comment out those routines. Now in the Keyup and keydown routines add the flipper.rotate... calls. You can see an example in the default table script when you click on file->new
So by doing this you get faster flipper response time but now the flipper works after game over and tilt conditions. Give it a try and see if it helps