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VP10 is here (beta)

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#3881 gtxjoe

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Posted 08 January 2016 - 10:49 AM

Can't comment on the shot trajectory as I typically only raise the flipper and let the ball rebound on those fast loop shots :)

Any ways. If you think it is flipper lag, you may be able to minimize the flipper lag by modifying the flipper routines in the script. For pinmame tables the flipper is controlled by a solenoid. So usually you push a flipper button, and that event goes to vpinmame and vpinmame decide whether to activate the flipper solenoid. When it activates the solenoid the flipper moves. So the flipper is rom controlled. I.e. When ball drains or table ends or tilts, the flipper dies and returns to start position even if you are pressing the button. Rom control gives you the real flipper behavior. But going through the rom add some small flipper lag which people just compensate for

Now for EM tables the flipper movement is not rom controlled it is in the key down and Key up routines. Button press leads to direct flipper movement. No extra step of going through the rom which introduces some small lag

So open the script search for rotateToEnd and rotateToStart in the script, usually sollflipper_up/down and solrflipper_up/down and comment out those routines. Now in the Keyup and keydown routines add the flipper.rotate... calls. You can see an example in the default table script when you click on file->new

So by doing this you get faster flipper response time but now the flipper works after game over and tilt conditions. Give it a try and see if it helps

#3882 CRAIGD

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Posted 29 January 2016 - 06:20 PM

an someone please tell my why the nudge feature in all the VP 10 tables I've tried only move the tables?

It does not affect the ball path whatsoever.

Is this to do with the program itself or the scripting on the tables?

 

I've tried asking on pages relating to individual tables, no reply there.

I can't see anything about this on this page.

 

Pinball without a useable nudge feature means a lot more lost balls!

 

I play desktop not cabinet tables.



#3883 Umpa

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Posted 29 January 2016 - 06:38 PM


an someone please tell my why the nudge feature in all the VP 10 tables I've tried only move the tables?

It does not affect the ball path whatsoever.

Is this to do with the program itself or the scripting on the tables?

 

I've tried asking on pages relating to individual tables, no reply there.

I can't see anything about this on this page.

 

Pinball without a useable nudge feature means a lot more lost balls!

 

I play desktop not cabinet tables.

I green would like to have same behavior as in FP when nudging.
I agree not green!

#3884 Shoopity

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Posted 29 January 2016 - 08:16 PM

Because that's not how nudging works in real life.  If you play a real pinball table, nudging the table hardly affects the ball path; when you nudge a table up, the table also moves back down, so practically any force you applied to the ball in the initial movement is counter-acted.  Violently shaking/tipping the table will move the ball (but then you'll probably burn through your warnings and tilt).  Nudging only affects the ball if something else hits it, e.g. a wall, bumper, wire, etc.  If a ball is heading straight down the middle, there's nothing you can do about that shy of physically moving the machine somehow (which is not nudging); but if the ball is, say, heading towards an out lane and you nudge the table at just the right moment to make the in lane post hit it, thus bumping it up, that's where the skill of pinball comes in.

 

Now, since this is a video game, maybe there should be an "old, unrealistic nudging" option for the sake of fun?



#3885 CRAIGD

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Posted 29 January 2016 - 08:33 PM

(QUOTE) Now, since this is a video game, maybe there should be an "old, unrealistic nudging" option for the sake of fun? (UNQUOTE)

 

That's just what I'd like.

 

I have played real tables in the real world!



#3886 sliderpoint

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Posted 29 January 2016 - 08:40 PM

how much of what you are talking about is also just the visual screen shake?  You can disable that in video preferences by setting the visual nudge strength to 0.  This doesn't disable nudging, just the table movement on the screen.  Then maybe you will get the feel more that you are moving the ball like you want.

 

-Mike



#3887 CRAIGD

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Posted 29 January 2016 - 08:57 PM

how much of what you are talking about is also just the visual screen shake?  You can disable that in video preferences by setting the visual nudge strength to 0.  This doesn't disable nudging, just the table movement on the screen.  Then maybe you will get the feel more that you are moving the ball like you want.

 

-Mike

Thanks for that suggestion Mike.



#3888 Umpa

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Posted 29 January 2016 - 10:55 PM

thanks for this!



#3889 Shockman

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Posted 05 June 2016 - 07:23 PM

it indeed has nothing to do with it.
for the lag vs nolag/tear vs notear problem there is no solution, as its a windows thing. the only way around it would be to have a real fullscreen render again, but this is currently not feasible (for example due to VPM and B2S and other details).

It is not due, even in part to VPM. There was once VP, full screen, no lag, and VPM working. preposterous statements like that make me think it's some other cabinet hardware device, like the devices that had so many people saying (but only those with cabs) that nudging in desktop VP9 was proper. Though in order to have nudging work on them, desktop function was butchered. I don't think they were idiots, just selfish.

 

If I couldn't get VPX working without lag with the other thing you mentioned, B2S, Then I would block B2S from being loaded. I might even run into the same problem VP has had since cabs were first being used, having it work on two platforms, But I would not sacrifice one for the other. I would maintain a build for each one if I had to.


Edited by Shockman, 05 June 2016 - 07:29 PM.


#3890 TNT2

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Posted 27 August 2016 - 02:35 AM

Not sure if this is a bug or only a settings issue, but it seems that the ball is not round if the ball is into the upper playfield. Its looks like an egg. If the ball is rolling down to the lower playfield the ball get more round. First I think that this is coming due to the view change from desktop table to cabinet table from the papa smurf table. But now, on the second table from freneticamnesic it's the same.

 

I try all three options from the video menu "Ball aspect ratio for stretched Tables" but it's always the same.

 

Here are some screenshots:

 

Papa Smurf:

Upper Playfiled, lower Playfield, Backdrop settings

 

attachicon.gifup_ps.jpg attachicon.giflp_ps.jpg attachicon.gifbackdrop_ps.jpg

 

 

Vernes World:

Upper Playfiled, lower Playfield, Backdrop settings

 

attachicon.gifup_vw.jpg attachicon.giflp_vw.jpg attachicon.gifbackdrop_vw.jpg

 

And I thought I was imagining this effect. However for whatever reason it does this on some tables and not others (desktop view). Is this a settings issue?


Edited by TNT2, 27 August 2016 - 02:45 AM.






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