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VP10 is here (beta)

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#3001 shadowshd

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Posted 17 October 2015 - 11:08 AM

Kingpin table is working again with rev2239 :otvclap:

 

Good job guyz :love39:

 

++



#3002 Dozer316

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Posted 17 October 2015 - 05:14 PM

Quick video update of CV.

 

Table is mostly done but will spend some time tweaking it after some good play testing.

 

Managed to get a primitive Boom Balloon pop bumper in today which seems to be working well.

 

This game tests my system - 4ghz I7 with GTX980 I'm getting around 120 FPS when the table is rendering the crazy light shows :)

 



#3003 freezy

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Posted 17 October 2015 - 05:16 PM

Video is private.

 

EDIT: Working now. Wow! :)


Edited by freezy, 17 October 2015 - 05:20 PM.


#3004 vanlion

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Posted 17 October 2015 - 06:03 PM

Best Ligthinig table for vp10 so far.

 

Great Job Dozer


32.jpg


#3005 bolt

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Posted 17 October 2015 - 06:23 PM

Bombastic lightshow.


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#3006 ClarkKent

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Posted 17 October 2015 - 08:48 PM

I fear that it won't be playable on my cab...



#3007 Umpa

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Posted 18 October 2015 - 02:48 AM

CV looks amazing!

#3008 vampirolatino2

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Posted 18 October 2015 - 06:49 AM

Spectacular show of lights!



#3009 zany

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Posted 18 October 2015 - 07:12 AM

SO COOL Dozer! :D



#3010 hauntfreaks

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Posted 18 October 2015 - 07:13 AM

awesome lights... and the ringmaster reflection pushes it right over the top!!


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3011 ClarkKent

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Posted 18 October 2015 - 08:11 AM

Looks amazing! With this VPX shows it's potential! :) Maybe the neon tube is too bright, the contours can't be seen anymore when it's on.

 

I also like the bluish GI from this one, gives the game a nice effect, too:


Edited by ClarkKent, 18 October 2015 - 08:19 AM.


#3012 Dozer316

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Posted 18 October 2015 - 09:55 AM

Looks amazing! With this VPX shows it's potential! :) Maybe the neon tube is too bright, the contours can't be seen anymore when it's on.

 

I also like the bluish GI from this one, gives the game a nice effect, too:

 

I'm happy with the tube, but that video did give me an idea to try to include that plasma mod as an option to turn on or off.

 

Made a start which will hopefully look ok with a bit of mucking about.

 

4ef7a9d8485ab08dd97c64c8a49b51ad.gif


Edited by Dozer316, 18 October 2015 - 10:23 AM.


#3013 wrd1972

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Posted 18 October 2015 - 12:41 PM

Wow looks really awesome. Cant wait to play this one.

Excellent work.


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#3014 ClarkKent

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Posted 18 October 2015 - 01:10 PM

What do you think of adding an option to change the color and intensity of the tube?


Edited by ClarkKent, 18 October 2015 - 01:11 PM.


#3015 Dozer316

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Posted 18 October 2015 - 02:28 PM

What do you think of adding an option to change the color and intensity of the tube?

 

I'll see how I go for time and interest.  If I do it, I'll also make the menagerie ball colors changeable as well.



#3016 zany

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Posted 18 October 2015 - 02:48 PM

Maybe reduce or turn of the clow on that menagerie(cue) ball.



#3017 Dozer316

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Posted 18 October 2015 - 05:16 PM

Ok I've reworked the neon so it can support different colors and also made it look a bit more realistic as far as lighting goes.

 

Added the plasma orb mod at the back left hand of the table which you'll be able to have visible or masked depending on settings.

 

Will spend some more time on this during the week.

 



#3018 darkangel359

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Posted 18 October 2015 - 05:56 PM

 

What do you think of adding an option to change the color and intensity of the tube?

 

I'll see how I go for time and interest.  If I do it, I'll also make the menagerie ball colors changeable as well.

 

That is an excellent idea!



#3019 zany

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Posted 18 October 2015 - 07:22 PM

It is so darn cool Dozer!
Maybe you should start a separate WIP thread on this table...so much going on here! :)



#3020 scrivy

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Posted 18 October 2015 - 07:50 PM

Where do I find the latest revisions of VP10?







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