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The VP 10.6 beta thread

beta 10.6 beta

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#221 simbamame

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Posted 18 December 2018 - 11:02 PM

Been running VPX 6 and so far no problem encountered. Many Thanks :-)


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#222 3rdaxis

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Posted 19 December 2018 - 01:24 AM

Just installed rev.3584 and no issues on any of my tables. Thanks again. 


Edited by 3rdaxis, 19 December 2018 - 01:30 AM.


#223 toxie

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Posted 19 December 2018 - 05:56 AM

Maybe spoke too soon, it will only appear in the next build, as mentioned..  ;)

 

But testing never hurts, so thanks, guys!



#224 fuzzel

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Posted 19 December 2018 - 02:15 PM

rev3590 is up:

 

- finally implement proper sRGB pipeline for mipmap generation (for all textures that are not in linear space like HDRs and normal maps) and for runtime filtering (only textures that are used in the 'standard' material)
- add checkbox to 'user customizations'->'overwrite physics by global set' to optionally change all flipper settings, too
- auto-convert ',' decimal type floats to '.' type when reading from registry
- fix regression from 10.3+ with physics options dialog and the flipper settings


#225 RYSr

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Posted 19 December 2018 - 02:56 PM

Thanks

Global options import working for me now!

The add flippers checkbox is a great idea!



#226 Thalamus

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Posted 19 December 2018 - 11:20 PM

For me at least the new beta isn't really living up to what I was hoping for. I played around with the video options but I could not find anything that really helped. On Firepower, especially the Fire, Power, bonus lights and the Power target lights are very faint. On Black Knight I would almost describe it as inserts not lighting up at all.

 

https://photos.app.goo.gl/6MegUFEnyd57pfJKA

 

Loading times are noticeable higher. I tried the new Big Cats and I don't know. Might be placebo effect, but, it looked stunning.


Edited by Thalamus, 19 December 2018 - 11:24 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#227 Slydog43

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Posted 19 December 2018 - 11:23 PM

Same here with firepower with the latest beta, lights are very dim, works fine with older 10.6 beta



#228 TerryRed

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Posted 20 December 2018 - 06:47 AM

With latest beta...installed from 10.5....I'm getting many tables that get great fps,etc but they seem to completely freeze up for 1 or 2 secs regularily. I tried Borderless, windowed, and exclusive with same result.  This was also with no PuP-Packs, front-end, or dmdext at all.

 

...some tables used were G5K's Tron Legacy and Tom Tower's Monster Bash that totally froze for 2 secs regularly.

 

10.5 had no issues with any tables.

 

...also I noticed that loads times are much longer...and it takes a long time for the table to show up (in exclusive) compared to before.

 

 

...and to confirm...i reinstalled only the 10.5 zip back and (nothing else), and everything works perfectly normal again.


Edited by TerryRed, 20 December 2018 - 07:14 AM.


#229 toxie

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Posted 20 December 2018 - 08:33 AM

@TerryRed: Could you please test some older 10.6 releases, too, and nail down which rev started this for you? https://vpinball.com...s/vp-10-6-beta/

 

@Thalamus & Slydog: Thanks for testing, seems like there is much more work to do then..  :/

 

Apart from these issues, what about the 'sharpness' of the static table elements in that release? Is it too much, or better than before?



#230 FiDo

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Posted 21 December 2018 - 03:26 PM

Same here with firepower with the latest beta, lights are very dim, works fine with older 10.6 beta

 

Same here, Firepower with standard light option (not-LED) almost invisible F-I-R-E rollovers etc. With LED option very faint F-I-R-E rollovers.

 

 

With latest beta...installed from 10.5....I'm getting many tables that get great fps,etc but they seem to completely freeze up for 1 or 2 secs regularily. I tried Borderless, windowed, and exclusive with same result.  This was also with no PuP-Packs, front-end, or dmdext at all.

 

...some tables used were G5K's Tron Legacy and Tom Tower's Monster Bash that totally froze for 2 secs regularly.

 

10.5 had no issues with any tables.

 

...also I noticed that loads times are much longer...and it takes a long time for the table to show up (in exclusive) compared to before.

 

 

...and to confirm...i reinstalled only the 10.5 zip back and (nothing else), and everything works perfectly normal again.

 

Same here, but freezes/stutters only the first time a flasher fires (Grand lizard is a good example on my system, when the bright lights on the lizard head lights the first time). Subsequent flashes during the same session does not cause noticeable stutter for me.

 

I went from 10.5 Final to 10.6 3590.



#231 3rdaxis

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Posted 21 December 2018 - 03:50 PM

I've stayed with rev.3584 and all is well. 



#232 Thalamus

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Posted 21 December 2018 - 04:48 PM

@toxie

 

https://photos.app.goo.gl/93ijnRcf95wX9SzP9

 

These are two different builds. Running 4k, I don't know if I'm able to distinguish which is running the latest ? I would recommend keeping the change you've applied and re-evaluate when the lighting is "the same". It is like comparing apples and oranges right now. Some tables just doesn't look right so a feedback for sharpness should probably be asked on a later build. That is at least my opinion about it.


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#233 toxie

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Posted 21 December 2018 - 04:55 PM

Also the slow startup is bothering me.. I also tried some more tables, and it's super annoying how slow that path of DX9 is in practice..  :/

Let's see what i can come up with, worst case i'll simply revert most of the changes..



#234 Ben Logan

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Posted 21 December 2018 - 05:54 PM

Haven’t tried the latest beta, but just want to say that longer loading times seems a good trade for improved graphics if we can get it. I tend to load up just one or two tables per session and play them a bunch

#235 bord

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Posted 21 December 2018 - 06:19 PM

Sharpness overall seems ok. I'm really sensitive to unnatural sharpening, contrast halos, etc and this seems good in 4k.

 

Insert lighting is really goofed up with this rev.



#236 TerryRed

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Posted 22 December 2018 - 07:38 AM

I still haven't tested with older builds yet for stutter...

 

...but if there is one post processing effect that you should NEVER EVER be added to ANY game is Chromatic Aberration!

 

It is the literal spawn of diarrhea evil puke!

 

It's looks like total shit, gives nothing good for an effect whatsoever...and needs to be castrated at every opportunity!

 

For whatever reason....almost every AAA game developer seems to think its needed in all games now...and it takes a great looking game and makes it look like Chinchila poo-doo.

 

 

...that's how much I hate it. Please never consider adding such a thing!


Edited by TerryRed, 22 December 2018 - 07:39 AM.


#237 toxie

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Posted 22 December 2018 - 10:20 AM

Chromatic aberration makes only sense if you're simulating/faking a real camera (i.e. movies, M&E), which does not make sense for most games (incl. pinball sims), so no worries..  :)

 

Could you please test some older builds then, please? So that we know where to search for the stutters? Maybe it's also just the latest build?



#238 jipeji16

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Posted 22 December 2018 - 02:10 PM

Hi to all ;)

i up today from 3490 to 3590, all was ok and quick but now, there is some lags, the lights are not the same, some more flashy and some less, and there is a big white screen during 20 to 30 seconds instead of playfield after the backglass is launch !!

The number of fps is the same than in the 3490's version. In Time machine, only problems of lights in up flashers but with my last beta of Popeye, lags and lights.

I think i will test older builds too...

 

EDIT : OK, all is fine with 3584's version (i use the last vbs, but only change the vpx exe)


Edited by jipeji16, 22 December 2018 - 02:37 PM.


#239 TerryRed

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Posted 22 December 2018 - 03:13 PM

Chromatic aberration makes only sense if you're simulating/faking a real camera (i.e. movies, M&E), which does not make sense for most games (incl. pinball sims), so no worries..  :)

 

Could you please test some older builds then, please? So that we know where to search for the stutters? Maybe it's also just the latest build?

 

 

Ok...so I tried rev 3584, and everything worked nice and normal. No delay's and everything running good.

 

Tried newest 3590 again, and the 2 secs freeze / stuttering is back along with the VERY long load times.

 

Thanks.



#240 jpsalas

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Posted 22 December 2018 - 04:37 PM

I have tried this latest revision, and my observations are the same:

 

-Slower rendering time, not much, I guess I can live with that :)

-In the 3590 the normal lights are very weak, but the GI-bulb lights are the same.

-In the 3590 all the objects look like they have an extra gray clearcoat layer on top that makes then less sharp and more gray.

-In the 3590 the static 3D objects look sharper and with a bit more shadow here and there, and they look good, but they always looked good in VPX :)

-In the 3590 the playfield image is indeed much sharper and more detailed than before.

 

That's what I can see in my 23" screen (1920x1080).

 

(I haven't tried game play, cause my home computer is quite powerful, so I rarely see much difference or stutter, I also play with only one screen)


Edited by jpsalas, 22 December 2018 - 04:48 PM.

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