I haven't been keeping up with this thread, so if this has been covered, sorry; if there's a work-around, please point me in the right direction (I still don't know what the purpose of the Flasher object is now since I can't control the size of it). So I'm giving a shot at doing Scared Stiff in VPX and I'm trying to implement the flashers. As we all know, this was done, mostly, with the Flasher object previously, but I'm finding a near perfect effect just using a regular light and enabling the Bulb option (which as has been stated a million times, I freakin' LOVE). I say near perfect because the halo isn't a sphere, it's a 2D disc. But since this isn't a program where you can change the angle of viewing during the game, this effect can be faked by simply facing the 2D disc towards the player/camera.
In VP9.9 I could do this with the Flasher object (though still not 100%) by setting the RotX to be equal to the Negative of the Table's inclination at run time (it's not 100% because the RotY should be rotated too, but that depends on how far from the center and what the FoV and Layback settings are as well). Is there any way to easily throw this functionality in? Should it wait until the next version? Is there some other work-around in the mean time? Is volumetric lighting at all on the To-Do list?
Edited by Shoopity, 28 May 2015 - 05:19 PM.




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