If you play on a cabinet set the "Rotate for cabinet usage" in the video settings. The "Use DT" flag in the backdrop settings is just for testing and isn't saved with the table.
Edited by fuzzel, 24 May 2015 - 11:01 PM.
Posted 25 May 2015 - 04:06 PM
Well I don't know how long you want to work on your upgrades but I think it will take some weeks maybe months before we release a final 10.0
@all: I need some help from real pinball owners. I'm working on the kicker physics at the moment and though it looks promising I don't know if it's too hard to actual hit the kicker at the moment. What I need is some videos or impressions how a ball behaves when it rolls to/over a kicker. The core question is how fast must be a ball when it jumps over a kicker and isn't catched by it?
Posted 27 May 2015 - 02:14 AM
I looked at all five of my pinballs and none have a rollover kicker that sits in a lane, but are tucked in a corner. So, here is a short video of one from the Banzai Run but I worry it isn't quite what you're looking for. If you're looking for some different interaction or different types of kicker videos, PM me and I can shoot any video you need from a Twilight Zone, No Good Gofers, Banzai Run and Space Shuttle.
Edited by SpykeDaddy, 27 May 2015 - 02:17 AM.
Posted 27 May 2015 - 03:16 AM
Well did a quick video. Couple good near misses around 3:15-3:30 or so
Edited by randr, 27 May 2015 - 03:20 AM.
Posted 27 May 2015 - 03:38 AM
I think that is the same behavior VPX will exhibit automatically with such an object. The question I think he is asking, and no need for another video is, can you throw the ball as you were and hit it straight on too fast for it to drop in and what would the behavior be if you could (would it fly over, or hit the back bevel and hop out)
Posted 27 May 2015 - 04:49 AM
It looks like (and it's logical) that the ball behavior is more intense the larger the funnel is. On old machines the kicker funnel is larger, on newer ones smaller. So there has to be a way to define the kicker funnel (size and depth).
Slow motion videos would be great! ![]()
Edited by ClarkKent, 27 May 2015 - 05:03 AM.
Posted 27 May 2015 - 10:56 AM
Thanks for the video randr! I shows how the ball behaves when on low speed. The current implementation isn't perfect on that at the moment though it's better than any previouse physic reaction. But what happens if you have a kicker let's say in the middle of the playfield without any rubbers/walls around so the ball could roll over it. Will it ever hit the kicker if you fire it straight to the kicker or would it jump over it?
Posted 27 May 2015 - 11:49 AM
Ok that means that a kicker won't catch the ball if you shoot straight from the flipper? Take the default table as an example, place a kicker in the middle area of the playfield under the kicker with the spinner. If you shoot the ball from the flipper to the new kicker, would it catch the ball or would the ball jump over it?
Posted 27 May 2015 - 12:31 PM
Given enough speed the ball will "fly" over the kicker without triggering. With less speed, theres a small chance that it will visit the kicker (or better: trigger its switch), but still be able to somehow leave it again. With even less speed it will rest in it.
(i guess its kinda the same as when playing golf/putting the ball, btw
)
Posted 27 May 2015 - 12:37 PM
Edited by gtxjoe, 27 May 2015 - 12:41 PM.
Posted 27 May 2015 - 01:06 PM
A lot of games have an area behind a kicker accounting for the shots that fly past the saucer (cftbl or lotr comes to mind) - also kickers in the open without any ball guides around them are rather hard to hit (totan).
A few ball / kicker interactions from Gottlieb's Big Shot - unfortunately almost none of them are direct flipper shots:
However it's one of those old style kickers with virtually no bevel around them - however the bevel probably makes overshooting easier not harder... it will just be more forgiving on (slower) balls that roll in from a not 100% accurate shot
Posted 27 May 2015 - 01:49 PM
http://www.vpforums....967#entry244537
This video is very long (52 minutes), these are the first two interesting points that I found at 14:20 and 15:50.
Edit: at 36:30 and 36:42
Max
Edited by kiwi, 27 May 2015 - 02:03 PM.
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