Finally.. After almost 6.5 years..
VPX and VPVR are now really 100% reunited!!
https://www.vpforums...&showfile=11572
(And 2 years since the last public/final release, too.. :/ )
Started by the more than fearless Caligula_ as a fork of VPX 10.6, adding full OpenGL and VR support.
Then later-on continued with additional coding help from Rawnei.
Helped to stay alive by DJRobX and me, going through the pain of merging things back and forth between the two projects to have them stay in sync (while fuzzel also redid the whole UI for 10.7 in the meantime!).
Then roughly three years ago, vbousquet jumped in to even more fearlessly turn everything inside out once more (actually more like multiple times by now, depending on how one counts ) while also modernizing the render engine, to be able to finally merge the two together into one unified codebase again (and adding tons of new features on the way
).
And not to forget jsm174 who helped all over the place during the merge and making things fall into place (who in the meantime also did loads and loads of stuff to port/make 10.8.1 beta run on pretty much every interesting platform and add/convert/reimplement things left and right, incl. free apps on the popular mobile stores or helping it run in Batocera)
While this 10.8 release may seem not THAT spectacular from the outside if you 'only' play tables (unless you use VR, and compared to 10.7), internally at least as much happened as back then when we moved from VP9.2 (DX7) to VP9.9 (DX9) and then to VP9PhysMod.
So we're basically now all set to move forward, like we did with VP10 back then.
Still, the new features and fixes are too much to list here, so check:
https://github.com/v...t/Changelog.txt
https://github.com/v...log_Scripts.txt
https://github.com/v...ndReference.txt
A ton of things to aid table creators (e.g. via Live UI editing), make table customization less of a pain, less latency, less stuttering, and much more.
Some additional progress (that sits on top of all the 10.8 restructuring) you are already able to see in 10.8.1 alphas that many of you already helped testing/improving, and that finally frees VPX from being windows/x86 exclusive, and adds many new features on top (BGFX, HDR, Plugins, ...).
Thanks for all the testing, feedback and of course thanks to all the other devs that contributed over the last years!
..and enjoy.. .. ..
p.s.: Note that we also uploaded a new 10.7.4 that contains a couple of fixes ported over from 10.8.0
Edited by toxie, 29 January 2025 - 11:48 PM.