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Central Park FS B2S


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#1 rosve

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Posted 29 June 2011 - 10:01 PM

Central Park FS B2S



Version: 1.0.4
Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): Rosve

Description:
Gottlieb 1966
EM table with working backglass

" Monkey rings bell every 100 points. Complete targets 1-5 to advance yellow bonus. Complete targets 6-10 to advance green bonus. Hitting yellow or green target scores bonus."

-------------------------------------------------------
Update 1.0.1
- Fixed a number of graphical glitches, ball visible through bumpers ..., Thanks Bob5453.
- Wrong sound was used when reseting taget lights. The correct sound is used now.
---------------------------------------------------------
Update 1.0.2
- The "ball visible through bumpers" issue is finally resolved.
- The credit reel do not roll over anymore.
- High score is displayed on the back glass.
--------------------------------------
Update 1.0.3
- changed the physics to make it easer to keep the ball in play for longer time.
----------------------------------------------------------
Update 1.0.4
-The size and position of the backglass can be set in the ScreenRes file. No change to the table.



View File

Submitted by rosve, on Jun 29 2011, 06:01 PM

Edited by rosve, 13 September 2011 - 08:38 PM.


#2 tamoore

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Posted 29 June 2011 - 10:05 PM

QUOTE (rosve @ Jun 29 2011, 06:01 PM) <{POST_SNAPBACK}>
Central Park FS B2S



Version: 1.0.0
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rosve

Description:
Gottlieb 1966
EM table with working backglass

" Monkey rings bell every 100 points. Complete targets 1-5 to advance yellow bonus. Complete targets 6-10 to advance green bonus. Hitting yellow or green target scores bonus."



View File

Submitted by rosve, on Jun 30 2011, 12:01 AM


You are amazing, friend!

THANKS!!!!!
I am, therefore I run.

#3 R-DuB

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Posted 29 June 2011 - 10:30 PM

Sweet, You are the MAN!

Can't wait to give it a try.
Back glass looks awesome.
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#4 Rawd

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Posted 29 June 2011 - 10:53 PM

Awesome! Thanks!


 


#5 maceman

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Posted 29 June 2011 - 11:47 PM

awesome. Thanx!!
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#6 kruge99

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Posted 30 June 2011 - 12:17 AM

The first thing I did tonight after installing the playfield monitor mask, was play a game of Central Park!! dblthumb.gif Now who is going to take on Buckaroo?!? dblthumb.gif


Best Regards,
Todd
[proud owner of a Williams Solar Fire]

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#7 Bob5453

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Posted 30 June 2011 - 07:06 AM

Thanks Rosve, this is a great game. I would like it to record my Highscore.

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#8 Flying Dutchman

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Posted 30 June 2011 - 07:49 AM

Thanks Rosve! smile.gif

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#9 webby

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Posted 30 June 2011 - 09:19 AM

Hi Guys,
Love this game, got all time hi score of 438
However, the apron is not visible, anyone else?
Anyone know how to fix it?
TIA,
Webster

Edited by webby, 30 June 2011 - 09:19 AM.


#10 ta2686

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Posted 30 June 2011 - 01:30 PM

QUOTE (webby @ Jun 30 2011, 05:19 AM) <{POST_SNAPBACK}>
Hi Guys,
Love this game, got all time hi score of 438
However, the apron is not visible, anyone else?
Anyone know how to fix it?
TIA,
Webster


I had the same problem with the WS version of this table. Thanks to Bob5453 and rosve, I was able to solve this issue. They reccommend exporting the bmp images for plastics and plastics0n and resizing them to 1024x512 and then reimporting them. Try that to see if it helps.

Edited by ta2686, 30 June 2011 - 01:32 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#11 webby

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Posted 30 June 2011 - 02:07 PM

QUOTE (ta2686 @ Jun 30 2011, 11:30 PM) <{POST_SNAPBACK}>
I had the same problem with the WS version of this table. Thanks to Bob5453 and rosve, I was able to solve this issue. They reccommend exporting the bmp images for plastics and plastics0n and resizing them to 1024x512 and then reimporting them. Try that to see if it helps.


Hi,
That fixed it thanks very much.
Webster

#12 DedRok_V

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Posted 30 June 2011 - 02:59 PM

Another EM beauty, thanks Rosve




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#13 rosve

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Posted 30 June 2011 - 05:17 PM

QUOTE (kruge99 @ Jun 30 2011, 02:17 AM) <{POST_SNAPBACK}>
The first thing I did tonight after installing the playfield monitor mask, was play a game of Central Park!! dblthumb.gif Now who is going to take on Buckaroo?!? dblthumb.gif


Best Regards,
Todd


I am very tempted to remake Buckaroo. I love these old 60's Gottliebs.
Only, I prefer to make pins that I have played IRL. This one I have not, but if I can figure out how it works then maybe I'll start working on it during my summer vacation (on rainy days only)

#14 settingsons

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Posted 01 July 2011 - 10:11 PM

Again another great B2S recreation - has a very nice feel to it - thanks again for your efforts.

#15 jimmyfingers

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Posted 06 July 2011 - 07:19 PM

Rosve,

I am still seeing the graphical glitch as the ball travels under the bumpers. I see in your update that this was supposed to be fixed however it appears the same as before in the first version. I have double checked the download / table modification date as well as left it untouched straight from the archive file. Does something else need to be done for the ball / bumpers issue?

Thanks again for all your great work on EMs and especially the 2nd screen.


#16 rosve

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Posted 06 July 2011 - 07:43 PM

QUOTE (jimmyfingers @ Jul 6 2011, 09:19 PM) <{POST_SNAPBACK}>
Rosve,

I am still seeing the graphical glitch as the ball travels under the bumpers. I see in your update that this was supposed to be fixed however it appears the same as before in the first version. I have double checked the download / table modification date as well as left it untouched straight from the archive file. Does something else need to be done for the ball / bumpers issue?

Thanks again for all your great work on EMs and especially the 2nd screen.


Yes, It's actually worse than in the first release. Now the bumpers don't look right when they are lit. I will have a better look at this when I get back home (on a business trip for a couple of days).

#17 rosve

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Posted 06 July 2011 - 08:22 PM

QUOTE (rosve @ Jul 6 2011, 09:43 PM) <{POST_SNAPBACK}>
QUOTE (jimmyfingers @ Jul 6 2011, 09:19 PM) <{POST_SNAPBACK}>
Rosve,

I am still seeing the graphical glitch as the ball travels under the bumpers. I see in your update that this was supposed to be fixed however it appears the same as before in the first version. I have double checked the download / table modification date as well as left it untouched straight from the archive file. Does something else need to be done for the ball / bumpers issue?

Thanks again for all your great work on EMs and especially the 2nd screen.


Yes, It's actually worse than in the first release. Now the bumpers don't look right when they are lit. I will have a better look at this when I get back home (on a business trip for a couple of days).


I couldn't wait till I got back home. I tested this on my work PC and I found the fault. I forgot to make one wall in each bumper dropable. I'll see if I can upload the fixed table later tonight.

#18 rosve

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Posted 08 July 2011 - 08:54 PM

The new updated Central Park table is finally uploaded.
The bumpers are now functioning correctly. Also, the High Score is displayed on the back glass.



#19 Bob5453

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Posted 09 July 2011 - 01:08 AM

Thanks Rosve!

High Score tally work great and the game is very fun to play. It's one of those games that when it's over, you just have to play another game. That's why I like fast games.

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#20 settingsons

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Posted 09 July 2011 - 09:50 AM

Thanks for the update rosve. I can't imagine EM tables now without a backglass smile.gif