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VP10 is here (beta)

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#3541 Knorr

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Posted 22 November 2015 - 07:09 PM

Is it possible to add a saturation slider?
Ok..this can be done in ie the nvidia control panel, but then it will affect all tables.
Colors in some tables are way to strong compared to how you see them in real life, especially when the environment is dark. 

You can use different color lut for it...
In the default table is a "blank" one.

Make a Screenshot of the table with no color correction and load it into Photoshop. Change everthing you want and then do the exact same things again with the blank lut and put it back into VP...

#3542 zany

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Posted 22 November 2015 - 08:29 PM

As i understand....Knorr, you are talking about export/import images, and change the saturation of the images in Photoshop or Gimp, but it would be nice to to this as an option in the VPX editor.


Edited by zany, 22 November 2015 - 08:29 PM.


#3543 freneticamnesic

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Posted 22 November 2015 - 09:19 PM

Yes VP should have a full fledged graphics editor!



#3544 Knorr

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Posted 22 November 2015 - 09:33 PM

As i understand....Knorr, you are talking about export/import images, and change the saturation of the images in Photoshop or Gimp, but it would be nice to to this as an option in the VPX editor.

No, not the images...

Take a look here...

https://docs.unreale...ding/index.html

#3545 zany

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Posted 22 November 2015 - 09:36 PM

That is what kind of i'm talking about....but would be a nice option! :D



#3546 STAT

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Posted 22 November 2015 - 10:17 PM

The good old UnrealEd, what a Time :)



#3547 freneticamnesic

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Posted 22 November 2015 - 11:20 PM

Well it's not so bad, just subtle changes. I've tinkered with the LUT quite a bit, from high contrast high saturation to high contrast low saturation to low/low and stuff. I was using the high saturation one for a while but after a while everything started to look too fake so I went with a bit of a low saturation LUT and I am liking the results so far. It's not very straight forward, but it's also just a nice bonus so probably a decent tutorial would solve everything for those who want to mess with it. I'm sure a lot of people won't even bother but if we start getting good results with it then it would give people some ideas



#3548 Knorr

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Posted 23 November 2015 - 05:16 AM

Well it's not so bad, just subtle changes. I've tinkered with the LUT quite a bit, from high contrast high saturation to high contrast low saturation to low/low and stuff. I was using the high saturation one for a while but after a while everything started to look too fake so I went with a bit of a low saturation LUT and I am liking the results so far. It's not very straight forward, but it's also just a nice bonus so probably a decent tutorial would solve everything for those who want to mess with it. I'm sure a lot of people won't even bother but if we start getting good results with it then it would give people some ideas

 

Since its changeable in the script you can do a lot more then color correction. I didn´t had the time yet, but i´m pretty sure you can use it for better On/Off effects with the gi lights or tint everthing a little bit so it fits to the flasher color...

 

I think its one of the best features of vp10 but it will need time to get used well...

I also like the fact that i can use any (photo) edior outside of vp to get precise results...

 

From the homepage....

 

  • Brightness

  • Saturation

  • Simple contrast (linear with clamping)

  • Higher quality contrast (e.g. curves with a steeper linear part in the middle)

  • Selective changes to the darks, midtones, and bright areas of an image (e.g. curves)

  • Selective changes to specific colors (best expressed in some color space where the brightness is in a separate channel e.g. LAB)

  • Adjustments can even be done in a different color space (e.g. LAB keeps brightness and color independent which can be very useful)


Edited by Knorr, 23 November 2015 - 05:19 AM.


#3549 freneticamnesic

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Posted 23 November 2015 - 05:17 AM

Well it's not so bad, just subtle changes. I've tinkered with the LUT quite a bit, from high contrast high saturation to high contrast low saturation to low/low and stuff. I was using the high saturation one for a while but after a while everything started to look too fake so I went with a bit of a low saturation LUT and I am liking the results so far. It's not very straight forward, but it's also just a nice bonus so probably a decent tutorial would solve everything for those who want to mess with it. I'm sure a lot of people won't even bother but if we start getting good results with it then it would give people some ideas

 
Since its changeable in the script you can do a lot more then color correction. I didn´t had the time yet, but i´m pretty sure you can use it for better On/Off effects with the gi lights or tint everthing a little bit so it fits to the flasher color...
I thought it wasn't... I'm going to have to try it that could be very cool

#3550 Ben Logan

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Posted 23 November 2015 - 06:27 AM

Off topic, but -- I love the way the lighting reflects off the ball in VP10 (when the author feels this feature fits the table). Adds a whole new level of realism.

#3551 toxie

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Posted 23 November 2015 - 07:29 AM

That is what kind of i'm talking about....but would be a nice option! :D

 

It -is- already supported. Take a look at the backdrop settings. There you can load one of the LUTs.

 

And yes, it -can- be changed dynamically, as its part of the postprocessing.



#3552 hauntfreaks

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Posted 23 November 2015 - 07:51 AM

That is what kind of i'm talking about....but would be a nice option! :D

 

if you look in say JP's smurfette there is a LUT <ColorGradeLUT256x16_Sepia> in the image manager, I believe using this, is the look you're trying to get....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3553 chepas

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Posted 23 November 2015 - 11:19 AM

My main use of the color grade is for GI.

 

It is cool though to use a subtle color tint for the overall look but I'll always use them for GI effects now.

 

If you take just a standard screenshot and create 4-5 levels of brightness down and save these as separate grades. Then just use them hooked up to your GI.

'Color grade GI
Dim i 
Sub ColGradeGI_Timer
    if i=1 Then 
      ColGradeGI.Enabled = False
    Else
      Table1.ColorGradeImage = "ColorGrade_BrightCurve0" & i
      i = i-1
    End If
End Sub

Sub ColGradeGIOff_Timer
    if i=5 Then 
      ColGradeGI.Enabled = False
    Else
      Table1.ColorGradeImage = "ColorGrade_BrightCurve0" & i
      i = i+1
    End If      
End Sub

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#3554 zany

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Posted 23 November 2015 - 12:25 PM

Thanx Toxie and Hauntfreaks....totally missed that one!
But this is exactly what i was looking for! :D
I played around withit abit, and made some LUT images....one with lower saturation and lightness to -20, and it looks really nice! :D


Is there a way to have the LUT not affect the lights, like inserts, GI's, flasher domes and their halos aso.?
Maybe i ask for tomuch now! :D



#3555 chepas

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Posted 23 November 2015 - 12:48 PM

 

Is there a way to have the LUT not affect the lights, like inserts, GI's, flasher domes and their halos aso.?

 

I expect that it will only be used as the end polish over the whole screen.

 

Another reason why it's great for GI with desktop because it effects the backdrop. Before to get the backdrop to match the table brightness I'd create 6 massive lamps. 3 on each side linked to the GI. Depends how dark you go on the grades but the strobe effect you get this way is the best I've had in VP10.

 

You could setup various grades\color and link them to flashers to effect whole screen. Give priority to certain flashers or make functions to handle sets of them and mix color based on which flashers are on. That's something I wouldn't bother to do :) but if you had several collections of grades it would be easy.


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#3556 toxie

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Posted 23 November 2015 - 01:56 PM

exactly, its really just color grading of the final image, like done for movies and games. it cannot be put selectively anywhere else.



#3557 freneticamnesic

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Posted 23 November 2015 - 05:48 PM

I'm continuously amazed by the features available to us. I keep finding and learning about new tricks to make these tables look fantastic. Thanks for the continued work that you guys have been doing. Just look at what we all expected to see 12 months ago and what we have now, at least my expectations have been left in the dust.



#3558 vampirolatino2

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Posted 23 November 2015 - 06:08 PM

Agree, every time I launch a new table I see more and more good stuff. You all rocks!



#3559 hauntfreaks

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Posted 23 November 2015 - 08:46 PM

Thanx Toxie and Hauntfreaks....totally missed that one!
But this is exactly what i was looking for! :D
I played around withit abit, and made some LUT images....one with lower saturation and lightness to -20, and it looks really nice! :D


Is there a way to have the LUT not affect the lights, like inserts, GI's, flasher domes and their halos aso.?
Maybe i ask for tomuch now! :D

 

Zany please feel free to share your new ColorGrades..... <wink wink> ;)


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3560 toxie

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Posted 23 November 2015 - 08:53 PM

indeed.. i would add them to the default table then..







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