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VP10 is here (beta)

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#3501 jimmyfingers

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Posted 17 November 2015 - 06:57 AM

I went back to my cab....

- set my Nvidia to the default (restored) settings (Except for your two exceptions)

- set VP's FPS limiter to "1"

 

I will have to say, I felt my system was pretty smooth... but doing all your settings and making all the other settings were correct.... it is for sure EVEN SMOOTHER .... is it just wishful thinking on my part??... I hope not... I really do feel having all these exact settings has help on the smoothness and shutter free system....Thank You! 

 

I also want to say.... this all being with in one post and not scattered throughout the forum, should help most people get equal results on there systems...

 

anyway will also post my performance tab and compatibility tab... look good?

 

22662221547_1f63d08db9_o_d.png

You're missing the bottom here of the Performance settings in your screen capture and a couple items are missing (one totally key item especially).  I'm assuming even though you can't see it in your capture, that you also have the "Use visual styles on windows and buttons" option selected because if you don't you would not be able to retain your "Enable Desktop Composition" settings and a couple other ones after applying or choosing OK and exiting this screen / tab.  Windows is weird this way as if you don't enable the visual styles option at the bottom, it let's you think that you can enable the Desktop Composition on it's own and shows that box selected, however, when you exit the screen / control panel and come back in, it's cleared.  This does this on both my systems and on my cab I need to have at least a few other items selected to get as thin as possible but still actually allow / enable Desktop Composition.  

 

You should post another shot / capture with the full screen settings (maybe consider even editing the post above) as if someone else is looking at yours as a reference, it can / will be misleading especially if they save it all / apply and think it's all cool, then leave it as is, because of that weird Windows quirk, they won't know that Enable Desktop Composition actually got cleared and not actually enabled (and for that matter a few other Aero options around it go actually missing / no longer show).  Like I say, I'm assuming you have it on as you would not have been able to go into that screen and see that Desktop Composition was actually checked off.  

 

The other key test to verify within VP if you think that you may or may not have Desktop Composition on or not is a pretty clear one - hit F11 during game play and if the stats are flickering, you're not using it (i.e. going to not be getting the smoothest / stutter / hick-up free play possible). You want to see those stats solid and without flicker if you want to be certain you're allowing Desktop Composition / Aero / Windows DWM to be working. 

 

This again is all unfortunately at the expense of a little bit of flipper lag and Desktop Composition would be good to actually be able to disable for this reason if it wasn't for the introduced ball fluidity issues.



#3502 hauntfreaks

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Posted 17 November 2015 - 07:28 AM

you are correct i did have that checked... I dont remember checking , but i guess its a good thing.... lol

the F11 test is a great test to know... thanks for that also....

 

22662221547_9a2cb03f4c_o_d.png


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3503 hauntfreaks

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Posted 17 November 2015 - 07:50 AM

well here is conclusive proof that these setting are working on my setup...

this is 1/8 speed slowmotion video... I didnt see any stutter or hiccups while playing (except for my poor pin skills)

and dont see any in the video either.... anyway, it seems to have made my setup even smoother

 


Edited by hauntfreaks, 17 November 2015 - 08:00 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3504 Outhere

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Posted 17 November 2015 - 04:30 PM

Sounds like you are on to something good here

Maybe you could make a condensed version of what you have done with screenshots and notes

Then see if Fuzzel will put a link in the first post of this topic so people could easily find it

   Thanks



#3505 Trinity

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Posted 17 November 2015 - 05:16 PM

Hauntfreaks,

Are you experiencing any of the flipper lag because of your changes?



#3506 gStAv

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Posted 17 November 2015 - 05:28 PM

VPX_settings_151117.jpg


3rs054-6.png


#3507 fuzzel

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Posted 17 November 2015 - 10:15 PM

rev2403 is up:

 

- drop targets won't drop when hit from behind anymore

- add a legacy mode to drop targets to support the old behavior (target will drop if hit from any side and the hit threshold is high enough)



#3508 unclewilly

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Posted 18 November 2015 - 12:10 AM

on the new revision do you know what might vause this.  it only seems to happen on my pinball magic wip table  i attached the table also

Attached File  error.png   76.15KB   26 downloads

 

Attached File  PMagic.Wip1.zip   21.22MB   59 downloads

 

 


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#3509 unclewilly

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Posted 18 November 2015 - 12:44 AM

Hope you can figure it out.  not sure what i need to change to get it working again.  i'll take the night off 


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#3510 freneticamnesic

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Posted 18 November 2015 - 02:15 AM

When I copy a standup target and paste it, it pastes but I can't do anything with it, it's invisible...

 

actually, I can move it, but i can only see the direction arrow. if I start the table with this on the table, I get the error that unclewilly just posted.

 

maybe that's your problem, uw?


unclewilly it's "Target6" delete it


toxie and fuzzel, download unclewilly's table and check out Target6 - it's the issue I am describing. 



#3511 unclewilly

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Posted 18 November 2015 - 02:38 AM

Sweet. Word came down from the boss aja randr, my night off has been canceled and I'm to delete tarhet 6 and get back to work

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#3512 freneticamnesic

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Posted 18 November 2015 - 03:39 AM

Suggestions for the new targets:

drop posts!

and slim rectangular standup targets


i know posts are not targets but for now i'd have to script movement still for a drop post, could be dual purpose



#3513 hauntfreaks

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Posted 18 November 2015 - 04:06 AM

Hauntfreaks,

Are you experiencing any of the flipper lag because of your changes?

 

if I am i dont notice it... but then I have nothing to compare it to... I think guys with real pins might feel it... I dont...


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3514 BorgDog

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Posted 18 November 2015 - 04:42 AM

OK, so I created a separate post (probably poorly named) but am not getting any results so I'll ask here too more simply.

 

When setting rubber height is that to center of rubber? or top? or bottom?

 

When setting flipper length, is that center of base radius to center of end radius?

 

And I assume those are both in VP units, 47 per inch approx.

 

Thanks.



#3515 dyopp21

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Posted 18 November 2015 - 05:24 AM

For anyone who is wondering how much flipper lag there is between aero off and aero on, I did a slow motion comparison of "flipper button hit" to "flipper on screen up", then imported them into adobe premiere and synced them up using the audio blip (and zoomed way in on the audio to get it as close to precise as possible) and placed them onscreen simultaneously so they could be directly compared.  The lag isn't that bad when you consider the overall lag inherent to virtual pins, but it is noticeable.

 

Yopp

 

 

 

https://www.youtube....h?v=seFXESPpWWk


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#3516 hauntfreaks

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Posted 18 November 2015 - 06:26 AM

Yopp.... i forgot to bring this up, I noticed after using all of Jimmyfingers setting I dont see any flipper tearing on my setup.... 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3517 allknowing2012

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Posted 18 November 2015 - 12:25 PM

Is aero just the theme chosen in windows screen preference? Thats what I did yesterday and flipper lag came on my machine. My i5 even warns me via a windows alert msg, to turn it off to improve performance.


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#3518 gStAv

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Posted 18 November 2015 - 03:01 PM

what's does the new option in ambient occlusion update in-game (quality) do?  :tapping:

Any FPS-thief?


3rs054-6.png


#3519 fuzzel

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Posted 18 November 2015 - 03:26 PM

Yes we steal your fps because we need it :D
If you check this option then VP will calculate AO for each frame to support dynamic elements.

#3520 unclewilly

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Posted 18 November 2015 - 03:32 PM

Any word on that target issue

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