Actually,
B2S is using Visual Basic so the programming is very similar to scripting VBS in
VP. I selected VB to make it as easy as possible for table authors if they wanted to modify the
B2S template.
If you just want to rotate the score reels on the playfield, this is how it is done:
1, Each number in the score must have a separate EMReel, If the maximum score value is 99999 then you need 5 EMreels (per player).
2, Select the type "reelimage" for each reel and select a reel image that looks like this:

3, The score value in the script must be split up to mach the EMReels. A simple way to do this is to use the code below (this is an example only, I don't know what the Balls-a-Poppin script looks like):
CODE
'Dim these variables at top of script
Dim Score10K
Dim ScoreK
Dim Score100
Dim Score10
Dim Score1
Dim splitscore
'Find the place in the script where the score reel is updated add these lines.
splitscore=ScoreValue
score10K=Int (splitscore/10000)
ScoreK=Int((splitscore-(Score10K*10000))/1000)
Score100=Int((splitscore-(Score10K*10000)-(ScoreK*1000))/100)
Score10=Int((splitscore-(Score10K*10000)-(ScoreK*1000)-(Score100*100))/10)
Score1=Int(splitscore-(Score10K*10000)-(ScoreK*1000)-(Score100*100)-(Score10*10))
ScoreReel_10K.SetValue(Score10K)
ScoreReel_K.SetValue(ScoreK)
ScoreReel_100.SetValue(Score100)
ScoreReel_10.SetValue(Score10)
ScoreReel_1.SetValue(Score1)