I want to use the pre-release VPX 10.8.1 because it has the plugin feature. But the music tracks of my ninuzzu 1.5 ACDC Luci table stutters a lot and I get various issues such as:
CageBall.ID = 1000 'this should stop RollingUpdate from working on the caged ball Class is not registered
This one I extracted from a screenshot using AI, hopefully it is mostly correct:
table contains error(s) that need to be fixed to ensure correct play. Table audit: Warning: Ball uses legacy 'spherical mapping', it will be rendered like a 2D object and therefore will look bad in VR, stereo or headtracking Warning: Part 'TimerPlunger' uses a timer with a very short period of 10ms, below a 60FPS framerate. This will likely cause stutters and the table will not: Warning: legacy Textbox 'Scoretext' is used for DMD rendering. It should be replaced by a flasher to get better rendering. Error: sound 'fx_kin' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'ExitSandman' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'Fx_coin' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'LeftBumper_Hit' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'LeftSlingShot' is used for playfield physical sound but has multiple channels (not mono). Error: sound "TopBumper_Hit' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'fx_plunger' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'CannoShot' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'CannonMotor' is used for playfield physical sound but has multiple channels (not mono). Error: sound "Popper' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'fx_AutoPlunger' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'fx_BallDrop' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'DiverterOff' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'Diverteron' is used for playfield physical sound but has multiple channels (not mono). Error: sound fx_kicker_enter' is used for playfield physical sound but has multiple channels (not mono). . Error: sound 'rollover' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'ShakerPulse' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'Shaker' is used for playfield physical sound but has multiple channels (not mono).
The DirectX is not available here, only the GL and BGFX: https://github.com/v...-5436-af26b2d93
My previous VPX 10.8.0 was DirectX 32bits, maybe it could explain some of the issues in the migration? Newer GLs do not work in my setup, I have to use BGFX to even start a table.
How to migrate old well-behaving VPX tables to the VPX 10.8.1 update?





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