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How to transfer tables to VPX 10.8.1 from 10.8.0

VPX 10.8.1 version change tables migration ninuzzu 1.5 ACDC Luci

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#1 gamerplayer861

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Posted Today, 09:57 AM

I want to use the pre-release VPX 10.8.1 because it has the plugin feature. But the music tracks of my ninuzzu 1.5 ACDC Luci table stutters a lot and I get various issues such as:

CageBall.ID = 1000  'this should stop RollingUpdate from working on the caged ball

Class is not registered

This one I extracted from a screenshot using AI, hopefully it is mostly correct:

table contains error(s) that need to be fixed to ensure correct play.

Table audit:

Warning: Ball uses legacy 'spherical mapping', it will be rendered like a 2D object and therefore will look bad in VR, stereo or headtracking

Warning: Part 'TimerPlunger' uses a timer with a very short period of 10ms, below a 60FPS framerate. This will likely cause stutters and the table will not: Warning: legacy Textbox 'Scoretext' is used for DMD rendering. It should be replaced by a flasher to get better rendering. Error: sound 'fx_kin' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'ExitSandman' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'Fx_coin' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'LeftBumper_Hit' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'LeftSlingShot' is used for playfield physical sound but has multiple channels (not mono). Error: sound "TopBumper_Hit' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'fx_plunger' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'CannoShot' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'CannonMotor' is used for playfield physical sound but has multiple channels (not mono). Error: sound "Popper' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'fx_AutoPlunger' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'fx_BallDrop' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'DiverterOff' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'Diverteron' is used for playfield physical sound but has multiple channels (not mono). Error: sound fx_kicker_enter' is used for playfield physical sound but has multiple channels (not mono). . Error: sound 'rollover' is used for playfield physical sound but has multiple channels (not mono). Error: sound 'ShakerPulse' is used for playfield physical sound but has multiple channels (not mono).

Error: sound 'Shaker' is used for playfield physical sound but has multiple channels (not mono).

The DirectX is not available here, only the GL and BGFX: https://github.com/v...-5436-af26b2d93

 

My previous VPX 10.8.0 was DirectX 32bits, maybe it could explain some of the issues in the migration? Newer GLs do not work in my setup, I have to use BGFX to even start a table.

 

How to migrate old well-behaving VPX tables to the VPX 10.8.1 update?



#2 gamerplayer861

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Posted Today, 10:33 AM

Other issues during gameplay: lines 1037 and 1130 object 'ColBall' is missing. The pizzatime table crashes when loaded. Same with total nuclear annihilation, and probably other ones as well. Thus, should these issues be fixed at least when the actual release version comes out for the VPX 10.8.1 version? Is the DirectX version available? How to ensure smooth migration of old tables?

 

As an alternative approach, is there any change to connect my opentrack bridge plugin (built with AI) to the old VPX 10.8.0 version? Or any other alternative route to change the viewing perspective during gameplay along the 3DOF information provided by the opentrack? I use Nreal Air glasses.







Also tagged with one or more of these keywords: VPX 10.8.1, version change, tables, migration, ninuzzu 1.5 ACDC Luci