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Scramble (Tecnoplay 1987) [Visual Pinball X]

scramble 1987 tecnoplay

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#1 jpsalas

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Posted 05 May 2025 - 08:13 PM

Posted Image


File Name: Scramble (Tecnoplay 1987)

File Submitter: jpsalas

File Submitted: 05 May 2025

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Other - Pinball
Year: 1987
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Table based on Scramble by Tecnoplay from 1987.
 
This is a VPX8 table.
 
Note 1: The vpinmame script is based on the one destruk wrote. I have fixed a few things that didn't work fine in his table, like some lights dis't turn on and off at the right events. Now all the lights work, even the backdrop lights.
Note 2: I made a directb2s, but when I was finished with it I realized that Wildman had made one already. But at least in my version the credits light works :)
Note 3: Everything should work as the real table but there are few small "things", "bugs":
- After completing all the corresponding targets, and the "Last Lap" light for the corresponding ramp is on, then a hit to the left ramp turns on "Light Pit Stop" and it should have turned on "Light Refuel", and the other way on the right ramp. I have tried changing light numbers and switch numbers but I only made a mess. It is a small change in the original rules, but everything works :)
- The Locks are supposed to hold just one ball, and if a ball is locked they are supposed to kick the ball before a new ball is locked. Just now if you shoot 2 balls to a lock, then the lock kicks both balls out. I see in destruk script that he had tried many things to get it to work, and he opted for this solution. I have tried to code all the locks manually, but the rom doesn't seem to like my attempts, so I used destruk's version :) 
 
Anyway, thanks to roccodimarco for suggesting this table.
I re-drew the playfield myself, but I used roccodimarco's fonts.
The rule cards are from inkochnito's pdf. 
 
Enjoy this rare table :)
JP
 
Note 4: The ramps a VPX8 ramps, I guess primitives could look much better, but they are not so bad :)


Click here to download this file


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? currently uploading version 6.0.0 of my tables and after that some rare Brazilian tables


#2 bil

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Posted 05 May 2025 - 09:35 PM

I wasn't familiar with this beautiful table.
The X.force from the same manufacturer also looks very interesting.
Thank you so much for your wonderful work !! :otvclap:  :otvclap:


#3 clyde

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Posted 05 May 2025 - 11:54 PM

Thanks JP for this great looking table! You might want to check the LUT's they don't seem to be working. :)



#4 dishpan

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Posted 06 May 2025 - 12:34 AM

Had to add the following at line 263:

 

' New LUT postit
Function GetHSChar(String, Index)
    Dim ThisChar
    Dim FileName
    ThisChar = Mid(String, Index, 1)
    FileName = "PostIt"
    If ThisChar = " " or ThisChar = "" then
        FileName = FileName & "BL"
    ElseIf ThisChar = "<" then
        FileName = FileName & "LT"
    ElseIf ThisChar = "_" then
        FileName = FileName & "SP"
    Else
        FileName = FileName & ThisChar
    End If
    GetHSChar = FileName
End Function

 



#5 jpsalas

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Posted 06 May 2025 - 12:43 AM

Thanks for the LUT info! I didn't try it! :) I'll upload a new version :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? currently uploading version 6.0.0 of my tables and after that some rare Brazilian tables


#6 PunkTiger

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Posted 06 May 2025 - 12:52 AM

So far, it looks like a cool game! I am having a little problem on my cabinet, though. I have the buttons programed on my cabinet that the right and left magna-save buttons also controls the right and left nudge (respectively). When the board is loaded and running, if I press the left magna-save button (to nudge left), the game will freeze and generate the error:

Line 271
Variable is undefined: 'GetHSChar'

while line 271 reads:

Eval("LU" &xFor).ImageA = GetHSChar(String, Index)

Any help on this will be appreciated. Thanks!

 

 

EDIT: Well, I see I'm a little late to the party. I'll just hang on for an updated version of the board. Thanks JP!


Edited by PunkTiger, 06 May 2025 - 12:54 AM.


#7 jpsalas

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Posted 06 May 2025 - 12:59 AM

UPDATE

 

1.0.1 Updated 06.05.2025
- Fixed the LUT script.
 
Just a copy/paste error :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? currently uploading version 6.0.0 of my tables and after that some rare Brazilian tables


#8 roccodimarco

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Posted 06 May 2025 - 01:07 PM

This is the table I have waited for the most! I have been around since 2011-2012 and had a hiatus and came back to see this one was still not made. When I reached of to Jp, he jumped right on it! I can’t wait to finally play this one on vpx! Excellent work my friend!


I wasn't familiar with this beautiful table.
The X.force from the same manufacturer also looks very interesting.
Thank you so much for your wonderful work !! :otvclap:  :otvclap:


This is another table I have always had an eye on, and was going to work on the vp9 version years ago, however, the rom is not the correct version. It’s either the wrong upload or an error, it’s been so long I forget, but I did reach out to the uploader years ago and he said he would fix it, but I don’t think he ever did.

#9 haggi

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Posted 07 May 2025 - 12:20 PM

Another table I've never played.
Boh ey,what a fast ball run. The ball was gone faster than I can spell scramble at the start. :)
It took me a while to get used to it.

 

scramble(tecnoplay1987)jp1.0.1vpx8.jpg

 

Now I can only write: the table is simply great. :otvclap:



#10 STAT

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Posted 09 May 2025 - 07:43 AM

Looks nice ... I have to update my cab with Files back up to 2024 / maybe hardware too, hell I hope I can find time for that asap ... Thanks JP, Thanks Guys !







Also tagged with one or more of these keywords: scramble, 1987, tecnoplay