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Submitter
SUPPORT TOPIC File Information
- Submitted: May 05 2025 08:13 PM
- Last Updated: Sep 13 2025 04:57 AM
- File Size: 17.09MB
- Views: 5803
- Downloads: 2,769
- Author(s): jpsalas
- Manufacturer: Other - Pinball
- Year: 1987
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Scramble (Tecnoplay 1987) 6.0.0
34 Votes
scramble 1987 tecnoplay
Table based on Scramble by Tecnoplay from 1987.
This is a VPX8 table.
Note 1: The vpinmame script is based on the one destruk wrote. I have fixed a few things that didn't work fine in his table, like some lights dis't turn on and off at the right events. Now all the lights work, even the backdrop lights.
Note 2: I made a directb2s, but when I was finished with it I realized that Wildman had made one already. But at least in my version the credits light works
Note 3: Everything should work as the real table but there are few small "things", "bugs":
- After completing all the corresponding targets, and the "Last Lap" light for the corresponding ramp is on, then a hit to the left ramp turns on "Light Pit Stop" and it should have turned on "Light Refuel", and the other way on the right ramp. I have tried changing light numbers and switch numbers but I only made a mess. It is a small change in the original rules, but everything works
- The Locks are supposed to hold just one ball, and if a ball is locked they are supposed to kick the ball before a new ball is locked. Just now if you shoot 2 balls to a lock, then the lock kicks both balls out. I see in destruk script that he had tried many things to get it to work, and he opted for this solution. I have tried to code all the locks manually, but the rom doesn't seem to like my attempts, so I used destruk's version
Anyway, thanks to roccodimarco for suggesting this table.
I re-drew the playfield myself, but I used roccodimarco's fonts.
The rule cards are from inkochnito's pdf.
Enjoy this rare table
JP
Note 4: The ramps a VPX8 ramps, I guess primitives could look much better, but they are not so bad
This is a VPX8 table.
Note 1: The vpinmame script is based on the one destruk wrote. I have fixed a few things that didn't work fine in his table, like some lights dis't turn on and off at the right events. Now all the lights work, even the backdrop lights.
Note 2: I made a directb2s, but when I was finished with it I realized that Wildman had made one already. But at least in my version the credits light works
Note 3: Everything should work as the real table but there are few small "things", "bugs":
- After completing all the corresponding targets, and the "Last Lap" light for the corresponding ramp is on, then a hit to the left ramp turns on "Light Pit Stop" and it should have turned on "Light Refuel", and the other way on the right ramp. I have tried changing light numbers and switch numbers but I only made a mess. It is a small change in the original rules, but everything works
- The Locks are supposed to hold just one ball, and if a ball is locked they are supposed to kick the ball before a new ball is locked. Just now if you shoot 2 balls to a lock, then the lock kicks both balls out. I see in destruk script that he had tried many things to get it to work, and he opted for this solution. I have tried to code all the locks manually, but the rom doesn't seem to like my attempts, so I used destruk's version
Anyway, thanks to roccodimarco for suggesting this table.
I re-drew the playfield myself, but I used roccodimarco's fonts.
The rule cards are from inkochnito's pdf.
Enjoy this rare table
JP
Note 4: The ramps a VPX8 ramps, I guess primitives could look much better, but they are not so bad
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 1.0.1 Updated 06.05.2025
- - Fixed the LUT script.
- 1.0.0 Released 05.05.2025
Screenshots
Very nice!
Simple rules but fun to play
I made a graphic to fill my Full DMD
Full image if anyone wants it
http://vpforums.org/...ecnoplaydmd.png
Thank you JP!
Thanks JP, and a very big Thanks for your manual included with "Shooting the Rapids"
This is nice, thank you JP, Small issue is that the credits go up when you insert a coin but don't go down when you start a game, seems to be stuck on Free Play, couldn't find an option for this and the F6 menu doesn't seem to work, also only seems to work as one player, any ideas?
Another great and unique table! Thanks for sharing your talents.
Thanks JP... Wonderful table.
Thank you JP! ![]()
Great table JP, Thanks very much for making it for us!
Thank you Juan! I appreciate your efforts and sharing these tables I have never seen. Looks and plays beautifully!
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Very nice, a big thanks !!