Hey - I'm having some troubles with colliding with primitives. I created a new table and dragged one of the flipper primitives to it, and renamed it primitive1 and set its physics to collidable (and not a toy). If I run the table, the ball bounces off of it like I'd expect. Next I added a timer and added in the script under Sub Timer001_Timer() "primative1.roty = primative1.roty + 1." Now the primitive spins as expected. But the ball still collides with the original primitive location - and goes right through the primitive's new location. Have I missed something? I'd really like to have the collidable area move with the visual. I'm not sure what the alternative would be - a bunch of invisible walls that I raise and lower as the primitive rotates?
Thanks for the help! - XFL