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Atari Midnight Magic[Visual Pinball X Original]

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#1 lizard

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Posted 30 January 2024 - 03:26 PM

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File Name: Atari Midnight Magic

File Submitter: lizard

File Submitted: 30 Jan 2024

File Category: VPX Originals

Author(s): Lizard
Permission to MOD?: Yes, without approval


I made this back in 2017 and realized that i did not upload it here. Had to put it in originals as there is no link in the IPMD to allow me to put it in VPX recreations.
 
Midnight Magic Atari 2600 VPX Version
 
I started this to learn more the script side of things, that being said the script probably ended up a bit all over the place. I possibly could have done it way more efficiently but it works now so i am leaving it as is for now.
 
David Brittons original version from 2001 was what got me going. I tracked him down and got the OK to use whatever from his table which is where i got the sounds and the start of the script.
 
A tutorial table by Wizards_Hat and then modified by GTX as well helped me to get the high score and post it note sorted. And a tutorial table by theguyoverthere is what i used to get the score display working.
 
The table has 2 options at the top of the script one to change to a square ball like the original game and the other to enable or disable the bottom center post and lane kickbacks as the original had game 1 or 2. The square ball was done using the ball shadow code from Nunnizu.
 
I haven’t spent much time on the physics but it can always be improved. I have also added dof calls for a few things but you will have to write your own line in your config to get it working as the config is not in the DOF config tool.
 
 
 
 
Forgot to mention extra ball/buy in button for 2 player game.


Click here to download this file



#2 haggi

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Posted 30 January 2024 - 06:15 PM

It's crazy: Atari 2600 games run on Vpx:

 

I started playing at home with the Atari 2600

I immediately set up the table and made a B2s

 

Thank you for the beautiful memory of my childhood

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#3 Gravy

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Posted 31 January 2024 - 01:29 AM

It's crazy: Atari 2600 games run on Vpx:

 

I started playing at home with the Atari 2600

I immediately set up the table and made a B2s

 

Thank you for the beautiful memory of my childhood

That angle must look a little odd when the ball goes straight through the table objects at the right side after launch?


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#4 haggi

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Posted 31 January 2024 - 07:32 PM

 

It's crazy: Atari 2600 games run on Vpx:

 

I started playing at home with the Atari 2600

I immediately set up the table and made a B2s

 

Thank you for the beautiful memory of my childhood

That angle must look a little odd when the ball goes straight through the table objects at the right side after launch?

 

In the past, the ball flew straight through the table objects on the right-hand side after being launched.

And the ball was square. That's how it was back then. It doesn't interfere with the fun.

 

(In the script you can set the ball to square)



#5 wiesshund

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Posted 31 January 2024 - 08:14 PM

 

It's crazy: Atari 2600 games run on Vpx:

 

I started playing at home with the Atari 2600

I immediately set up the table and made a B2s

 

Thank you for the beautiful memory of my childhood

That angle must look a little odd when the ball goes straight through the table objects at the right side after launch?

 

That's how Atari made it

 


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Spend it on Hookers and Blow


#6 Gravy

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Posted 01 February 2024 - 10:55 AM

 

 

It's crazy: Atari 2600 games run on Vpx:

 

I started playing at home with the Atari 2600

I immediately set up the table and made a B2s

 

Thank you for the beautiful memory of my childhood

That angle must look a little odd when the ball goes straight through the table objects at the right side after launch?

 

That's how Atari made it

 

 

Nah, I was talking about the angle on Haggi's screenshot with modified pov.


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#7 wiesshund

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Posted 01 February 2024 - 11:37 PM

 

Nah, I was talking about the angle on Haggi's screenshot with modified pov.

 

 

 

Oh, i didnt even notice the screenshot

i mean i saw the thumb nail, but didnt expand it

 

heh if one wanted, they could do a clear playfield, over a black floor

put plunger down on floor

fire ball up a non visible ramp

 

then it may seem a bit more normalish in a 3d view?


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow






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