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HELP!: VP6 has expired (Need fix,Are tables VP8 compatible?,Linux?)

VP6 expired Linux compatible EM emulation Win98SE

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#1 CYBERYOGI CO Windler

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Posted 22 June 2023 - 05:42 AM

Eons ago I programmed on Win98SE 2 very sophisticated Visual Pinball tables with true EM emulation (i.e. authentic timing and you can hear each relay!).

 

http://weltenschule.de/pinball.html
 

Boomerang1.4s.jpeg

 

JimmyDasGummipferd0.9s.jpeg

 

Unfortunately VP6 from 2002 contains a shareware timer that has expired, and even the proclaimed fixed exe from 2004 (vpinballexetb61.zip) apparently expired too. I fortunately found out that the editor mode can still load and run games by pressing F5, but clicking on a vpt file only shows the expiration error. :angry:

- Can VP6 tables run properly on newer Visual Pinball versions?

My PC is a Highscreen Colani bigtower (AMD K6-3@550MHz, 768MB RAM, GeForce 3 TI 200 graphics, 2 genuine ISA soundcards, DFI K6 BV3+ mainboard, Win98SE/KernelEx and old Linux on 160GB HDD) that I finally modded into a dual-PC case with additional modern hardware (Ryzen 2400G, 16MB RAM, AsRock B450 ITX mainboard, 8TB HDD) running Linux Mint and Win10 on a 22'' 4:3 Trinitron CRT monitor.

As a collector of vintage electronics I heavily misused the old system for storing huge quantities of downloaded HTML pages (schematics of music keyboard hardware etc., some 10000 old eBay pages etc.) until FAT32 became too clogged for gaming. (In 2008 I had lost most of the game and emulator installation in a harddisk crash by too old drivers anyway.)

Finally in 2018 I dismantled and heavily modified the Colani bigtower case (took me a year, also for adding TEMPEST-style RF shielding) to install an additional modern PC mainboard - not least because Win98SE could not run modern webbrowsers. Now I am reinstalling many of the old original games and emulators.

I still have >440 downloaded VP6 pinball games and want to make them playable again. On the old 550MHz CPU some PinMAME stuff ran slow; and I also circumvented a multiball slowdown bug by making a patch rattling those tables to keep balls moving. So it would be best to install them now on the modern mainboard if this is possible. But already on Win98SE the background text positions of my games shift when played at 1280*1024 instead of the original 1024*768, so I worry it will mess up.

- Is VP8 fully compatible with VP6, or will I need tricks to run VP6 on new hardware?

- Is there a VP6 patch against the expiration timer?

- Does VP6 or VP8 install properly on Linux? (with WINE/PlayOnLinux)


MAY THE SOFTWARE BE WITH YOU!

CYBERYOGI Christian Oliver(=CO=) Windler (teachmaster of LOGOLOGIE - the first cyberage-religion!)
http://weltenschule.de/pinball.html


#2 wiesshund

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Posted 22 June 2023 - 07:29 AM

change the PC clock to 2002, that may work?

 

the tables may run in VP8 but i am not 100% sure


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#3 CYBERYOGI CO Windler

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Posted 22 June 2023 - 08:05 AM

The PC is in regular use. Messing with the clock would cause much trouble (confusing backups etc.). I can still play games, but not by clicking a vpt file, but only by starting the editor of VP6 and running it from there.

 

I have just installed VP8.1.1 on Linux Mint (WINE through PlayOnLinux and additional component wsh57 needed to recognize keypresses), but it only displays the playfield in window mode, and works only once. When I quit and restart the game or try fullscreen, there is only the empty background with the score counters but no playfield drawn. And in the demo table TopSpeed.vpt all playfield lights turn off when I start the game, so there is definitely something wrong with the script execution. I have installed it as 32bit and tried Xp and Win7 mode (Win2000 truncated the screen?).


Edited by CYBERYOGI CO Windler, 22 June 2023 - 08:08 AM.

MAY THE SOFTWARE BE WITH YOU!

CYBERYOGI Christian Oliver(=CO=) Windler (teachmaster of LOGOLOGIE - the first cyberage-religion!)
http://weltenschule.de/pinball.html


#4 CYBERYOGI CO Windler

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Posted 22 June 2023 - 09:43 AM

I now installed VP8.1.1 on my Win98SE mainboard and can confirm that it does correctly run my own 2 VP6 tables and the 2 demo tables those come with it. This proves that they are compatible and that the Linux bugs are WINE related, not caused by a difference between VP6 and VP8.

 

However the .vpt file association in my Win98SE remained broken. So I manually removed it with RegCleaner and tried to make vpt open with VPinball.exe, but this only started the editor mode without loading the table. I also deleted 2 strange .lnk files those attempted to start a non-existing installer (VISUALPINBALL.MSI ?) instead of linking to VPinball.exe and its help file.

 

I found here how to fix that file association:

https://www.vpforums...?showtopic=4609

 

But in Win98SE file explorer apparently I had to enter "/play" instead of "/Play" (else error popup), so it seems case sensitive.

 

"my path to VPinball.exe" /play -"%1"


Edited by CYBERYOGI CO Windler, 22 June 2023 - 10:32 AM.

MAY THE SOFTWARE BE WITH YOU!

CYBERYOGI Christian Oliver(=CO=) Windler (teachmaster of LOGOLOGIE - the first cyberage-religion!)
http://weltenschule.de/pinball.html


#5 xenonph

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Posted 22 June 2023 - 07:26 PM

Eons ago I programmed on Win98SE 2 very sophisticated Visual Pinball tables with true EM emulation (i.e. authentic timing and you can hear each relay!).

 

http://weltenschule.de/pinball.html
 

Boomerang1.4s.jpeg

 

JimmyDasGummipferd0.9s.jpeg

 

Unfortunately VP6 from 2002 contains a shareware timer that has expired, and even the proclaimed fixed exe from 2004 (vpinballexetb61.zip) apparently expired too. I fortunately found out that the editor mode can still load and run games by pressing F5, but clicking on a vpt file only shows the expiration error. :angry:

- Can VP6 tables run properly on newer Visual Pinball versions?

My PC is a Highscreen Colani bigtower (AMD K6-3@550MHz, 768MB RAM, GeForce 3 TI 200 graphics, 2 genuine ISA soundcards, DFI K6 BV3+ mainboard, Win98SE/KernelEx and old Linux on 160GB HDD) that I finally modded into a dual-PC case with additional modern hardware (Ryzen 2400G, 16MB RAM, AsRock B450 ITX mainboard, 8TB HDD) running Linux Mint and Win10 on a 22'' 4:3 Trinitron CRT monitor.

As a collector of vintage electronics I heavily misused the old system for storing huge quantities of downloaded HTML pages (schematics of music keyboard hardware etc., some 10000 old eBay pages etc.) until FAT32 became too clogged for gaming. (In 2008 I had lost most of the game and emulator installation in a harddisk crash by too old drivers anyway.)

Finally in 2018 I dismantled and heavily modified the Colani bigtower case (took me a year, also for adding TEMPEST-style RF shielding) to install an additional modern PC mainboard - not least because Win98SE could not run modern webbrowsers. Now I am reinstalling many of the old original games and emulators.

I still have >440 downloaded VP6 pinball games and want to make them playable again. On the old 550MHz CPU some PinMAME stuff ran slow; and I also circumvented a multiball slowdown bug by making a patch rattling those tables to keep balls moving. So it would be best to install them now on the modern mainboard if this is possible. But already on Win98SE the background text positions of my games shift when played at 1280*1024 instead of the original 1024*768, so I worry it will mess up.

- Is VP8 fully compatible with VP6, or will I need tricks to run VP6 on new hardware?

- Is there a VP6 patch against the expiration timer?

- Does VP6 or VP8 install properly on Linux? (with WINE/PlayOnLinux)

Try this version of VP6 which does not expire...

https://www.vpforums...ds&showfile=970


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#6 wiesshund

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Posted 22 June 2023 - 08:12 PM

 

Try this version of VP6 which does not expire...

https://www.vpforums...ds&showfile=970

 

VP8 works i believe


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#7 xenonph

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Posted 22 June 2023 - 09:20 PM

 

 

Try this version of VP6 which does not expire...

https://www.vpforums...ds&showfile=970

 

VP8 works i believe

 

VP8 will work on alot of them, but on many the display will be messed up.

When I went through all of the resources at Pinball Nirvana, I found quite a few that do not display correctly with VP8.exe.

(I downloaded and tested every table on Pinball Nirvana.)

I added note on each tables download page explaining that they do not display properly on VP8.exe.

Here is one of the tables...

https://pinballnirva...-patatrox.4591/


Edited by xenonph, 22 June 2023 - 09:33 PM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#8 wiesshund

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Posted 22 June 2023 - 09:42 PM

Ah, that is a bummer

though i have to wonder, how many vp6 tables are there that do not exist in vp8 or vp9 ?


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#9 xenonph

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Posted 22 June 2023 - 10:03 PM

Ah, that is a bummer

though i have to wonder, how many vp6 tables are there that do not exist in vp8 or vp9 ?

I would say there are not many VP6 tables, that have not been upgraded to VP8, VP9, or VPX.
Just because there are new or better versions, does not mean we throw out the old versions.

These versions were top of the line back then!

It helps to give people a peek back into the history of Visual Pinball.

These older tables and exes are the foundation of Visual Pinball!


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#10 wiesshund

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Posted 22 June 2023 - 10:37 PM

That may be, but dont think i fancy suffering through making it run in windows 11 on a large screen.
It would get relegated to my retro PC, where it is always june 7 1999 and a 15: 4:3 screen is the shiznit


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#11 CYBERYOGI CO Windler

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Posted 23 June 2023 - 12:17 AM


VP8 will work on alot of them, but on many the display will be messed up.

 

Strange is that with my 2 tables "Boomerang" and "Jimmy das Gummipferd" VP8 on WINE does not play but throws error "Variable is undefined: 'lightStateOff' ", while on real Win98SE it runs flawlessly. (I thought only VP9 had changed commands.) Does WINE contain a different vbscript engine?

 

 

Ah, that is a bummer

though i have to wonder, how many vp6 tables are there that do not exist in vp8 or vp9 ?

I would say there are not many VP6 tables, that have not been upgraded to VP8, VP9, or VPX.
Just because there are new or better versions, does not mean we throw out the old versions.

These versions were top of the line back then!

It helps to give people a peek back into the history of Visual Pinball.

These older tables and exes are the foundation of Visual Pinball!

 

 
I still have even older VP exes if anybody needs them.

dmc2.zip

VisualPinball_3_buggy.zip

VisualPinball_4.1929.zip

VisualPinball_4.1930.zip

VisualPinballTB6.zip

VPDogfood5.zip

vpinballexetb61.zip

vpmidi_plugin.zip

This is the list of old VP6 tables I have.


1Juggler_Beta0.zip

4 Square (Gottlieb 1971) (Version 1.1a).zip

4square.zip

6mill.zip

8BallDeluxe102.zip

8BallDeluxe110.zip

10th.zip

52PickUp Beta0.1.zip

1937ws.zip

2001.zip

afm_rc1.zip

AirAces_12.zip

airaces_old.zip

Airaces.zip

AirborneAvenger0.9b.zip

alive!.zip

Anna's_Colours_2.0.zip

Apollo_RC2.zip

apollo.zip

apollo13_g3a.zip

Arkanoid_Pinball_0.7.zip

Astro_Shooter_Pinball_no_lock.zip

Atarians_RC1.zip

ataridigdugv1.0_old.zip

ataridigdugv1.0.zip

atlant~1.zip

atlant~2.zip

Aztec_RC1a.zip

baby_pacman_2x.zip

baby_pacman_10.zip

BallDropper.zip

ballsapoppin.zip

Bally.Vampire.1970.zip

BallyTribute1_1.zip

barracora_10.zip

batman_r1.zip

batterupV1.0.zip

batterupV1.1.zip

batterupV1.2.zip

Beat_Box_b08.zip

Big.Deal.1977.Williams.zip

BigBen_RC2.zip

bigben75.zip

BigBrave.zip

bigbrave12.zip

bigindian_old1.zip

BigIndian_old2.zip

BigIndian.zip

bigindian13.zip

bigleague_old1.zip

bigleague_old2.zip

bigleague.zip

bigleague2.1.1.zip

bigleague2.4.1.zip

bigtop.zip

bk2000_v1.1.zip

black_hole_022.zip

black_hole_r017.zip

blackhole.zip

blackjackv1.0.vpt

blackknight.zip

blackout_11.zip

blackout_12.zip

blackout_15.zip

blacksheepS.zip

blackwidow.zip

BlueRibbon_RC1.zip

BoBo.zip

bop_101.zip

brainstorm.zip

bss-beta1.zip

bss-v1.0.zip

bss-v1.1.zip

bttf_10.zip

buccaneer76b1.zip

buccaneer76beta2.zip

Buckaroo_old1.zip

Buckaroo.zip

BuckRogers(Gottlieb1980)Beta1.zip

butterfly10.zip

ButtonsandBows.zip

bvoyage.zip

canasta86.zip

canasta86v11.zip

CaptainAmerica_Fin3.zip

captfan.zip

cardsharks.zip

centaur_10.zip

centaur1.1.zip

CFantastic3a.zip

champ.zip

classy.zip

cleopatra.zip

CloseEncountersV2_3.zip

CloseEncountersV3_0.zip

CloseEncountersV3_2.zip

Colossal Power - v1.3.zip

comet_15.zip

contact_old1.zip

contact.zip

Corral (Gottlieb 1961).zip

Corral-tb5.zip

cosmic_gunfight_rc1.zip

CoverGirl_RC1.zip

cow-poke-rc1.zip

crescendo.zip

cv_b27.zip

cyclone_08a.zip

cyclone_092b.zip

daffyderby.zip

defender_10.zip

defender_11.zip

deucew~1.zip

devils_dare_03.zip

devilsdare_09.zip

diner_10.zip

diner_12.zip

dingdong.zip

disco_fever_10.zip

dixieland.zip

DJack.zip

doctor_who_12.zip

doctor_who_30.zip

dodgecity.zip

domino.zip

Double Vision - v2.0.zip

Double Vision - v2.1.zip

dq.zip

dragon.zip

Dragonette_RC1.zip

drakor.zip

DropACardv1.zip

ea-v1.0.zip

EARTHBUMPER-V1.zip

easyaces-rc1.zip

ebeaver.zip

egghead_old2.zip

egghead.zip

eight_ball_champ_30.zip

EightBallVP.zip

elektra_wip1.zip

eltoro_1.1.zip

embryon_old.zip

embryon.zip

embryonv1.0.zip

EmbryonVPM2.zip

emerald_altar-v1.22.zip

EscherWaterfall_v1.0.zip

express.zip

extrainning1.3.zip

falstaff.zip

fathom_10.zip

fathom_13.zip

fireball.zip

firepower_10.zip

firepower_15.zip

firepower2_12.zip

fivestar.zip

flash_12.zip

flash_vpm_1.2.zip

flashgordon1.2.zip

FlClown.zip

flcowboy_old1.zip

flcowboy.zip

Flicker.zip

flight_2000_099.zip

flip-a-card.zip

FlipFlop_v1.0.zip

flipool.zip

flipper_old1.zip

flipper_old2.zip

flipper.zip

flycircus.zip

flyingcarpet.zip

frankenstein.zip

freedomb1.zip

freedomb2.zip

friendship7.zip

FunPark.zip

futurespa.zip

FutureSpaTB6.zip

galaxy_10.zip

galaxy1.2.zip

Genco400.zip

genesis_pre.zip

genie_old3.zip

genie_v1.5.zip

genie_v1.9.zip

genie.zip

GNUGGE~1.zip

Goldball_(Bally_1983)_v1.0_WIP.zip

gorgar 0_5.zip

Gottlieb_300_1975.zip

happydays.zip

haremcat.zip

HarlemGTtb6.zip

haunted_house_r031.zip

hayburners1_old1.zip

hayburners1.zip

heavyhitter1.3.zip

heavyhitter1.4.zip

HERCULES.zip

HHVP6VL.zip

hideal.zip

hidiver.zip

High_Hand_(Gottlieb_1973)-tb6.zip

highhand.zip

highspeed_121.zip

hiloace_old1.zip

hiloace.zip

HokusPokus.zip

homerun.zip

hot_tip_10.zip

HOTRODS V1.1.zip

hulk05.zip

hulk10.zip

iceshow.zip

Ignition.zip

impressionism-v1.zip

Insanity_Dome_v1.1.zip

jackinthebox.zip

juggle.zip

JUGGLE~1.zip

jungle_lord_075.zip

kingpin-rc1.zip

KINGS2.zip

kingschex.zip

kiss_10.zip

kiss.zip

KnQFinal2.zip

ladyrobinhood.zip

laserball_old.zip

laserball.zip

LB001a04iMusic.zip

LCabin.zip

lhexagone10.zip

lhexagone11.zip

lost_world_10.zip

lostworld_1_2.zip

LuckyLuke-v1.zip

magic_02.zip

magic_099.zip

MagicCircle_RC1.zip

mammoth.zip

mars091.zip

mata_hari_10.zip

MataHari.zip

mcitydlx.zip

meteor_05.zip

metro.zip

mf-v1.1.zip

Middle_Earth_110.zip

midearth_b9.zip

midearth.zip

MIDGET~1.zip

minigolf.zip

mmpac_09.zip

mmpac_21.zip

mmpac_61.zip

mmpac1_0.zip

mmpac1_4.zip

mmpac099.zip

MONICK~1.zip

MonickerVP52.zip

monteCarlo72.zip

MOONCRATER1.1.zip

Mrdo_ver1_3b.zip

mrmrs_pacman_10.zip

mystic_10.zip

mystic_old.zip

mystic.zip

mystic1.2.zip

mystmar.zip

night_rider_10.zip

NightMission.zip

ninja_gun.zip

Nip-It_R1.zip

nna-v1.0.zip

NorthStar_RC1a.zip

NorthStar_RC2.zip

ocean_life_v1.0.zip

orbit_old.zip

orbit_old1.zip

orbit.zip

OXO_RC3.zip

pachinko3.zip

pagan2_v1.zip

paganpinball_beta01.zip

palaceguard.zip

panthera_10.zip

party_animal_10.zip

partylandb3.zip

partylandb4.zip

partylandb5.zip

PartylandB6.zip

phaeton-v1.2.zip

pharaoh_a1.zip

phoenix_10.zip

pinball010.zip

pinballpool.zip

pink_panther_10.zip

pinkpanther.zip

playboy_10.zip

playmates.zip

PLExtra.zip

pmanscastlev1.0.zip

powerplay_rc1.zip

powerplay_v1_00.zip

powerplay_v2_00.zip

psychowest.zip

puddinhead.zip

QM_Demo7.zip

reactor.zip

RevengeOfTheGator.zip

rio.zip

rocketship_old1.zip

rocketship_old2.zip

rocketship.zip

rogo.zip

RoundUpV1_0.zip

royalflush.zip

Rumble.zip

RWBVER3.zip

RWBVP6L_old1.zip

RWBVP6L.zip

sandroid_b90.zip

Santa1_0.zip

satellite.zip

SatinDoll_RC1.zip

sbuggies.zip

scorpion_11.zip

scramball.zip

seajockeys.zip

seawolf.zip

sevenseas.zip

shangri-la_old1.zip

shangri-la.zip

shrapids05.zip

shrapids10.zip

silverball_mania_101.zip

silverball_mania_103.zip

Sinbad_EM.zip

Sinbad1.1final.zip

singalong.zip

skateball_rev20.zip

skateball.zip

skateball2_6.zip

SkateballVP40.zip

SkatebalVP-v42.zip

SkatebalVP-v42a.zip

skyline.zip

skyway-dlx_old.zip

skyway-dlx.zip

skyway.zip

smb_10.zip

space_invaders_10.zip

spacein1.2.zip

SpaceRidersRC1.zip

spanishbox.zip

SpanishEyes_old3.zip

SpanishEyes.zip

speak_easy_05.zip

speedracerB2-1.zip

SpheresDream_v1.zip

spiderman_vpm.zip

spidyupd2.zip

sprandroid971.zip

sprandroid977.zip

SSHOTVP5.zip

SSVP6.zip

Star Trek Voyager 1.1.zip

StarJet_RC2.zip

starjet.zip

starrace.zip

StarRaidersB1.zip

stars_rc1.zip

starsver3.zip

startrek_b2.zip

stellar_wars_10.zip

strikes_spares_10.zip

strikesandspares.zip

StudentPrince_RC1.zip

substation.zip

SuperAndroid10.zip

superman_rc1.zip

SupermanRC1.zip

supersonic_30.zip

SuperSonic.zip

SureShot_RC2h.zip

sureshot.zip

SweetHearts_RC2.zip

SweetHearts_RC3.zip

SwingerV2_2.zip

symphonique.zip

Tabletop_Hockey.zip

tastysamba_old1.zip

tastysamba.zip

tastysamba101.zip

tfto-v1.0.zip

The_RhythmApparatus_old1.zip

The_RhythmApparatus.zip

thehunter10.zip

TheRaidRC1.zip

TheRaidRC2.zip

Tiger Electronic Pinball - v2.1.zip

Tiger Electronic Pinball - v2.21.zip

time_fantasy_10.zip

timewarp_10.zip

timewarp_11.zip

Toledo_RC1.zip

Toledo_RC1a.zip

topcard.zip

topscore.zip

torpedo_V6_2.zip

torpedo.zip

totan_rc1.zip

totem.zip

traveltime.zip

Trick_Treat11.zip

trizone_01.zip

trmoon4.zip

tz_34.zip

tz_38.zip

tz_55.zip

Uranium235_Beta0.zip

Uranium235_v1_FullInstall.zip

verspieldwn10.zip

Video_Pinball.zip

viking_10.zip

viking.zip

Vision_Of_Beauty_fix.zip

vpdisco11b.zip

whirlwind_12.zip

whirlwind_095.zip

WildBallV1.0.zip

WILDFIRE_TableTop_1.2.B.zip

wishingwell.zip

Wizard.zip

WizardFinalR4.zip

wizardupd.zip

wonderland_old1.zip

wonderland.zip

worldchamp.zip

xenon_b3.zip

xenon.zip

zaptrap.zip

zcircus.zip

MAY THE SOFTWARE BE WITH YOU!

CYBERYOGI Christian Oliver(=CO=) Windler (teachmaster of LOGOLOGIE - the first cyberage-religion!)
http://weltenschule.de/pinball.html


#12 Itchigo

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Posted 23 June 2023 - 12:28 AM

I converted his old vp9 Boomerang to FS for myself. That was a real %^&*!! Every reel coded individually for authenticity. Still it pales next to doing fs vp9 Trigon... :whtflag:


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#13 xenonph

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Posted 23 June 2023 - 12:31 AM

I am not sure about running them on WINE.

 

I would be interested in your older versions of Visual Pinball and the older tables!

Would be great to have those versions archived and forever preserved!

 

Alot of the older tables also required that the script file be in the same folder as table.

A simple script change will get them to use the scripts in the scripts folder.

 

Find this in table script..

 

ExecuteGlobal CreateObject("Scripting.FileSystemObject").OpenTextFile(VBSfile, 1).ReadAll

 

and change it to this...

 

ExecuteGlobal GetTextFile(VBSFile)

 

Now the table runs without the script file in the same folder as the table.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#14 CYBERYOGI CO Windler

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Posted 23 June 2023 - 12:42 AM

I have now installed VP6 (with your fixed exe) in a different folder of that WINE installation, but it throws exactly the same error "Variable is undefined: 'lightStateOff' " when I try to play those 2 tables. So it is not a VP6 vs. VP8 difference.

 

Is there a place where I can upload the old VP6 tables and exes? The tables folder is 0.8GB huge. Most of the stuff was downloaded from the now dead ShivaSite on hippie.net (vpforums.com).


MAY THE SOFTWARE BE WITH YOU!

CYBERYOGI Christian Oliver(=CO=) Windler (teachmaster of LOGOLOGIE - the first cyberage-religion!)
http://weltenschule.de/pinball.html


#15 wiesshund

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Posted 23 June 2023 - 12:47 AM

I have now installed VP6 (with your fixed exe) in a different folder of that WINE installation, but it throws exactly the same error "Variable is undefined: 'lightStateOff' " when I try to play those 2 tables. So it is not a VP6 vs. VP8 difference.

 

Is there a place where I can upload the old VP6 tables and exes? The tables folder is 0.8GB huge. Most of the stuff was downloaded from the now dead ShivaSite on hippie.net (vpforums.com).

 

variable undefined means it is not loading a script
in vp6 i guess that is in core.vbs, but i guess maybe controller.vbs ?

 

That is where those kinds of variables are defined at
i am not sure why under wine it can not find and execute the scripts?


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Spend it on Hookers and Blow


#16 xenonph

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Posted 23 June 2023 - 01:01 AM

I have now installed VP6 (with your fixed exe) in a different folder of that WINE installation, but it throws exactly the same error "Variable is undefined: 'lightStateOff' " when I try to play those 2 tables. So it is not a VP6 vs. VP8 difference.

 

Is there a place where I can upload the old VP6 tables and exes? The tables folder is 0.8GB huge. Most of the stuff was downloaded from the now dead ShivaSite on hippie.net (vpforums.com).

 

EDIT:

I am sure Paul would love to host them here.


Edited by xenonph, 23 June 2023 - 03:13 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#17 CYBERYOGI CO Windler

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Posted 23 June 2023 - 01:28 AM


variable undefined means it is not loading a script
in vp6 i guess that is in core.vbs, but i guess maybe controller.vbs ?

 

That is where those kinds of variables are defined at
i am not sure why under wine it can not find and execute the scripts?

 

Are you sure? The bug does only happen at the line "lampHead.state  =lightStateOff". E.g. the previous line "lampHead.state  =lightStateOn" is passed without error, however the previous line seems to be the first non-trivial command (beside initalizing variables) that is actually executed. May it be that some kind of internal memory is write protected and so fails only after a state change? I don't know much what is going on inside WINE/PlayOnLinux, and the last time I had coded VB/pinball stuff was in 2002.

 

The demo table TopSpeed.vpt in WINE switches all lights off when the game starts. It also contains the "LightStateOff" command but the script does not throw that error.

VP6 on WINE draws an intransparent square around the ball (graphics bug). VP8 doesn't.


Edited by CYBERYOGI CO Windler, 23 June 2023 - 02:01 AM.

MAY THE SOFTWARE BE WITH YOU!

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http://weltenschule.de/pinball.html


#18 wiesshund

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Posted 23 June 2023 - 02:40 AM

 


variable undefined means it is not loading a script
in vp6 i guess that is in core.vbs, but i guess maybe controller.vbs ?

 

That is where those kinds of variables are defined at
i am not sure why under wine it can not find and execute the scripts?

 

Are you sure? The bug does only happen at the line "lampHead.state  =lightStateOff". E.g. the previous line "lampHead.state  =lightStateOn" is passed without error, however the previous line seems to be the first non-trivial command (beside initalizing variables) that is actually executed. May it be that some kind of internal memory is write protected and so fails only after a state change? I don't know much what is going on inside WINE/PlayOnLinux, and the last time I had coded VB/pinball stuff was in 2002.

 

The demo table TopSpeed.vpt in WINE switches all lights off when the game starts. It also contains the "LightStateOff" command but the script does not throw that error.

VP6 on WINE draws an intransparent square around the ball (graphics bug). VP8 doesn't.

 

seems like it

 

in the script do you see any lines that read
dim lightStateOff
dim lightStateOn

 

or const, one of the two

 

if no, then it is defined externally
but i would not know why wine may read part of not the rest unfortunately


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#19 druadic

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Posted 23 June 2023 - 02:43 AM

ROFL.

 

Linux does run ALL versions of VP as well as VPX. It takes a bit of work.

 

Well hello CYBERYOGI. Remember me? ROFL.


Edited by druadic, 23 June 2023 - 03:02 AM.

You know where I'm at and it isn't here. I'm not appreciated here (nor are my table releases) so I have no respect for a small group of folks here and they KNOW who they are and I KNOW WHO THEY ARE.

 

I've been treated with nothing but disdain and disrespect (EXTORTION, DOXXING, harassment, threats and blackmail) here at VPF so you can find me at Pinball Nirvana.

 

KNOW THE TRUTH BEFORE you CONDEMN SOMEONE.

 

They KNOW who they are and use a particular chatroom to talk BS about others behind their back (I know about this too and WHO EACH OF THEM are.)


#20 wiesshund

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Posted 23 June 2023 - 02:56 AM

ROFL

confused how this helps?


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Also tagged with one or more of these keywords: VP6, expired, Linux, compatible, EM, emulation, Win98SE