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Mars Trek (Sonic 1977)[Visual Pinball X]

1971 Williams dof lut em honey

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7 replies to this topic

#1 klodo81

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Posted 12 June 2023 - 11:17 AM

Posted Image


File Name: Mars Trek (Sonic 1977)

File Submitter: klodo81

File Submitted: 12 Jun 2023

File Category: VPX Recreations

Author(s): Klodo81
Manufacturer: Other - Pinball
Year: 1977
Permission to MOD?: Yes, with approval


After starting the table with VPX8 use key F12 to change the options and LUT (not in script)
 
VPX8 need VPX 10. 8 final version
 
Based on table by Sonic from 1977
 
Based on JPSalas Basic EM script
JPSalas VPX8 Physics V3.1
 
Backglass image from Wildman and modified by me
Playfield image made by me
 
This table is a 4 players EM table
 


Click here to download this file



#2 tmpc

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Posted 12 June 2023 - 12:43 PM

Thank you.



#3 PunkTiger

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Posted 19 June 2023 - 07:38 PM

I've been playing this for a few days, and I've noticed the top kickout hole isn't scoring correctly. When "T" and "R" are lit at the upper lanes, if I score the hole when the "R" is lit, it shuts off the "R" at the hole, but it shuts off the "T" lane, and scores me the "T" letter. I haven't played it well enough to find out what happens when the two top lanes are lit and I score the top hole when the "T" is lit.



#4 xenonph

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Posted 19 June 2023 - 08:04 PM

I've been playing this for a few days, and I've noticed the top kickout hole isn't scoring correctly. When "T" and "R" are lit at the upper lanes, if I score the hole when the "R" is lit, it shuts off the "R" at the hole, but it shuts off the "T" lane, and scores me the "T" letter. I haven't played it well enough to find out what happens when the two top lanes are lit and I score the top hole when the "T" is lit.

 

It says Making TREK Center Target Score 10,000 Points.

I am guessing when you hit center hole, it resets lights, whether you have spelled TREK or not.
Here is what the scorecard says...

untitled5_t.png


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#5 PunkTiger

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Posted 20 June 2023 - 10:10 PM

 

I've been playing this for a few days, and I've noticed the top kickout hole isn't scoring correctly. When "T" and "R" are lit at the upper lanes, if I score the hole when the "R" is lit, it shuts off the "R" at the hole, but it shuts off the "T" lane, and scores me the "T" letter. I haven't played it well enough to find out what happens when the two top lanes are lit and I score the top hole when the "T" is lit.

 

It says Making TREK Center Target Score 10,000 Points.

I am guessing when you hit center hole, it resets lights, whether you have spelled TREK or not.
Here is what the scorecard says...

untitled5_t.png

 

I am aware of what the instruction card says, but that's has nothing to do with the issue, so let me rephrase the issue. At the start of any ball, the top hole starts off with the "R" light lit and the "R" and "T" lanes lit. If I land in that top hole, with the lit "R", what happens is the "R" light at the hole goes out, but the "T" in the lane goes out, and it scores me the "T" letter. You would think that if I landed in that top hole with the "R" light lit, it would shut off the "R" lane, and score me the "R" letter, but it doesn't. That said, scoring the "R" or "T" through the rollover lanes will score me the correct letter. It's the letter scoring at the top hole that is the issue.



#6 klodo81

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Posted 22 June 2023 - 08:21 AM

Yes, there is an error in the script 

 

You have to move the "Addbonus" after the If..Then... instructions as below

 

Attached File  2023-06-22 10_12_49-Window.jpg   34.47KB   1 downloads

 

I will post a new version 1.1 in some next days



#7 PunkTiger

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Posted 22 June 2023 - 01:38 PM

Yes, there is an error in the script 

 

You have to move the "Addbonus" after the If..Then... instructions as below

 

attachicon.gif 2023-06-22 10_12_49-Window.jpg

 

I will post a new version 1.1 in some next days

Made the change in the script and that fixed the problem! Thank you very kindly for your work and expertise!



#8 Mustang1961

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Posted 07 July 2023 - 12:15 PM

Dear Claude,
 
thank you for this fresh new version of this excellent table. There is one flaw, the BG switches off not the SAME PLAYER SHOOTS AGAIN indicator light. A problem I saw in few tables, 100% correctly coded in line 910 - 912, but this simple patch helps:
 
go to line 1505 (GameTime_Timer()) and add below:
 
if LightShootAgain.State = 0 then
If B2SOn then
Controller.B2SSetShootAgain 0
End If
end if
if LightShootAgain.State = 1 then
If B2SOn then
Controller.B2SSetShootAgain 1
End If
end if
 
then continue with was before in line 1506.
 
Again thank you for your work, sincerely, Christian.

Edited by Mustang1961, 07 July 2023 - 12:15 PM.






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