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World Poker Tour (Stern 2006)_Bigus(MOD)[Visual Pinball X MOD]

1973 playmatic magic

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#1 bigus1

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Posted 12 June 2022 - 04:28 PM

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File Name: World Poker Tour (Stern 2006)_Bigus(MOD)

File Submitter: bigus1

File Submitted: 13 Jun 2022

File Category: VPX/VPinMAME - MOD Tables

Author(s): Bigus1, freneticamnesic, arconovum
Manufacturer: Stern
Year: 2006
Permission to MOD?: Unspecified


This challenging table from freneticamnesic and arconovum is good fun.
I've given it a makeover and some fixes.
4.0 is for 10.8/3.6
Enjoy :)


Click here to download this file



#2 bolt

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Posted 12 June 2022 - 05:10 PM

Very nice, the right mod for thiis evening. Thank you bigus.


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#3 STAT

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Posted 13 June 2022 - 07:03 AM

Thanks ... please tell me, what are the Fixes ?

 

Because i also fixed a ( i can't remember 100% ) Multiball Issue ... never released i think, it was a Talk in the old MBPC Page


Edited by STAT, 13 June 2022 - 07:05 AM.


#4 bigus1

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Posted 13 June 2022 - 07:15 AM

There were a few ball traps that ended the game and I added the Deal Again light which was missing.



#5 RKip455

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Posted 13 June 2022 - 12:17 PM

Thank you for this one...I love it!

 

IMHO this table is much better than the success it received from the community... referring to the real pin!

RKip



#6 nateynatenate99

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Posted 15 May 2024 - 12:47 AM

Has anyone else had any weird 2-ball buggy issues with this table? During my first ball, the table releases a second ball that's not part of any multiball thing. After one of the 2 balls then in play drains, the flippers shut down and then the second ball drains. Then it releases 2 balls into the plunger lane to start the second ball. I've never had this happen with any other tables. Is this a rom thing? Something from the script? Any ideas how to fix it?



#7 nateynatenate99

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Posted 24 May 2024 - 04:28 AM

Has anyone else had any weird 2-ball buggy issues with this table? During my first ball, the table releases a second ball that's not part of any multiball thing. After one of the 2 balls then in play drains, the flippers shut down and then the second ball drains. Then it releases 2 balls into the plunger lane to start the second ball. I've never had this happen with any other tables. Is this a rom thing? Something from the script? Any ideas how to fix it?

 

More Info in case it's helpful: I've figured out the superfluous ball is released whenever I hit the "spin a card" shot. I've tried multiple roms and I have the same problem, so I think it must be a script issue but I don't know how to fix it. This would be one of my favorite tables if I could get it to work, but I fear it's unplayable now. Anyone have any ideas at all? Many thanks!



#8 jpsalas

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Posted 24 May 2024 - 03:35 PM

The table works fine in my computer, so maybe you have a corrupted nvram file. So, find the file wpt_140a.nv in your NVRAM folder and delete it. You will loose the highscores, but that will reset all the rom settings to its defaults.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#9 nateynatenate99

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Posted 25 May 2024 - 02:53 AM

Thanks very much for this suggestion (and for all your amazing tables!). I tried this, but sadly I still have the same problem. The game plays great until I hit that "spin a card" shot, and then a second ball is released and the same problem persists. I don't know what else to try.



#10 Lics1978

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Posted 06 June 2024 - 12:22 PM

 

Has anyone else had any weird 2-ball buggy issues with this table? During my first ball, the table releases a second ball that's not part of any multiball thing. After one of the 2 balls then in play drains, the flippers shut down and then the second ball drains. Then it releases 2 balls into the plunger lane to start the second ball. I've never had this happen with any other tables. Is this a rom thing? Something from the script? Any ideas how to fix it?

 

More Info in case it's helpful: I've figured out the superfluous ball is released whenever I hit the "spin a card" shot. I've tried multiple roms and I have the same problem, so I think it must be a script issue but I don't know how to fix it. This would be one of my favorite tables if I could get it to work, but I fear it's unplayable now. Anyone have any ideas at all? Many thanks! And if you want to add payment in cryptocurrency to your gaming platform, then I advise you to familiarize yourself with the top crypto payment gateway. After reading the article, you will choose the best option for yourself.

 

It sounds like a script issue for sure.  Sometimes, other players might have encountered and fixed similar issues. Also, double-check for any available updates or patches for the ROM.



#11 freneticamnesic

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Posted 08 June 2024 - 07:32 AM

ah crap. Table doesn't work in vpx8 for me to test it. I notice JPSalas had mentioned in another thread that it was likely the new VPM which I can confirm given that none of my VPX installs work with this table now. I haven't encountered the issue on any other tables, it seems to be related to chglamp and probably because there are _so many_ on this table

I wonder if it has something to do with the array hack. I really wanted to play this game. Now I need to see if I can fix it.



#12 jpsalas

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Posted 08 June 2024 - 08:16 AM

The problem is not VPX8, it is the new vpinmame which now it can handle all the lights, which makes the routine Sub LampTimer_Timer() crash because of too high numbers fed into in the array. You can try to increase the lamp arrays LampState, FadingLevel, etc, but it is not sure that it will work, at least it doesn't work for me. The best should be to completely remove that "fading lights" routine, and use the core.vbs to do all the work. For the flashers in VPX8 the best will be to link them to lights.

 

But as Bigus wrote, it should be better to wait until vpinmame 3.6 is released, since things may still change, so for now this table should be played with vpinmame 3.5 or one of the older 3.6 betas, but not with the latest beta vpinmame 3.6.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#13 freneticamnesic

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Posted 08 June 2024 - 08:45 AM

I found vbousquet's comment on github about increasing the array to something like 1200 here https://github.com/v...ment-2004953205

 

I did this and it worked, I've not done any of this for a long time, I just wanted to play the game :)

I removed the hack gtxjoe had helped put together to get the last few segments to light up properly on old emulation as well and the 490 led matrix lights up correctly.

The only other thing I changed on the table is making Wall15 side and top not visible (it is in the first segment of the led matrix on the table, it shows up as a pinkish spot when you play)

 

I'm not able to replicate the spin a card issue as mentioned above, at least it hasn't occurred yet

 

Besides all of that, I find the flashers and some lights to be too bright, maybe a product of the time this table was made and the quality of tables being released now has significantly improved. I'd love to see this one updated by someone with an eye for that.

 

Line 1759 and 1760 I changed to:

 Dim LampState(1200), FadingLevel(1200), FadingState(1200)
Dim FlashState(1200), FlashLevel(1200)

Line 1790 and 1802 I changed to:

    For i = 0 to 1200

and line 1983 I changed to:

 Sub AllLampsOff():For x = 1 to 1200:LampState(x) = 4:FadingLevel(x) = 4:Next:UpdateLamps:UpdateLamps:Updatelamps:End Sub

Anyways, this should make the game playable if anyone is interested

 

Or do as JPSalas says and wait for 3.6 to be officially released and see what comes of it.


And you can leave the led fix in (the array hack mentioned above) and the game still works, but if you do wish to remove it, comment the following lines out:

 

2394 through 2508

 

and

 

2555 through 2640

 

not necessary though, and I don't think you'll notice :)



#14 freneticamnesic

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Posted 08 June 2024 - 08:56 AM

I believe the magic lamp number for WPT should be 570, 80 lamps + 490 leds in the matrix 

Tested as 569 gives the error, 570 doesn't



#15 bigus1

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Posted 08 June 2024 - 10:04 AM

Thanks Fren and JP :)  I've added the changes and still works happily in 10.7.   I'll be ready with the fix for other tables now too. I'll give it an update and tone down the lights for 10.8.

Cheers :)



#16 digitalarts

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Posted 08 June 2024 - 10:38 AM

Good to hear, Bigus1.
Thanks a lot !
(btw, I use a workaround with help of vpinballx.starter by Jarr3, with .pre and .post files, to change only vpinmame version while playing this table)

Edited by digitalarts, 08 June 2024 - 10:41 AM.


#17 bigus1

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Posted 10 June 2024 - 02:10 AM

Ok, I need to clarify - this update is still a 10.7 table with a script fix provided by freneticamnesic to allow it to run in 10.8.   I haven't tested it in 10.8 and make no guarantees that it will all work properly. The lighting updates are for 10.7 play too and I'll revisit the table when 10.8 is officially released to sort other problems.

The fix is actually for VPM 3.6 beta compatibility and not for VP10.8.


Edited by bigus1, 10 June 2024 - 03:15 AM.


#18 nateynatenate99

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Posted 10 June 2024 - 06:01 AM

Thanks very much for this update, which I just downloaded, and started over with a fresh rom and nvram and b2s and everything. And I'm still having the same issue. As soon as I hit the spin-a-card shot, a superfluous second ball is released, the flippers go dead when the first of those 2 balls now on the playfield drains, and 2 new balls instead of one are released into the plunger lane to start the next ball. Am I really the only person to whom this is happening? I have no idea why or how that could be. I don't have this issue with any of the other 200ish tables I play. I'm really baffled and don't know what to do.



#19 bigus1

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Posted 10 June 2024 - 06:45 AM

I've tested this endlessly and had no problem, so I have been looking. I've had my fair share of dodgy roms or maybe there's a registry issue - I really don't know. Check you don't have an old core.vbs or other scripts floating around your Tables folder. Good luck :)



#20 bolt

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Posted 10 June 2024 - 10:22 AM

Thanks for the update.


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