I found vbousquet's comment on github about increasing the array to something like 1200 here https://github.com/v...ment-2004953205
I did this and it worked, I've not done any of this for a long time, I just wanted to play the game 
I removed the hack gtxjoe had helped put together to get the last few segments to light up properly on old emulation as well and the 490 led matrix lights up correctly.
The only other thing I changed on the table is making Wall15 side and top not visible (it is in the first segment of the led matrix on the table, it shows up as a pinkish spot when you play)
I'm not able to replicate the spin a card issue as mentioned above, at least it hasn't occurred yet
Besides all of that, I find the flashers and some lights to be too bright, maybe a product of the time this table was made and the quality of tables being released now has significantly improved. I'd love to see this one updated by someone with an eye for that.
Line 1759 and 1760 I changed to:
Dim LampState(1200), FadingLevel(1200), FadingState(1200)
Dim FlashState(1200), FlashLevel(1200)
Line 1790 and 1802 I changed to:
For i = 0 to 1200
and line 1983 I changed to:
Sub AllLampsOff():For x = 1 to 1200:LampState(x) = 4:FadingLevel(x) = 4:Next:UpdateLamps:UpdateLamps:Updatelamps:End Sub
Anyways, this should make the game playable if anyone is interested
Or do as JPSalas says and wait for 3.6 to be officially released and see what comes of it.
And you can leave the led fix in (the array hack mentioned above) and the game still works, but if you do wish to remove it, comment the following lines out:
2394 through 2508
and
2555 through 2640
not necessary though, and I don't think you'll notice 